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Search found 35 matches |
Author | Message |
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Topic: The Death Star | |
Lor-Pbk Replies: 10 Views: 11103 |
Forum: Adventures and Campaigns Posted: Sat Jun 21, 2008 11:25 am Subject: The Death Star |
Some Ideas I would like to throw out there for ya...
Besides running a campaign "pre" the Deathstar's destruction, why not have it "post". I have been involved in a campaign ... |
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Topic: Something I have in the works... | |
Lor-Pbk Replies: 3 Views: 5708 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon May 26, 2008 8:50 pm Subject: Something I have in the works... |
CHEER
I applaud your creativity. I love original designs for ships and am looking forward to seeing the other drawings you have for the ship. |
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Topic: A couple questions with the rules... | |
Lor-Pbk Replies: 6 Views: 6707 |
Forum: Official Rules Posted: Sun Apr 27, 2008 5:23 pm Subject: Re: A couple questions with the rules... |
2. Is a ship like the YT-1300 common enough for any new group to pickup (if we were talking about the rebellion era) or is everyone flying around in one. I am looking for something unique, but not n ... |
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Topic: Befor the Shoot-Out | |
Lor-Pbk Replies: 9 Views: 9959 |
Forum: Gamemasters Posted: Wed Apr 23, 2008 3:19 pm Subject: Befor the Shoot-Out |
Here's A trick I have used to build tension.
Throw in extra elements for the players to be concerned with during the fight. Establish a deadline. tell the players they are running short on tim ... |
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Topic: Scrolls | |
Lor-Pbk Replies: 13 Views: 13681 |
Forum: House Rules Posted: Wed Mar 26, 2008 12:30 pm Subject: Scrolls |
In a previous campaign I was involved in, we used a similar idea. Instead of granting an instant skill upgrade, we opt'd for a data pad that gave a skill upgrade when used. for instance, this data pa ... | |
Topic: You have 100 million credits... | |
Lor-Pbk Replies: 18 Views: 23221 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Mar 24, 2008 5:43 pm Subject: You have 100 million credits... |
that kind of money could be used to create great influence also...
Say instead of building a fleet from scratch, what if you used it to influence the politicos from a nearby nuetral system, and pai ... |
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Topic: Episode IV: Return of the Sith | |
Lor-Pbk Replies: 11 Views: 14913 |
Forum: Adventures and Campaigns Posted: Mon Mar 24, 2008 5:33 pm Subject: Episode IV: Return of the Sith |
and what about other forces in the universe? Like the Hutts or other organizations that exsisted before and after ROTS? will they be basically the same? | |
Topic: Episode IV: Return of the Sith | |
Lor-Pbk Replies: 11 Views: 14913 |
Forum: Adventures and Campaigns Posted: Mon Mar 24, 2008 5:30 pm Subject: Episode IV: Return of the Sith |
I like your concept for this campaign... But I'm curious to ask, do you have any plans for any unique technology or space craft to be introduced into your campaign? | |
Topic: D6 Starship Generator | |
Lor-Pbk Replies: 7 Views: 17081 |
Forum: Tools Posted: Sun Jan 27, 2008 4:57 pm Subject: D6 Starship Generator |
<==== /impressed | |
Topic: Imperium 'Ultra' Class Star Destroyer | |
Lor-Pbk Replies: 115 Views: 123400 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sun Jan 06, 2008 2:29 am Subject: Imperium 'Ultra' Class Star Destroyer |
ok ... Is there a pic of this ship? i think there was a link in the beginging of the post but its dead... can we get a new one .. plz.. I'm really curious to see it... | |
Topic: Starship Modifications | |
Lor-Pbk Replies: 15 Views: 16529 |
Forum: House Rules Posted: Tue Dec 25, 2007 5:57 pm Subject: Starship Modifications |
I once had a group that welded the upper half of a Local police droid to the rear of their frieghter. Basically all it was, was a droid head, chest and one arm with blaster welded to the hand... It w ... | |
Topic: Cybernetic Implants | |
Lor-Pbk Replies: 25 Views: 20117 |
Forum: Official Rules Posted: Wed Nov 14, 2007 7:03 am Subject: Cybernetic Implants |
In an old canpaign, I had a player who played a less than safe Merc. Who who usually run head first into a fight to protect the rest of the party. For role playing purposes we assumed he had a death ... | |
Topic: Twin Wing | |
Lor-Pbk Replies: 24 Views: 26893 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Nov 12, 2007 9:26 am Subject: Twin Wing |
where the heck would those 2 months of consumables be stored?
Dont the x-wings usually house their sensor suites in the nose of the craft? If thats true... then redundent sensor suites might not b ... |
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Topic: Twin Wing | |
Lor-Pbk Replies: 24 Views: 26893 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Sat Nov 10, 2007 7:58 am Subject: Twin Wing |
I love the creativity in this post... Keep up the good work!!! | |
Topic: rancor player characters | |
Lor-Pbk Replies: 64 Views: 38623 |
Forum: Gamemasters Posted: Wed Oct 17, 2007 12:13 pm Subject: rancor player characters |
it does confound me why people would want to play a rancor. its just a fighting machine, with basically no rpability other then SMASH, or SMASH IN A BIT.
you seem to have missed the obvious two ot ... |
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