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  Topic: Rules for Hand Grenades
Naaman

Replies: 22
Views: 20549

PostForum: House Rules   Posted: Mon Oct 04, 2021 10:33 pm   Subject: Rules for Hand Grenades
Something also worth considering for Thrown Weapons in general is how Strength may affect Range. It makes a certain degree of sense for a character with above average Strength or Lifting to be able to ...
  Topic: Rules for Hand Grenades
Naaman

Replies: 22
Views: 20549

PostForum: House Rules   Posted: Sun Oct 03, 2021 10:32 pm   Subject: Rules for Hand Grenades
Some thoughts:

If the target is out in the open, consider requiring a full dodge to have a chance at completely avoiding damage. Otherwise, a successful basic dodge can get you partial damage (whi ...
  Topic: Special Skills and Unspecial People
Naaman

Replies: 8
Views: 12196

PostForum: Official Rules   Posted: Sun Sep 26, 2021 1:56 am   Subject: Special Skills and Unspecial People
Yeah, that primitive construction thing has me a little unsure.

Toddlers learn the essential principles of primitive construction playing with blocks. By the time a character is a PC, most will ha ...
  Topic: Notice (Search, Expanded)
Naaman

Replies: 16
Views: 18347

PostForum: House Rules   Posted: Sat Sep 25, 2021 3:24 pm   Subject: Notice (Search, Expanded)
I kinda keyed in on the "never switches off" character concept. For people just noticing stuff incidentally (without regard to the relevance of such details), a passive awareness skill coul ...
  Topic: Notice (Search, Expanded)
Naaman

Replies: 16
Views: 18347

PostForum: House Rules   Posted: Thu Sep 23, 2021 10:27 am   Subject: Re: Awareness (Search, Expanded)

No, like I said, I like the idea of there being a split between passive and active; I just want there to be a way for characters to improve their passive mode, as well as represent the people who ar ...
  Topic: Notice (Search, Expanded)
Naaman

Replies: 16
Views: 18347

PostForum: House Rules   Posted: Thu Sep 23, 2021 10:11 am   Subject: Notice (Search, Expanded)
Regarding active versus passive:

I've been thinking that "passive" detection of a thing (ambush, clues, etc.) has more to do with what a person knows about that thing than his "abili ...
  Topic: The Grenade Thread
Naaman

Replies: 114
Views: 149467

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Sep 12, 2021 10:50 pm   Subject: The Grenade Thread
The official rules suggest otherwise, though, especially the RoE Accuracy Damage rules. The implication there is that, on some level, whichever Ranged Weapon the character is using also includes a deg ...
  Topic: The Grenade Thread
Naaman

Replies: 114
Views: 149467

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Sep 11, 2021 9:50 am   Subject: The Grenade Thread
I guess I just don't think of it a "minutiae."

There are some things that I would say are "common sense" when it comes to thinking about something like how a smoke grenade wou ...
  Topic: The Grenade Thread
Naaman

Replies: 114
Views: 149467

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Sep 10, 2021 6:21 pm   Subject: The Grenade Thread

Well, yeah... I thought Blasters (most ranged weapons, really) being undodgeable was the whole point you and I have been wrestling with in other topics. The idea is that certain attacks can be speci ...
  Topic: Rules for Grenade Launchers
Naaman

Replies: 39
Views: 35453

PostForum: House Rules   Posted: Fri Sep 10, 2021 6:06 pm   Subject: Rules for Grenade Launchers
The one I haven't quite decided if I want to do or not would be a Grenade Launcher Pistol, with a 4-5 round magazine, but compact and able to be fired one-handed.

Consider microgrenades or some kin ...
  Topic: Rules for Grenade Launchers
Naaman

Replies: 39
Views: 35453

PostForum: House Rules   Posted: Thu Sep 09, 2021 10:54 pm   Subject: Rules for Grenade Launchers
Sure... it's just that "ballistic" firing is a double edged sword, since it is especially reliant on geometry and further limited by gravity. There are certain trade-offs when it comes to l ...
  Topic: The Grenade Thread
Naaman

Replies: 114
Views: 149467

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Sep 09, 2021 3:52 pm   Subject: The Grenade Thread
1) While explosive hand grenades behave mostly in accordance with the RAW, launched grenades are generally contact detonated, and thus can't be dodged in the same way that a thrown grenade can (contac ...
  Topic: Rules for Grenade Launchers
Naaman

Replies: 39
Views: 35453

PostForum: House Rules   Posted: Thu Sep 09, 2021 3:22 pm   Subject: Rules for Grenade Launchers
Giving this a bump because, in the process of doing my stat re-writes, I ended up with a solution to my original problem about relative inaccuracy of grenade launchers: make all Grenade Launchers Swoo ...
  Topic: Stress and Stress Relief aka Vices
Naaman

Replies: 26
Views: 20596

PostForum: House Rules   Posted: Fri Sep 03, 2021 6:27 pm   Subject: Stress and Stress Relief aka Vices
One possible way to approach it would be to require a willpower roll prior to any other social skill rolls. Failure of the willpower check results in a penalty (cumulative based on length of time wit ...
  Topic: Lightsaber Combat
Naaman

Replies: 13
Views: 18326

PostForum: Official Rules   Posted: Wed Sep 01, 2021 9:18 pm   Subject: Lightsaber Combat
First, bring up

IIRC, combat sense does not MAP any other rolls, to boot!
 
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