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| Search found 35 matches | 
| Author | Message | 
|---|---|
|  Topic: The Death Star | |
| Lor-Pbk Replies: 10 Views: 14029 |  Forum: Adventures and Campaigns   Posted: Sat Jun 21, 2008 11:25 am   Subject: The Death Star | 
| Some Ideas I would like to throw out there for ya... Besides running a campaign "pre" the Deathstar's destruction, why not have it "post". I have been involved in a campaign ... | |
|  Topic: Something I have in the works... | |
| Lor-Pbk Replies: 3 Views: 6900 |  Forum: Ships, Vehicles, Equipment, and Tech   Posted: Mon May 26, 2008 8:50 pm   Subject: Something I have in the works... | 
|      CHEER       I applaud your creativity. I love original designs for ships and am looking forward to seeing the other drawings you have for the ship. | |
|  Topic: A couple questions with the rules... | |
| Lor-Pbk Replies: 6 Views: 8199 |  Forum: Official Rules   Posted: Sun Apr 27, 2008 5:23 pm   Subject: Re: A couple questions with the rules... | 
| 2. Is a ship like the YT-1300 common enough for any new group to pickup (if we were talking about the rebellion era) or is everyone flying around in one. I am looking for something unique, but not n ... | |
|  Topic: Befor the Shoot-Out | |
| Lor-Pbk Replies: 9 Views: 12398 |  Forum: Gamemasters   Posted: Wed Apr 23, 2008 3:19 pm   Subject: Befor the Shoot-Out | 
| Here's A trick I have used to build tension. Throw in extra elements for the players to be concerned with during the fight. Establish a deadline. tell the players they are running short on tim ... | |
|  Topic: Scrolls | |
| Lor-Pbk Replies: 13 Views: 17144 |  Forum: House Rules   Posted: Wed Mar 26, 2008 12:30 pm   Subject: Scrolls | 
| In a previous campaign I was involved in, we used a similar idea. Instead of granting an instant skill upgrade, we opt'd for a data pad that gave a skill upgrade when used. for instance, this data pa ... | |
|  Topic: You have 100 million credits... | |
| Lor-Pbk Replies: 18 Views: 27175 |  Forum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Mar 24, 2008 5:43 pm   Subject: You have 100 million credits... | 
| that kind of money could be used to create great influence also... Say instead of building a fleet from scratch, what if you used it to influence the politicos from a nearby nuetral system, and pai ... | |
|  Topic: Episode IV: Return of the Sith | |
| Lor-Pbk Replies: 11 Views: 18443 |  Forum: Adventures and Campaigns   Posted: Mon Mar 24, 2008 5:33 pm   Subject: Episode IV: Return of the Sith | 
| and what about other forces in the universe? Like the Hutts or other organizations that exsisted before and after ROTS? will they be basically the same? | |
|  Topic: Episode IV: Return of the Sith | |
| Lor-Pbk Replies: 11 Views: 18443 |  Forum: Adventures and Campaigns   Posted: Mon Mar 24, 2008 5:30 pm   Subject: Episode IV: Return of the Sith | 
| I like your concept for this campaign... But I'm curious to ask, do you have any plans for any unique technology or space craft to be introduced into your campaign? | |
|  Topic: D6 Starship Generator | |
| Lor-Pbk Replies: 7 Views: 20159 |  Forum: Tools   Posted: Sun Jan 27, 2008 4:57 pm   Subject: D6 Starship Generator | 
| <==== /impressed | |
|  Topic: Imperium 'Ultra' Class Star Destroyer | |
| Lor-Pbk Replies: 115 Views: 146561 |  Forum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jan 06, 2008 2:29 am   Subject: Imperium 'Ultra' Class Star Destroyer | 
| ok ... Is there a pic of this ship?  i think there was a link in the beginging of the post but its dead...  can we get a new one .. plz.. I'm really curious to see it...  | |
|  Topic: Starship Modifications | |
| Lor-Pbk Replies: 15 Views: 19625 |  Forum: House Rules   Posted: Tue Dec 25, 2007 5:57 pm   Subject: Starship Modifications | 
| I once had a group that welded the upper half of a Local police droid to the rear of their frieghter. Basically all it was, was a droid head, chest and one arm with blaster welded to the hand... It w ... | |
|  Topic: Cybernetic Implants | |
| Lor-Pbk Replies: 25 Views: 23806 |  Forum: Official Rules   Posted: Wed Nov 14, 2007 7:03 am   Subject: Cybernetic Implants | 
| In an old canpaign, I had a player who played a less than safe Merc. Who who usually run head first into a fight to protect the rest of the party. For role playing purposes we assumed he had a death ... | |
|  Topic: Twin Wing | |
| Lor-Pbk Replies: 24 Views: 32682 |  Forum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Nov 12, 2007 9:26 am   Subject: Twin Wing | 
| where the heck would those 2 months of consumables be stored? Dont the x-wings usually house their sensor suites in the nose of the craft? If thats true... then redundent sensor suites might not b ... | |
|  Topic: Twin Wing | |
| Lor-Pbk Replies: 24 Views: 32682 |  Forum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Nov 10, 2007 7:58 am   Subject: Twin Wing | 
| I love the creativity in this post... Keep up the good work!!! | |
|  Topic: rancor player characters | |
| Lor-Pbk Replies: 64 Views: 47208 |  Forum: Gamemasters   Posted: Wed Oct 17, 2007 12:13 pm   Subject: rancor player characters | 
| it does confound me why people would want to play a rancor.  its just a fighting machine, with basically no rpability other then SMASH, or SMASH IN A BIT. you seem to have missed the obvious two ot ... | |
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