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  Topic: Handheld weapon against starships
Mamatried

Replies: 64
Views: 38834

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Nov 28, 2024 9:07 am   Subject: Handheld weapon against starships
I belive it is in the Crimson Empire or a related comic where we see Kir Kanos shoot down a TIE fighter using only a heavy Blaster Pistol.

Now what he does is not so much damage the tie fighter as ...
  Topic: Anything of interest on Dathomir during the Old Republic
Mamatried

Replies: 4
Views: 7258

PostForum: Planets, Locations, Eras, and Settings   Posted: Sun Nov 24, 2024 9:41 am   Subject: Anything of interest on Dathomir during the Old Republic
wookiepedia has a lot of old republic information, battles, how it was settled first by the Kwa, how this could be a key to a party looking for rakatan/ancient technology.

We know that by 3000BB ...
  Topic: Character species and attribute dice RAW vs House Rules
Mamatried

Replies: 6
Views: 783

PostForum: Gamemasters   Posted: Tue Nov 19, 2024 12:12 pm   Subject: Character species and attribute dice RAW vs House Rules
interesting perspectives here.

I have used both allowance of variation in species and attributes as much as I have used a house ruled standard of 18 to all.

I did however find that unless we hav ...
  Topic: Character species and attribute dice RAW vs House Rules
Mamatried

Replies: 6
Views: 783

PostForum: Gamemasters   Posted: Tue Nov 19, 2024 11:11 am   Subject: Character species and attribute dice RAW vs House Rules
While this is a house rule issue the question is in the gamemaster realm as to reason behind a ruling and in this case a house rule?

I am used to what is a houserule that all player characters have ...
  Topic: Dice allocation between general skills and specializations
Mamatried

Replies: 16
Views: 2519

PostForum: Official Rules   Posted: Tue Nov 19, 2024 10:48 am   Subject: Dice allocation between general skills and specializations
I think that we'd all agree that what you say has logic behind it and merit in practice in game.

Sometimes discerning exactly what the rules say help with the nitty gritty a few steps down the line ...
  Topic: Dice allocation between general skills and specializations
Mamatried

Replies: 16
Views: 2519

PostForum: Official Rules   Posted: Tue Nov 19, 2024 9:26 am   Subject: Dice allocation between general skills and specializations
Spirit of the rules.

Joe
DEX 3D
Blaster Hold out 4D

his skills are Blaster 3D , and ONLY when uisng his hold out he rolls 4D

Joe now advances his Blaster skill to 3D+1
His Hold out special ...
  Topic: Dice allocation between general skills and specializations
Mamatried

Replies: 16
Views: 2519

PostForum: Official Rules   Posted: Mon Nov 18, 2024 8:23 am   Subject: Dice allocation between general skills and specializations
...how would you read a person with 5D in ALL Blasters, ad in Blaster 5D and how can a person now with a speciality be WORSE by having 4D+1 in the speciality?

I am a excellent driver in all things ...
  Topic: Online Players Wanted - Star Wars: Medstar-4
Mamatried

Replies: 7
Views: 1479

PostForum: Gaming Groups   Posted: Wed Nov 13, 2024 10:03 am   Subject: Online Players Wanted - Star Wars: Medstar-4
what online platform?
  Topic: Dice allocation between general skills and specializations
Mamatried

Replies: 16
Views: 2519

PostForum: Official Rules   Posted: Wed Nov 06, 2024 2:22 pm   Subject: Dice allocation between general skills and specializations
Once the base skill is equal or higher the character is no longer specilaized, BOTH are in fact RAW, the quote you made here is until the base skill is higher.

I think that's a misreading of what ...
  Topic: Dice allocation between general skills and specializations
Mamatried

Replies: 16
Views: 2519

PostForum: Official Rules   Posted: Tue Nov 05, 2024 8:23 pm   Subject: Dice allocation between general skills and specializations
According to RAW (2nd R&E at least), the basic skill can be higher than the specialization. The idea that the specialization goes away if the skill is raised above it is not in RAW and is contradi ...
  Topic: Dice allocation between general skills and specializations
Mamatried

Replies: 16
Views: 2519

PostForum: Official Rules   Posted: Mon Nov 04, 2024 9:36 pm   Subject: Dice allocation between general skills and specializations
As I understand the specialization rules the specializations "goes away" when the base skill is equal to the specialization.

So Blaster 5D+1
and a Specialization of Hold out for 6D+1

...
  Topic: Defel Fur
Mamatried

Replies: 12
Views: 6142

PostForum: Characters, Droids, and Species   Posted: Thu Oct 17, 2024 10:37 pm   Subject: Defel Fur
How about give a penalry of +10 or something ir a +3D to stealth as a bonus feture, it makes it "almost" invisible and remeber the payer characters are supposed to be heroes and a cut above ...
  Topic: The Raider Class Corvette "mystery"
Mamatried

Replies: 4
Views: 2231

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Oct 17, 2024 6:50 am   Subject: The Raider Class Corvette "mystery"
yes, I am of the opinion too that operation and "flight" are different in diffculty and requirements.

I am thinking flight only, controlled flight that is, meaning no blind jumps and al ...
  Topic: Blaster Bolt Scatter on Lightsaber Parry
Mamatried

Replies: 15
Views: 8259

PostForum: House Rules   Posted: Wed Oct 16, 2024 5:30 pm   Subject: Blaster Bolt Scatter on Lightsaber Parry
IMO the grenade scatter would cover this, as to any stray bolts hitting innocent people being in any such case random, I would use the wild dice 1s to dermine this, with a single roll 1 not doing m ...
  Topic: The Raider Class Corvette "mystery"
Mamatried

Replies: 4
Views: 2231

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Oct 16, 2024 8:35 am   Subject: The Raider Class Corvette "mystery"
yeah that makes sense to me when it comes to standard vessels.
I have the raider at a crew of 42 + passengers/troops 30

but my point is how far can the technology of the star wars universe automat ...
 
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