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| Search found 17 matches |
| Author | Message |
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Topic: D6 Space Wars? |
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| Odea Ionstrike Replies: 37 Views: 97073 |
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| Somewhat related: Is the D6 Space Opera document that has a version "1.2" marker on it the last version that was released? I saw a discussion elsewhere of a 1.3 version but I've never found ... | |
Topic: Star Wars [Mythic D6] |
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| Odea Ionstrike Replies: 3 Views: 22526 |
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| It is a great game system and Jerry is one of the chillest and most engaging creators in the business. I was just telling Jerry (over Twitter) the other day that I love when he posts his "fan bui ... | |
Topic: Star System: Every Star A Destination/new book of adventures |
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| Odea Ionstrike Replies: 33 Views: 89207 |
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| There were *previous* Star System products but they were "any system" keyed. They were small adventures, one shots, etc. Not near the same quality as the Every Star book. They've been pulled ... | |
Topic: IAG |
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| Odea Ionstrike Replies: 33 Views: 90245 |
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| I think there are several answers to this question but a simple one that has come up in roleplay many times for my group: Blasters can be concealed on your person in systems where that is an issue and ... | |
Topic: IAG |
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| Odea Ionstrike Replies: 33 Views: 90245 |
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| @Chaosmeister
What's your opinion on the absence of weapon ranges? That always seemed like a glaring omission to me. I asked Peter Schweighofer about this and got this as a response: As for r ... |
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Topic: Sensible simplifications for a first REUP campaign? |
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| Odea Ionstrike Replies: 19 Views: 15086 |
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| The skill bloat is one of the things that made me give 1st edition a try. Although TBH I might end up switching back to R&E Rules with a skill list that I borrowed from someone on G+ a while ago ... | |
Topic: Lil6 |
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| Odea Ionstrike Replies: 3 Views: 6531 |
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| It uses Body Points instead of the Wound Track ... which I don't care for but it does help make the games "Qualities" dice effect work cleanly. I've started hacking the wound track back in a ... | |
Topic: Lil6 |
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| Odea Ionstrike Replies: 3 Views: 6531 |
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| There’s a new OpenD6 variant on DriveThru and it is an interesting take on speeding up play at the table. Lots of interesting genre-specific subsystems are presented. There are tweaks to the usual e ... | |
Topic: Minisix RPG Static Defenses |
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| Odea Ionstrike Replies: 21 Views: 26204 |
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| How do static defenses work with the multi-action penalty? My re-reading of MiniSix makes me think that your static Dodge value would remain the same regardless of how many actions you've taken, is th ... | |
Topic: New IAG Character Sheet |
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| Odea Ionstrike Replies: 6 Views: 33763 |
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| Thanks for doing this! We‘ve been playing IAG because I had some younger players who were new to the system - but even my more experienced players want to keep playing an IAG campaign so these will ... | |
Topic: Using FFG Destiny Points in D6 |
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| Odea Ionstrike Replies: 1 Views: 3752 |
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| You could try something as simple as this:
http://walkingmind.evilhat.com/2019/02/27/flip-fate/ |
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Topic: Range as Cover |
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| Odea Ionstrike Replies: 23 Views: 66174 |
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| Yep, in total agreement - just wanted to leave a pointer to where IAG defined range as a system. | |
Topic: Range as Cover |
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| Odea Ionstrike Replies: 23 Views: 66174 |
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| The only mention of range rules in IAG is in the Player’s Guide on page 18 where there’s a list of four ranges and the associated difficulty numbers. I don’t mind the simplicity given the goal o ... | |
Topic: Describe your Hybrid 1E Rules |
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| Odea Ionstrike Replies: 24 Views: 66945 |
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| I just ran the Introductory Adventure Game last night and I have to say I’m tempted to just use those rules as my base for any new campaigns (but I’d probably swap in 2R&E’s initiative mysel ... | |
Topic: SW powered by the Apocalypse |
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| Odea Ionstrike Replies: 1 Views: 11635 |
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| Once I have something to show I’ll share with the group.
Did you make any progress on this? None of the other AW SW hacks are _quite_ right. |
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