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Matthias777 Replies: 37 Views: 36595 |
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There's also shown in one source that the cockpit module of the BTL-S3 can detach from the main fuselage - perhaps one might bolt on an extension between the cockpit module and the main fuselage, poss ... | |
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Matthias777 Replies: 37 Views: 36595 |
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I, too, have tinkered with the idea of a Y-wing configuration that focuses more on the bomber aspect of their role. Unfortunately, looking at the various blueprints and cross-sections from a couple of ... | |
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Matthias777 Replies: 3 Views: 8382 |
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Locations, Planets, and Eras?
It all deals with setting, so it sounds reasonable to me. I can dig it. I usually prefer simpler section names, but in this case, I think cheshire's suggestion would ... |
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Matthias777 Replies: 344 Views: 298705 |
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I have also increased the cargo capacity from 10 kilograms to 100 kilograms. The reasoning here is that, at least in the case of the XP-34 (Luke's Speeder), it can obviously carry more than 2 charact ... | |
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Matthias777 Replies: 11 Views: 11447 |
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So I have one or two characters in the campaign I just started that will be using the Cooking skill, and am wanting to use at least part of this system in my game. You state that characters must get t ... | |
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Matthias777 Replies: 5 Views: 19990 |
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Schedule is not set in stone, but Saturday nights at 1030PM Eastern was what we had penciled in. We had planned to get together at that time on 5/7/16, I do believe. | |
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Matthias777 Replies: 5 Views: 19990 |
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Someone is running a D6 Star Wars game on Roll20 (online gaming interface, just loads as a webpage in your browser). Please let me know if you are interested, I think he has two slots open. It is set ... | |
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Matthias777 Replies: 16 Views: 18768 |
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What you describe is true of the original droids, but after the Battle of Naboo, the Separatists had their battle droids retrofitted with cognitive modules, allowing them to function completely indep ... | |
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Matthias777 Replies: 16 Views: 18768 |
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I would say that a shard would be easier since it could, theoretically, build the controller module into its body. A verpine, cool as they are, aren't inherently cyborged so it would still need some k ... | |
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Matthias777 Replies: 50 Views: 43829 |
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I suppose that makes sense as a legitimate interpretation.
I would offer the following as counterpoint: The wild die is applied once per effect resolution, rather than once per die code...(?) H ... |
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Matthias777 Replies: 126 Views: 301766 |
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I always use music in game and try to stick to the theme, utilizing game and movie soundtracks (Morrowind is a fav for fantasy games and Battlestar Galactica for SW) but I've recently discovered an am ... | |
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Matthias777 Replies: 32 Views: 38408 |
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I'll concur with CR; your posts are an integral and invaluable part of this forum and have helped shape this community over the years. Congrats, Whill! | |
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Matthias777 Replies: 50 Views: 43829 |
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I was not aware of this. Do you recall which Adventure Journal this was in, and what page?
My books are on a different level of my home than I am at the moment, so I lazily performed a search of this ... |
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Matthias777 Replies: 50 Views: 43829 |
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Yeah, I don't even convert pips to full dice. When two different things are added together, the pips just add up as a plus on the roll. So 3D+2 plus 2D+2 is 5D+4 in my system.
Personally i feel that ... |
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Matthias777 Replies: 50 Views: 43829 |
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Of course...the counterpoint is...if there isn't that much difference...why give in to a complaining player?
Additionally, if you give now, and don't punish the abusive player cause it 'doesn't seem ... |
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