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  Topic: Episode VII Rumors
Seghast

Replies: 5
Views: 5993

PostForum: Gamemasters   Posted: Wed Aug 20, 2014 8:14 pm   Subject: Episode VII Rumors
I agree on the practical effects bit, Seghast. I was just reading Stark Trek be about Tony Stark/Iron Man? ;)Did not catch that spelling mistake, but actually that would be something I'd be excited t ...
  Topic: Episode VII Rumors
Seghast

Replies: 5
Views: 5993

PostForum: Gamemasters   Posted: Tue Aug 19, 2014 8:56 pm   Subject: Episode VII Rumors
I'm hoping it's all wrong, to be honest; none of the rumors excite me so far, particularly the idea of Luke being held captive by Sith Inquisitors for the past thirty years, Han not owning the Falcon ...
  Topic: Running adventures where a "Competiton is part of it?
Seghast

Replies: 10
Views: 10150

PostForum: Gamemasters   Posted: Wed Jul 16, 2014 11:13 pm   Subject: Running adventures where a "Competiton is part of it?
We have a few times before and it never ends well.

Fighting tournaments and because it's a competition, the players ended up fighting each other in addition to NPCs and that led to hurt feelings am ...
  Topic: Ideal Group Size
Seghast

Replies: 15
Views: 13142

PostForum: Gamemasters   Posted: Sat Jul 05, 2014 5:15 pm   Subject: Ideal Group Size
When I first started doing Star Wars, the group I joined already had six regulars. I became number seven, then we picked up a number eight... That's the group where three hour adventures became ten ho ...
  Topic: Ideal Group Size
Seghast

Replies: 15
Views: 13142

PostForum: Gamemasters   Posted: Fri Jul 04, 2014 8:22 pm   Subject: Ideal Group Size
So in our group, we have a rotating chair of GMs and while we've been kicking around the idea of a new campaign lately, there have been questions as to what to do and who would want to run it.

Some ...
  Topic: Interbreedable ?
Seghast

Replies: 28
Views: 26883

PostForum: Characters, Droids, and Species   Posted: Wed Jun 25, 2014 2:24 pm   Subject: Interbreedable ?
I prefer to stick to human and a very small handful of the near-human races (like Hapans) to keep things a bit more realistic. Look at how much DNA we have in common with chimps, over 90%, and yet the ...
  Topic: Question about Missiles RAW
Seghast

Replies: 12
Views: 9311

PostForum: Official Rules   Posted: Sat Jun 21, 2014 2:02 pm   Subject: Question about Missiles RAW
Active sensors should be easy to detect, even on passive sensors, but as far as a launch warning?If not a launch warning itself, how about a general proximity alert? Surely the sensors would naturall ...
  Topic: AHH i got trampled by that walker!
Seghast

Replies: 26
Views: 18754

PostForum: House Rules   Posted: Tue Jun 17, 2014 9:57 pm   Subject: AHH i got trampled by that walker!
So here goes for a first attempt at a write up for situations like this.

Trample attacks.
Many vehicles, especially walkers and tracked vehicles, suffer in the shooting department due to the scali ...
  Topic: Character Shrugging Off Damage
Seghast

Replies: 26
Views: 28552

PostForum: House Rules   Posted: Tue Jun 17, 2014 9:55 pm   Subject: Character Shrugging Off Damage
You still have the bullet proof wookie issue even with going to body points, simply cause of their higher starting strength giving MORE body points.Not that much more, unless their original roll to de ...
  Topic: Character Shrugging Off Damage
Seghast

Replies: 26
Views: 28552

PostForum: House Rules   Posted: Tue Jun 17, 2014 10:12 am   Subject: Character Shrugging Off Damage
Ever since our last campaign went on hiatus, my group has been discussing getting together to revamp several aspects of the D6 system in order to simplify and make things more realistic. One of the bi ...
  Topic: The problem with Wookies.
Seghast

Replies: 22
Views: 19426

PostForum: Gamemasters   Posted: Tue Jun 17, 2014 9:16 am   Subject: The problem with Wookies.
Need an anti-Wookiee bad guy? Trandoshan.

If the character has made a name for himself, it's not unreasonable for the Empire to turn to outside help. Most Imps may look down on bounty hunters as &q ...
  Topic: Ever make your own Adventure Script?
Seghast

Replies: 20
Views: 17260

PostForum: Gamemasters   Posted: Tue Jun 17, 2014 1:07 am   Subject: Ever make your own Adventure Script?
I said "a failure on his part," not that he (or you) is a failure as a whole; a failure to catch a ball here and there does not make a total failure of an athlete, no?

I'm sorry if you th ...
  Topic: Do you like to try new concepts or rehash the same one?
Seghast

Replies: 12
Views: 11053

PostForum: Characters, Droids, and Species   Posted: Mon Jun 16, 2014 2:41 am   Subject: Do you like to try new concepts or rehash the same one?
That's a really cool backstory, Seghast (or was that all from stuff you played through?)We played through it. That campaign lasted about 20 adventures, maybe a little more. Never got to finish it, unf ...
  Topic: Ever make your own Adventure Script?
Seghast

Replies: 20
Views: 17260

PostForum: Gamemasters   Posted: Sun Jun 15, 2014 10:47 pm   Subject: Ever make your own Adventure Script?
Star Wars is cinema, and real films have scripts. The purpose of the SW RPG is to simulate the cinematic reality of the SW films. Adventure scripts are just meant to help get the group in a cinemati ...
  Topic: Do you like to try new concepts or rehash the same one?
Seghast

Replies: 12
Views: 11053

PostForum: Characters, Droids, and Species   Posted: Sun Jun 15, 2014 3:37 am   Subject: Do you like to try new concepts or rehash the same one?
I like playing different modes of insanity. I have characters who hallucinate. I have characters who use narcotics to see demons. I also love playing religious fanatics.I've played with insane char ...
 
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