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Search found 17 matches |
Author | Message |
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Topic: D6 Space Wars? | |
Odea Ionstrike Replies: 37 Views: 47290 |
Forum: Official Rules Posted: Tue May 11, 2021 3:54 pm Subject: D6 Space Wars? |
Somewhat related: Is the D6 Space Opera document that has a version "1.2" marker on it the last version that was released? I saw a discussion elsewhere of a 1.3 version but I've never found ... | |
Topic: Star Wars [Mythic D6] | |
Odea Ionstrike Replies: 3 Views: 8300 |
Forum: Star Wars Games Posted: Fri Feb 19, 2021 4:52 pm Subject: Star Wars [Mythic D6] |
It is a great game system and Jerry is one of the chillest and most engaging creators in the business. I was just telling Jerry (over Twitter) the other day that I love when he posts his "fan bui ... | |
Topic: Star System: Every Star A Destination/new book of adventures | |
Odea Ionstrike Replies: 33 Views: 42030 |
Forum: Miscellanea Posted: Sun Nov 29, 2020 6:32 pm Subject: Star System: Every Star A Destination/new book of adventures |
There were *previous* Star System products but they were "any system" keyed. They were small adventures, one shots, etc. Not near the same quality as the Every Star book. They've been pulled ... | |
Topic: IAG | |
Odea Ionstrike Replies: 33 Views: 44605 |
Forum: First Edition and IAG Posted: Mon Oct 12, 2020 3:53 pm Subject: IAG |
I think there are several answers to this question but a simple one that has come up in roleplay many times for my group: Blasters can be concealed on your person in systems where that is an issue and ... | |
Topic: IAG | |
Odea Ionstrike Replies: 33 Views: 44605 |
Forum: First Edition and IAG Posted: Mon Oct 12, 2020 2:58 am Subject: IAG |
@Chaosmeister
What's your opinion on the absence of weapon ranges? That always seemed like a glaring omission to me. I asked Peter Schweighofer about this and got this as a response: As for r ... |
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Topic: Sensible simplifications for a first REUP campaign? | |
Odea Ionstrike Replies: 19 Views: 10951 |
Forum: House Rules Posted: Thu Aug 06, 2020 1:03 pm Subject: Re: Sensible simplifications for a first REUP campaign? |
The skill bloat is one of the things that made me give 1st edition a try. Although TBH I might end up switching back to R&E Rules with a skill list that I borrowed from someone on G+ a while ago ... | |
Topic: Lil6 | |
Odea Ionstrike Replies: 3 Views: 5360 |
Forum: Miscellanea Posted: Thu Jul 02, 2020 1:01 pm Subject: Lil6 |
It uses Body Points instead of the Wound Track ... which I don't care for but it does help make the games "Qualities" dice effect work cleanly. I've started hacking the wound track back in a ... | |
Topic: Lil6 | |
Odea Ionstrike Replies: 3 Views: 5360 |
Forum: Miscellanea Posted: Wed Jul 01, 2020 3:41 am Subject: Lil6 |
There’s a new OpenD6 variant on DriveThru and it is an interesting take on speeding up play at the table. Lots of interesting genre-specific subsystems are presented. There are tweaks to the usual e ... | |
Topic: Minisix RPG Static Defenses | |
Odea Ionstrike Replies: 21 Views: 22012 |
Forum: House Rules Posted: Tue Jun 30, 2020 3:23 pm Subject: Minisix RPG Static Defenses |
How do static defenses work with the multi-action penalty? My re-reading of MiniSix makes me think that your static Dodge value would remain the same regardless of how many actions you've taken, is th ... | |
Topic: New IAG Character Sheet | |
Odea Ionstrike Replies: 6 Views: 17310 |
Forum: First Edition and IAG Posted: Sat Jun 27, 2020 2:18 am Subject: New IAG Character Sheet |
Thanks for doing this! We‘ve been playing IAG because I had some younger players who were new to the system - but even my more experienced players want to keep playing an IAG campaign so these will ... | |
Topic: Using FFG Destiny Points in D6 | |
Odea Ionstrike Replies: 1 Views: 2914 |
Forum: House Rules Posted: Tue Jun 23, 2020 2:26 am Subject: Using FFG Destiny Points in D6 |
You could try something as simple as this:
http://walkingmind.evilhat.com/2019/02/27/flip-fate/ |
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Topic: Range as Cover | |
Odea Ionstrike Replies: 23 Views: 30639 |
Forum: First Edition and IAG Posted: Thu Jun 04, 2020 12:28 am Subject: Range as Cover |
Yep, in total agreement - just wanted to leave a pointer to where IAG defined range as a system. | |
Topic: Range as Cover | |
Odea Ionstrike Replies: 23 Views: 30639 |
Forum: First Edition and IAG Posted: Wed Jun 03, 2020 11:32 pm Subject: Range as Cover |
The only mention of range rules in IAG is in the Player’s Guide on page 18 where there’s a list of four ranges and the associated difficulty numbers. I don’t mind the simplicity given the goal o ... | |
Topic: Describe your Hybrid 1E Rules | |
Odea Ionstrike Replies: 24 Views: 30047 |
Forum: First Edition and IAG Posted: Wed Jun 03, 2020 11:13 pm Subject: Describe your Hybrid 1E Rules |
I just ran the Introductory Adventure Game last night and I have to say I’m tempted to just use those rules as my base for any new campaigns (but I’d probably swap in 2R&E’s initiative mysel ... | |
Topic: SW powered by the Apocalypse | |
Odea Ionstrike Replies: 1 Views: 9603 |
Forum: Star Wars Games Posted: Thu Dec 12, 2019 2:16 am Subject: Re: SW powered by the Apocalypse |
Once I have something to show I’ll share with the group.
Did you make any progress on this? None of the other AW SW hacks are _quite_ right. |
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