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Search found 196 matches |
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RedFox Replies: 24 Views: 22450 |
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Thanks, Xynar!
As to the lightsabers thing: I don't want to get into an argument about it. If you don't like it, then don't use it. I already stated my reasons for rolling lightsabers into melee ... |
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RedFox Replies: 24 Views: 22450 |
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If you ever have to hold a weapon, it is :P
Well, I have held weapons before, and used them in a fight. But I'm hoping not to have to do so at the gaming table. ;) Seriously though, that kin ... |
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RedFox Replies: 24 Views: 22450 |
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Yeah, I just don't see any of that as especially important. | |
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RedFox Replies: 53 Views: 44802 |
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It belongs over in the House Rules section, then.
The entire thread? What? Am I not allowed to propose a house rule to fix perceived problems with an official rule, brought up in the thread about ... |
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RedFox Replies: 53 Views: 44802 |
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I'm no "realism" nazi or anything. I would be playing GURPS Star Wars if I was. I'm simply of the opinion that the Star Wars rules are abstracted away from the realistic enough as is. T ... |
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RedFox Replies: 53 Views: 44802 |
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Oh, you're arguing from a realism in Star Wars mindset. Nevermind then. This rule obviously isn't for you. | |
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RedFox Replies: 24 Views: 22450 |
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Only if you care to retain the "lightsaber is supa difficult to use" bit, which I don't. It never made much sense to me to begin with.
On the whole it's still balanced. lightsabers do 5 ... |
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RedFox Replies: 53 Views: 44802 |
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Ahh, I thought you meant that you couldn't take a specialization over 3D, total. I still think 6D is a discouraging limit, though. If however, you mean simply a limit of 3D+base skill, it's a litt ... |
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RedFox Replies: 53 Views: 44802 |
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It does kinda makes sense to limit how far a specialization can get from its base skill. I mean, how can you be the best d*mn gunslinger in the galaxy with a DL-44, but absolutely suck if you're wield ... | |
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RedFox Replies: 53 Views: 44802 |
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If you want to limit specializations in a meaningful way to keep things from getting abused, I'd suggest just putting a hard cap on specializations. Pick 1D to 3D and say that's the most you can ev ... |
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RedFox Replies: 24 Views: 22450 |
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I'm not overly worried about those sorts of balance issues. For one thing, I don't want the starship techie to be so narrowly focused that he has to spend across so many skills just to fix ships. Ha ... | |
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RedFox Replies: 24 Views: 22450 |
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Thanks!
I've come up with a consolidated (read: streamlined) skill list for R&E. It won't fit everyone's comfort zone, but I think it works well enough for me. Skills in paranthesis are the o ... |
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RedFox Replies: 24 Views: 22450 |
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I love my R&E book and wouldn't trade it in for the world, however I'm not a fan of the somewhat fiddly sub-division of skills. I've heard that first edition had a much leaner and meaner skill li ... | |
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RedFox Replies: 53 Views: 44802 |
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I'd just cross out that line about specializations not increasing with base skills completely. There's just no good reason for it, and it creates absurdities down the line.
If you want to limit sp ... |
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RedFox Replies: 3 Views: 7347 |
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Also, I'd convert it (or "save as") Rich Text Format, just in case. It's slightly more portable than standard DOC. | |
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