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The Rancor Pit Forum Index
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  Topic: The Death Star
Lor-Pbk

Replies: 10
Views: 11103

PostForum: Adventures and Campaigns   Posted: Sat Jun 21, 2008 11:25 am   Subject: The Death Star
Some Ideas I would like to throw out there for ya...


Besides running a campaign "pre" the Deathstar's destruction, why not have it "post". I have been involved in a campaign ...
  Topic: Something I have in the works...
Lor-Pbk

Replies: 3
Views: 5708

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon May 26, 2008 8:50 pm   Subject: Something I have in the works...
Laughing Very Happy Laughing CHEER Laughing Very Happy Smile

I applaud your creativity. I love original designs for ships and am looking forward to seeing the other drawings you have for the ship.
  Topic: A couple questions with the rules...
Lor-Pbk

Replies: 6
Views: 6707

PostForum: Official Rules   Posted: Sun Apr 27, 2008 5:23 pm   Subject: Re: A couple questions with the rules...

2. Is a ship like the YT-1300 common enough for any new group to pickup (if we were talking about the rebellion era) or is everyone flying around in one. I am looking for something unique, but not n ...
  Topic: Befor the Shoot-Out
Lor-Pbk

Replies: 9
Views: 9959

PostForum: Gamemasters   Posted: Wed Apr 23, 2008 3:19 pm   Subject: Befor the Shoot-Out
Here's A trick I have used to build tension.

Throw in extra elements for the players to be concerned with during the fight.

Establish a deadline. tell the players they are running short on tim ...
  Topic: Scrolls
Lor-Pbk

Replies: 13
Views: 13681

PostForum: House Rules   Posted: Wed Mar 26, 2008 12:30 pm   Subject: Scrolls
In a previous campaign I was involved in, we used a similar idea. Instead of granting an instant skill upgrade, we opt'd for a data pad that gave a skill upgrade when used. for instance, this data pa ...
  Topic: You have 100 million credits...
Lor-Pbk

Replies: 18
Views: 23221

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Mar 24, 2008 5:43 pm   Subject: You have 100 million credits...
that kind of money could be used to create great influence also...

Say instead of building a fleet from scratch, what if you used it to influence the politicos from a nearby nuetral system, and pai ...
  Topic: Episode IV: Return of the Sith
Lor-Pbk

Replies: 11
Views: 14913

PostForum: Adventures and Campaigns   Posted: Mon Mar 24, 2008 5:33 pm   Subject: Episode IV: Return of the Sith
and what about other forces in the universe? Like the Hutts or other organizations that exsisted before and after ROTS? will they be basically the same?
  Topic: Episode IV: Return of the Sith
Lor-Pbk

Replies: 11
Views: 14913

PostForum: Adventures and Campaigns   Posted: Mon Mar 24, 2008 5:30 pm   Subject: Episode IV: Return of the Sith
I like your concept for this campaign... But I'm curious to ask, do you have any plans for any unique technology or space craft to be introduced into your campaign?
  Topic: D6 Starship Generator
Lor-Pbk

Replies: 7
Views: 17081

PostForum: Tools   Posted: Sun Jan 27, 2008 4:57 pm   Subject: D6 Starship Generator
<==== /impressed
  Topic: Imperium 'Ultra' Class Star Destroyer
Lor-Pbk

Replies: 115
Views: 123400

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Jan 06, 2008 2:29 am   Subject: Imperium 'Ultra' Class Star Destroyer
ok ... Is there a pic of this ship? i think there was a link in the beginging of the post but its dead... can we get a new one .. plz.. I'm really curious to see it... Very Happy
  Topic: Starship Modifications
Lor-Pbk

Replies: 15
Views: 16529

PostForum: House Rules   Posted: Tue Dec 25, 2007 5:57 pm   Subject: Starship Modifications
I once had a group that welded the upper half of a Local police droid to the rear of their frieghter. Basically all it was, was a droid head, chest and one arm with blaster welded to the hand... It w ...
  Topic: Cybernetic Implants
Lor-Pbk

Replies: 25
Views: 20117

PostForum: Official Rules   Posted: Wed Nov 14, 2007 7:03 am   Subject: Cybernetic Implants
In an old canpaign, I had a player who played a less than safe Merc. Who who usually run head first into a fight to protect the rest of the party. For role playing purposes we assumed he had a death ...
  Topic: Twin Wing
Lor-Pbk

Replies: 24
Views: 26893

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Nov 12, 2007 9:26 am   Subject: Twin Wing
where the heck would those 2 months of consumables be stored?

Dont the x-wings usually house their sensor suites in the nose of the craft? If thats true... then redundent sensor suites might not b ...
  Topic: Twin Wing
Lor-Pbk

Replies: 24
Views: 26893

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Nov 10, 2007 7:58 am   Subject: Twin Wing
I love the creativity in this post... Keep up the good work!!!
  Topic: rancor player characters
Lor-Pbk

Replies: 64
Views: 38623

PostForum: Gamemasters   Posted: Wed Oct 17, 2007 12:13 pm   Subject: rancor player characters
it does confound me why people would want to play a rancor. its just a fighting machine, with basically no rpability other then SMASH, or SMASH IN A BIT.

you seem to have missed the obvious two ot ...
 
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