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Search found 39 matches |
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Samp Replies: 7 Views: 8202 |
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what if its not hundreds of people, but maybe 50 on each side? I would think that splitting everyone into groups of 5, each group being ordered around by officers so they can combine actions (and simp ... | |
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Samp Replies: 13 Views: 15172 |
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Hmm, interesting idea... but this does start to sound like D&D with spell scrolls.
Part of learning about the force was having a teacher who could tailer the instruction to you. Its hard to re ... |
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Samp Replies: 13 Views: 15172 |
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Its some time after the battle of Endor. I might change it to a holocron now that I think about it. That way I could make it Sith, but not have it come right out as being evil. | |
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Samp Replies: 13 Views: 15172 |
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This is a idea that I thought would be interesting. Its a bit hard to explain, so ill try my best.
The basic idea is to provide a item that can be used to teach two different skills, in this case S ... |
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Samp Replies: 4 Views: 6725 |
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That sounds pretty cool ![]() Im always hesitant to put the PCs in a fight where they would require npc backup. It makes them feel like im just throwing stuff at them, and if htey cant do it, ill giv ... |
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Samp Replies: 4 Views: 6725 |
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Ok, I have this idea, and I wanted to bounce it past you guys because you are always good for that sort of thing ![]() Last mission the group was charged with the assassination of a imperial remnant ... |
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Samp Replies: 74 Views: 61632 |
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I have a quick question. Would it make sense for a Sith that they may have killed to come back as a ghost (or just a voice) and tempt the players to do the dark side stuff.
What I want to avoid is ... |
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Samp Replies: 15 Views: 16432 |
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Sorry for the topic name confusion! Also thanks again. I was sure that my interpretation of the rules was more correct, but I wanted to make sure. | |
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Samp Replies: 15 Views: 16432 |
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The 2 Jedi players were able to track down a quasi failed Jedi to help them train. Both players had no force skills, and they decided to just start as force sensitive (so they do not lose the attribut ... | |
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Samp Replies: 17 Views: 18422 |
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I think what I might do is just let the player come up with ideas, and then work out the rules from there. You guys all have good ideas that I can use as suggestions!
Thanks, you guys are such a he ... |
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Samp Replies: 2 Views: 7074 |
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That sounds good. The repair skills make sense, so ill give him some droid repair. Also I forgot about business as a skill. | |
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Samp Replies: 25 Views: 23721 |
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oops yea, its RS3. I was thinking the second one for the Gamecube. | |
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Samp Replies: 37 Views: 31075 |
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Thanks for your help. Also I only mentioned the control attribute because that is what he was teaching first. | |
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Samp Replies: 17 Views: 18422 |
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I have never played either of those, so if you could post your ideas it would help a ton ![]() Also I am writing some ideas that I have down, and ill filter out the stupid ones , and I will post what ... |
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Samp Replies: 2 Views: 7074 |
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I had a dealer that I used in passing to let the players unload some imperial junk (trinkets and stuff) and a droid to trade it for a ion cannon (the 2D damage one).
The players seemed to like dea ... |
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