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  Topic: FFG ship stat conversion
Mojomoe

Replies: 34
Views: 34071

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Aug 20, 2018 2:05 pm   Subject: FFG ship stat conversion
I'll add that the Reddit thread (after some thrashing) managed to post teh tables cleanly and makes for an easier read if you're referencing them!
  Topic: FFG ship stat conversion
Mojomoe

Replies: 34
Views: 34071

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Aug 20, 2018 2:03 pm   Subject: FFG ship stat conversion
Okey dokey! This is copypasta'd from my Reddit post in the FFG forum, which you can find here. Please take a look and let me know if there are any comments or suggestions on these formulas!

Here' ...
  Topic: FFG ship stat conversion
Mojomoe

Replies: 34
Views: 34071

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Aug 19, 2018 11:54 am   Subject: FFG ship stat conversion
Heya folks -

One of the things I’ve been working on for a while for my own entertainment is a method of converting FFG’s ship stats to D6, mostly because it seemed like the systems were too dif ...
  Topic: Let's talk Star Destroyers!
Mojomoe

Replies: 561
Views: 472790

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 31, 2018 6:34 pm   Subject: Let's talk Star Destroyers!
How do people feel about detention being between the hangar and engineering?

Starfall puts Detention in the neck of the Victory-II, but Rebels seemed to indicate that it was a short jaunt from the ...
  Topic: Let's talk Star Destroyers!
Mojomoe

Replies: 561
Views: 472790

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 31, 2018 4:28 pm   Subject: Let's talk Star Destroyers!
Thanks!

I'm excited to have gotten this far. For many GMs, this would be more than enough to run a game with, combined with some rudimentary map skills and the ability to draw important locations a ...
  Topic: Let's talk Star Destroyers!
Mojomoe

Replies: 561
Views: 472790

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jul 26, 2018 6:35 pm   Subject: Let's talk Star Destroyers!
Thanks, Whill! YOU HAVE NO IDEA.

I'm actually running my first SW D6 game this weekend after an 8 month hiatus (my littlest one is 6 mos old) and I'm terrified that I've forgotten how to GM!
  Topic: Let's talk Star Destroyers!
Mojomoe

Replies: 561
Views: 472790

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jul 26, 2018 1:26 pm   Subject: Let's talk Star Destroyers!
Howdy!

It's been awhile! Since I started this thread, I've had two kids and changed jobs twice. Wow, has it been that long?

I'm back now with a big breakthrough! I don't have the individual r ...
  Topic: Force symbols?
Mojomoe

Replies: 4
Views: 16367

PostForum: Artwork   Posted: Wed Jul 06, 2016 11:56 am   Subject: Force symbols?
Here are the symbols I'm using:

https://www.dropbox.com/s/cbkvam8c31kve6d/csa.jpg?dl=0
  Topic: Force symbols?
Mojomoe

Replies: 4
Views: 16367

PostForum: Artwork   Posted: Tue Jul 05, 2016 4:48 pm   Subject: Force symbols?
I made some for character cards a while back that I felt were pretty readable. Lemme see if I can dig em up
  Topic: Skywalker Loop?
Mojomoe

Replies: 18
Views: 23887

PostForum: Official Rules   Posted: Tue Jun 28, 2016 10:07 am   Subject: Skywalker Loop?
The more I think about it, the more I like the idea of a mechanic for intimidation or showboating. How would people handle that?

For example, let's say your wingman was being pursued by an enemy fi ...
  Topic: Skywalker Loop?
Mojomoe

Replies: 18
Views: 23887

PostForum: Official Rules   Posted: Mon Jun 27, 2016 2:59 pm   Subject: Skywalker Loop?
I would agree with it being a worthwhile endeavor to pursue more interesting starfighter maneuvers, if for no other reason than it helps players visualize their ship movements and perhaps develop sign ...
  Topic: Skywalker Loop?
Mojomoe

Replies: 18
Views: 23887

PostForum: Official Rules   Posted: Sun Jun 26, 2016 10:27 am   Subject: Skywalker Loop?
Ok, I've done further research and some Nth-level rereading of the SAGA material.

Looks like a Skywaker Loop is mostly situational, and less about the actual aerobatic maneuver. It's actually a sna ...
  Topic: Skywalker Loop?
Mojomoe

Replies: 18
Views: 23887

PostForum: Official Rules   Posted: Sun Jun 26, 2016 10:04 am   Subject: Skywalker Loop?
Really?

I was reading about that recently, Pugachev's Cobra seems more about stalling (thus removing velocity) and checking your six, but you maintain your vector. The vague descriptor of the Skyw ...
  Topic: Skywalker Loop?
Mojomoe

Replies: 18
Views: 23887

PostForum: Official Rules   Posted: Sat Jun 25, 2016 3:14 pm   Subject: Skywalker Loop?
Out of curiosity, where is the Bootleg Turn listed in the RAW?
  Topic: Skywalker Loop?
Mojomoe

Replies: 18
Views: 23887

PostForum: Official Rules   Posted: Fri Jun 24, 2016 10:35 am   Subject: Skywalker Loop?
Heya folks.

I'm looking heavily into starfighter combat maneuvers for my gaming groups which has been playing a lot of X-Wing lately, and trying to adapt the various maneuvers to D6 better.

The ...
 
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