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Search found 17 matches |
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Odea Ionstrike Replies: 37 Views: 58479 |
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Somewhat related: Is the D6 Space Opera document that has a version "1.2" marker on it the last version that was released? I saw a discussion elsewhere of a 1.3 version but I've never found ... | |
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Odea Ionstrike Replies: 3 Views: 11204 |
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It is a great game system and Jerry is one of the chillest and most engaging creators in the business. I was just telling Jerry (over Twitter) the other day that I love when he posts his "fan bui ... | |
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Odea Ionstrike Replies: 33 Views: 52478 |
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There were *previous* Star System products but they were "any system" keyed. They were small adventures, one shots, etc. Not near the same quality as the Every Star book. They've been pulled ... | |
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Odea Ionstrike Replies: 33 Views: 55413 |
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I think there are several answers to this question but a simple one that has come up in roleplay many times for my group: Blasters can be concealed on your person in systems where that is an issue and ... | |
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Odea Ionstrike Replies: 33 Views: 55413 |
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@Chaosmeister
What's your opinion on the absence of weapon ranges? That always seemed like a glaring omission to me. I asked Peter Schweighofer about this and got this as a response: As for r ... |
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Odea Ionstrike Replies: 19 Views: 12541 |
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The skill bloat is one of the things that made me give 1st edition a try. Although TBH I might end up switching back to R&E Rules with a skill list that I borrowed from someone on G+ a while ago ... | |
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Odea Ionstrike Replies: 3 Views: 5782 |
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It uses Body Points instead of the Wound Track ... which I don't care for but it does help make the games "Qualities" dice effect work cleanly. I've started hacking the wound track back in a ... | |
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Odea Ionstrike Replies: 3 Views: 5782 |
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There’s a new OpenD6 variant on DriveThru and it is an interesting take on speeding up play at the table. Lots of interesting genre-specific subsystems are presented. There are tweaks to the usual e ... | |
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Odea Ionstrike Replies: 21 Views: 23499 |
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How do static defenses work with the multi-action penalty? My re-reading of MiniSix makes me think that your static Dodge value would remain the same regardless of how many actions you've taken, is th ... | |
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Odea Ionstrike Replies: 6 Views: 20956 |
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Thanks for doing this! We‘ve been playing IAG because I had some younger players who were new to the system - but even my more experienced players want to keep playing an IAG campaign so these will ... | |
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Odea Ionstrike Replies: 1 Views: 3218 |
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You could try something as simple as this:
http://walkingmind.evilhat.com/2019/02/27/flip-fate/ |
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Odea Ionstrike Replies: 23 Views: 38500 |
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Yep, in total agreement - just wanted to leave a pointer to where IAG defined range as a system. | |
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Odea Ionstrike Replies: 23 Views: 38500 |
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The only mention of range rules in IAG is in the Player’s Guide on page 18 where there’s a list of four ranges and the associated difficulty numbers. I don’t mind the simplicity given the goal o ... | |
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Odea Ionstrike Replies: 24 Views: 38159 |
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I just ran the Introductory Adventure Game last night and I have to say I’m tempted to just use those rules as my base for any new campaigns (but I’d probably swap in 2R&E’s initiative mysel ... | |
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Odea Ionstrike Replies: 1 Views: 10703 |
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Once I have something to show I’ll share with the group.
Did you make any progress on this? None of the other AW SW hacks are _quite_ right. |
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