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  Topic: Mass Combat
Samp

Replies: 7
Views: 8202

PostForum: Official Rules   Posted: Sun Apr 13, 2008 8:47 pm   Subject: Mass Combat
what if its not hundreds of people, but maybe 50 on each side? I would think that splitting everyone into groups of 5, each group being ordered around by officers so they can combine actions (and simp ...
  Topic: Scrolls
Samp

Replies: 13
Views: 15172

PostForum: House Rules   Posted: Thu Mar 20, 2008 1:52 pm   Subject: Scrolls
Hmm, interesting idea... but this does start to sound like D&D with spell scrolls.

Part of learning about the force was having a teacher who could tailer the instruction to you. Its hard to re ...
  Topic: Scrolls
Samp

Replies: 13
Views: 15172

PostForum: House Rules   Posted: Thu Mar 20, 2008 2:49 am   Subject: Scrolls
Its some time after the battle of Endor. I might change it to a holocron now that I think about it. That way I could make it Sith, but not have it come right out as being evil.
  Topic: Scrolls
Samp

Replies: 13
Views: 15172

PostForum: House Rules   Posted: Thu Mar 20, 2008 1:12 am   Subject: Scrolls
This is a idea that I thought would be interesting. Its a bit hard to explain, so ill try my best.

The basic idea is to provide a item that can be used to teach two different skills, in this case S ...
  Topic: Boarding mission
Samp

Replies: 4
Views: 6725

PostForum: Adventures and Campaigns   Posted: Fri Mar 07, 2008 9:28 pm   Subject: Boarding mission
That sounds pretty cool Smile

Im always hesitant to put the PCs in a fight where they would require npc backup. It makes them feel like im just throwing stuff at them, and if htey cant do it, ill giv ...
  Topic: Boarding mission
Samp

Replies: 4
Views: 6725

PostForum: Adventures and Campaigns   Posted: Fri Mar 07, 2008 4:35 am   Subject: Boarding mission
Ok, I have this idea, and I wanted to bounce it past you guys because you are always good for that sort of thing Very Happy

Last mission the group was charged with the assassination of a imperial remnant ...
  Topic: Darkside temptation
Samp

Replies: 74
Views: 61632

PostForum: Gamemasters   Posted: Thu Jan 24, 2008 12:40 am   Subject: Darkside temptation
I have a quick question. Would it make sense for a Sith that they may have killed to come back as a ghost (or just a voice) and tempt the players to do the dark side stuff.

What I want to avoid is ...
  Topic: Raising Jedi
Samp

Replies: 15
Views: 16432

PostForum: Gamemasters   Posted: Tue Jan 15, 2008 11:32 pm   Subject: Raising Jedi
Sorry for the topic name confusion! Also thanks again. I was sure that my interpretation of the rules was more correct, but I wanted to make sure.
  Topic: Raising Jedi
Samp

Replies: 15
Views: 16432

PostForum: Gamemasters   Posted: Mon Jan 14, 2008 2:39 am   Subject: Raising Jedi
The 2 Jedi players were able to track down a quasi failed Jedi to help them train. Both players had no force skills, and they decided to just start as force sensitive (so they do not lose the attribut ...
  Topic: Melee Weapon Customization
Samp

Replies: 17
Views: 18422

PostForum: House Rules   Posted: Thu Jan 10, 2008 12:15 am   Subject: Melee Weapon Customization
I think what I might do is just let the player come up with ideas, and then work out the rules from there. You guys all have good ideas that I can use as suggestions!

Thanks, you guys are such a he ...
  Topic: Squip Equipment Dealer
Samp

Replies: 2
Views: 7074

PostForum: Characters, Droids, and Species   Posted: Sat Jan 05, 2008 1:10 am   Subject: Squip Equipment Dealer
That sounds good. The repair skills make sense, so ill give him some droid repair. Also I forgot about business as a skill.
  Topic: TIE Hunter
Samp

Replies: 25
Views: 23721

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Jan 05, 2008 1:09 am   Subject: TIE Hunter
oops yea, its RS3. I was thinking the second one for the Gamecube.
  Topic: I have a few questions
Samp

Replies: 37
Views: 31075

PostForum: Gamemasters   Posted: Sat Jan 05, 2008 1:05 am   Subject: I have a few questions
Thanks for your help. Also I only mentioned the control attribute because that is what he was teaching first.
  Topic: Melee Weapon Customization
Samp

Replies: 17
Views: 18422

PostForum: House Rules   Posted: Fri Jan 04, 2008 4:45 am   Subject: Melee Weapon Customization
I have never played either of those, so if you could post your ideas it would help a ton Smile

Also I am writing some ideas that I have down, and ill filter out the stupid ones , and I will post what ...
  Topic: Squip Equipment Dealer
Samp

Replies: 2
Views: 7074

PostForum: Characters, Droids, and Species   Posted: Fri Jan 04, 2008 4:04 am   Subject: Squip Equipment Dealer
I had a dealer that I used in passing to let the players unload some imperial junk (trinkets and stuff) and a droid to trade it for a ion cannon (the 2D damage one).

The players seemed to like dea ...
 
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