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Search found 4 matches |
Author | Message |
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Topic: martial arts | |
Law964 Replies: 24 Views: 21753 |
Forum: House Rules Posted: Sat May 30, 2015 12:54 pm Subject: martial arts |
We used to have brawling deal stun damage by default. After someone achieved 4D in their skill, they could take a martial arts "advantage" for 10 cp. It allowed them to deal lethal damage wi ... | |
Topic: Stun Damage Revision | |
Law964 Replies: 27 Views: 22822 |
Forum: House Rules Posted: Thu May 28, 2015 10:00 pm Subject: Stun Damage Revision |
I am going off of 2e and 2e R&E (not sure what 1e did), but we don't necessarily treat a roll above stunned as unconscious. Characters only went unconscious once they had filled in all of their st ... | |
Topic: D6 space | |
Law964 Replies: 8 Views: 8903 |
Forum: House Rules Posted: Thu May 28, 2015 6:44 pm Subject: D6 space |
True20 (and I would assume, Mutants and Masterminds) has a similar system to the Funds in D6 Space. It is a little less swingy, but doesn't alleviate anyone's issues with not knowing their exact bank ... | |
Topic: Stun Damage Revision | |
Law964 Replies: 27 Views: 22822 |
Forum: House Rules Posted: Thu May 28, 2015 6:14 pm Subject: Stun Damage Revision |
Our group has previously used a system where a character could sustain one stun level, plus one level for each full 1D in their Strength attribute, before going unconscious. If they fell unconscious, ... | |
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