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Search found 1378 matches |
Author | Message |
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Topic: Updating the Y-Wing | |
Matthias777 Replies: 28 Views: 27933 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Apr 26, 2016 3:36 pm Subject: Updating the Y-Wing |
There's also shown in one source that the cockpit module of the BTL-S3 can detach from the main fuselage - perhaps one might bolt on an extension between the cockpit module and the main fuselage, poss ... | |
Topic: Updating the Y-Wing | |
Matthias777 Replies: 28 Views: 27933 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Tue Apr 26, 2016 12:20 pm Subject: Updating the Y-Wing |
I, too, have tinkered with the idea of a Y-wing configuration that focuses more on the bomber aspect of their role. Unfortunately, looking at the various blueprints and cross-sections from a couple of ... | |
Topic: Alteration to section name | |
Matthias777 Replies: 3 Views: 7899 |
Forum: The Rancor Pit Users/Forums Info Posted: Wed Apr 20, 2016 12:37 pm Subject: Alteration to section name |
Locations, Planets, and Eras?
It all deals with setting, so it sounds reasonable to me. I can dig it. I usually prefer simpler section names, but in this case, I think cheshire's suggestion would ... |
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Topic: Revising Official Vehicle Stats | |
Matthias777 Replies: 344 Views: 256411 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Apr 18, 2016 10:06 am Subject: Revising Official Vehicle Stats |
I have also increased the cargo capacity from 10 kilograms to 100 kilograms. The reasoning here is that, at least in the case of the XP-34 (Luke's Speeder), it can obviously carry more than 2 charact ... | |
Topic: Cooking aka Culinary arts | |
Matthias777 Replies: 11 Views: 10952 |
Forum: House Rules Posted: Sun Apr 17, 2016 10:29 am Subject: Cooking aka Culinary arts |
So I have one or two characters in the campaign I just started that will be using the Cooking skill, and am wanting to use at least part of this system in my game. You state that characters must get t ... | |
Topic: Roll20 Game | |
Matthias777 Replies: 5 Views: 16657 |
Forum: Gaming Groups Posted: Fri Apr 15, 2016 10:05 pm Subject: Roll20 Game |
Schedule is not set in stone, but Saturday nights at 1030PM Eastern was what we had penciled in. We had planned to get together at that time on 5/7/16, I do believe. | |
Topic: Roll20 Game | |
Matthias777 Replies: 5 Views: 16657 |
Forum: Gaming Groups Posted: Fri Apr 15, 2016 8:03 pm Subject: Roll20 Game |
Someone is running a D6 Star Wars game on Roll20 (online gaming interface, just loads as a webpage in your browser). Please let me know if you are interested, I think he has two slots open. It is set ... | |
Topic: battle droids | |
Matthias777 Replies: 16 Views: 17696 |
Forum: Characters, Droids, and Species Posted: Tue Apr 05, 2016 9:43 pm Subject: battle droids |
What you describe is true of the original droids, but after the Battle of Naboo, the Separatists had their battle droids retrofitted with cognitive modules, allowing them to function completely indep ... | |
Topic: battle droids | |
Matthias777 Replies: 16 Views: 17696 |
Forum: Characters, Droids, and Species Posted: Tue Apr 05, 2016 12:09 am Subject: battle droids |
I would say that a shard would be easier since it could, theoretically, build the controller module into its body. A verpine, cool as they are, aren't inherently cyborged so it would still need some k ... | |
Topic: Bringing general skills up to specializations. | |
Matthias777 Replies: 50 Views: 41964 |
Forum: Gamemasters Posted: Mon Apr 04, 2016 10:30 am Subject: Bringing general skills up to specializations. |
I suppose that makes sense as a legitimate interpretation.
I would offer the following as counterpoint: The wild die is applied once per effect resolution, rather than once per die code...(?) H ... |
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Topic: Music in Star Wars | |
Matthias777 Replies: 126 Views: 273013 |
Forum: Gamemasters Posted: Mon Apr 04, 2016 10:29 am Subject: Music in Star Wars |
I always use music in game and try to stick to the theme, utilizing game and movie soundtracks (Morrowind is a fav for fantasy games and Battlestar Galactica for SW) but I've recently discovered an am ... | |
Topic: The Rancor Pit | |
Matthias777 Replies: 32 Views: 35391 |
Forum: The Rancor Pit Users/Forums Info Posted: Mon Apr 04, 2016 10:03 am Subject: The Rancor Pit |
I'll concur with CR; your posts are an integral and invaluable part of this forum and have helped shape this community over the years. Congrats, Whill! | |
Topic: Bringing general skills up to specializations. | |
Matthias777 Replies: 50 Views: 41964 |
Forum: Gamemasters Posted: Sun Apr 03, 2016 9:49 am Subject: Bringing general skills up to specializations. |
I was not aware of this. Do you recall which Adventure Journal this was in, and what page?
My books are on a different level of my home than I am at the moment, so I lazily performed a search of this ... |
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Topic: Bringing general skills up to specializations. | |
Matthias777 Replies: 50 Views: 41964 |
Forum: Gamemasters Posted: Fri Apr 01, 2016 11:49 am Subject: Bringing general skills up to specializations. |
Yeah, I don't even convert pips to full dice. When two different things are added together, the pips just add up as a plus on the roll. So 3D+2 plus 2D+2 is 5D+4 in my system.
Personally i feel that ... |
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Topic: Bringing general skills up to specializations. | |
Matthias777 Replies: 50 Views: 41964 |
Forum: Gamemasters Posted: Thu Mar 31, 2016 9:18 am Subject: Bringing general skills up to specializations. |
Of course...the counterpoint is...if there isn't that much difference...why give in to a complaining player?
Additionally, if you give now, and don't punish the abusive player cause it 'doesn't seem ... |
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