|
Search found 14 matches |
Author | Message |
---|---|
![]() |
|
Macavity Replies: 5 Views: 5711 |
![]() |
Using my Starship Creation system to build the TIE/LN
https://drive.google.com/file/d/1CkaE-wrB5W4cRRJQhRPu0qQ4CYx3tBfw/view?usp=sharing |
|
![]() |
|
Macavity Replies: 52 Views: 33388 |
![]() |
Maybe the best way to keep particle shields handwavey is to say that losing the particle shields drops spaceships one scale level down.
So starfighters still roll the same hull dice, but take +2D s ... |
|
![]() |
|
Macavity Replies: 375 Views: 546297 |
![]() |
Love your overall interpretation of FractalSponge's (Ansel Hsiao's) overall, but I feel like with many Star Destroyer statline, the weapons don't match up with what is seen on screen.
This is deliber ... |
|
![]() |
|
Macavity Replies: 375 Views: 546297 |
![]() |
I've been thinking about the Kontos-Class Cruiser recently. Per Fractal, it started as his version of the Strike-Class Medium Cruiser, but the length expanded until it was just short of a heavy cruise ... | |
![]() |
|
Macavity Replies: 73 Views: 37456 |
![]() |
I agree that the existing limitations to Star Wars Jetpacks / Rocketpacks are far too low for the tech level of Star Wars.
Here on earth, without the benefit or repulsorlift belts or compact ion ... |
|
![]() |
|
Macavity Replies: 52 Views: 33388 |
![]() |
I'd prefer to have Particle Shields 1D as stock with the option of upgrading as high as 2D.
I think that should certainly be an option for GMs to have in their games. But it should be optional if ... |
|
![]() |
|
Macavity Replies: 52 Views: 33388 |
![]() |
So I've been having a detailed think about Particle Shields in Star Wars and how the text in the WEG Star Wars 2nd Edition book is worded.
Particle shields deflect all sorts of physical objects, in ... |
|
![]() |
|
Macavity Replies: 10 Views: 6723 |
![]() |
Thanks for sharing the outcome of your hard work. Did you share it on the Facebook group too? Once you get feedback and feel good about it, I'd love to see this turned into a PDF and hosted on the Ran ... | |
![]() |
|
Macavity Replies: 4 Views: 4604 |
![]() |
Not sure where I found this but its pretty cool. I think it may have been Facebook. Not even sure who did the stats. I usually include that information when I find something. For some reason I missed ... | |
![]() |
|
Macavity Replies: 25 Views: 13162 |
![]() |
Imperial (and most likely thus clone trooper armor) was often said to be ceramic composites. Power armor and the like, i can EASILY SEE being metal. just like most bounty hunter armors..
I very muc ... |
|
![]() |
|
Macavity Replies: 10 Views: 6723 |
![]() |
Has anyone converted any of the existing starships to the D6 Space 4 point system? I like how they factor in the energy use of equipment.
Hi! I've worked in a lot of inspiration from the D6 Space ... |
|
![]() |
|
Macavity Replies: 5 Views: 5711 |
![]() |
I'm semi-active on some Star Wars forums that approach the setting from a hard sci-fi angle. Personally, I don't think this is fully compatible with the setting, but listening in on their discussions ... | |
![]() |
|
Macavity Replies: 136 Views: 223421 |
![]() |
I've been looking for a way to incorporate relative ship speed into starship combat, since it is a definite factor, and can be a decisive one. While I'm not sure that any rule can be both easy to use ... | |
![]() |
|
Macavity Replies: 5 Views: 5711 |
![]() |
I've been working on an article and starship design system in this google doc here:
https://docs.google.com/document/d/1BXL5UOSg4C5c_QEQ3xVcESljJL5QkzohiE6TdbTbPUc/edit?usp=sharing I would love ... |
|
All times are GMT - 4 Hours |