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Search found 11 matches |
Author | Message |
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Topic: Starting force powers | |
Snapshot Replies: 4 Views: 6890 |
Forum: Official Rules Posted: Thu Jun 14, 2018 6:58 pm Subject: Starting force powers |
I've seen some discussion on the Rancor Pit about the number of force powers a character has at the start of the game, but not on which powers they can have/take.
How do you normally handle this? |
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Topic: Stun | |
Snapshot Replies: 33 Views: 24704 |
Forum: House Rules Posted: Sun Jun 10, 2018 1:26 am Subject: Stun |
Also, can I ask a basic clarification question about stun that I couldn't find an answer to in the REUP rulebook on the forums? I'd read the rules to mean that Stun results stack. If you get stun ... |
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Topic: Stun | |
Snapshot Replies: 33 Views: 24704 |
Forum: House Rules Posted: Sat Jun 09, 2018 9:39 pm Subject: Stun |
I would be inclined to ask what makes most sense to you.
I don't like the idea of stacking stun penalties: it gets redundant. After 3D or so of stun penalties, the target can't really dodge or att ... |
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Topic: Stun | |
Snapshot Replies: 33 Views: 24704 |
Forum: House Rules Posted: Sat Jun 09, 2018 6:37 pm Subject: Stun |
Taking a look through the Weapon Stats fanbook, I think it's fair to say that ranged stun weapons have significantly lower ranges than regular weapons (eg, a normal blaster rifle might have long range ... | |
Topic: Cautious movement and "free action" | |
Snapshot Replies: 3 Views: 6638 |
Forum: Official Rules Posted: Fri Jun 08, 2018 10:08 pm Subject: Cautious movement and "free action" |
If I move cautiously (on Easy terrain, say) this is a "free action" and doesn't incur a MAP. But does it use up an action slot?
Eg, I declare 1 action (intending to move a short distance ... |
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Topic: Stun | |
Snapshot Replies: 33 Views: 24704 |
Forum: House Rules Posted: Thu Jun 07, 2018 2:49 am Subject: Re: Stun |
That's a great alternative. I thought about going that route, but got sidetracked thinking about armor. Since stun damage must be causing some sort of bioelectric overload of the target's system ... |
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Topic: Stun | |
Snapshot Replies: 33 Views: 24704 |
Forum: House Rules Posted: Wed Jun 06, 2018 11:08 pm Subject: Stun |
Another way to handle this is to make it operate similar to ion weapons.
Stunned - 1 Stun Wounded - 2 Stuns Incapacitated - 3 Stuns Mortally Wounded - 4 Stuns Killed - Guaranteed Knockout E ... |
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Topic: Hit location, and armor | |
Snapshot Replies: 21 Views: 19999 |
Forum: Official Rules Posted: Wed Jun 06, 2018 9:13 pm Subject: Hit location, and armor |
I agree Mamatried. I'm going down the path of +/- D for some locations. | |
Topic: Stun | |
Snapshot Replies: 33 Views: 24704 |
Forum: House Rules Posted: Wed Jun 06, 2018 9:10 pm Subject: Stun |
I'm obviously not the first to observe that setting your weapon to "stun" is a very effective way to take enemies down. While it requires a wound result or better, the 2D minutes unconscious ... | |
Topic: Hit location, and armor | |
Snapshot Replies: 21 Views: 19999 |
Forum: Official Rules Posted: Wed Jun 06, 2018 8:43 pm Subject: Hit location, and armor |
Thanks to everyone for the discussion and inspiration. I'm loathe to make the combat system too complicated, since that doesn't seem to be in the spirit of the game.
I've decided to pull a hit loca ... |
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Topic: Hit location, and armor | |
Snapshot Replies: 21 Views: 19999 |
Forum: Official Rules Posted: Tue Jun 05, 2018 1:21 am Subject: Hit location, and armor |
I'm new to the d6 system and I'm a bit uncertain about some of the mechanics of combat damage.
If you don't use hit locations in your game, how do you handle armor that doesn't cover all body parts ... |
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