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  Topic: martial arts
Law964

Replies: 24
Views: 20113

PostForum: House Rules   Posted: Sat May 30, 2015 12:54 pm   Subject: martial arts
We used to have brawling deal stun damage by default. After someone achieved 4D in their skill, they could take a martial arts "advantage" for 10 cp. It allowed them to deal lethal damage wi ...
  Topic: Stun Damage Revision
Law964

Replies: 27
Views: 21300

PostForum: House Rules   Posted: Thu May 28, 2015 10:00 pm   Subject: Stun Damage Revision
I am going off of 2e and 2e R&E (not sure what 1e did), but we don't necessarily treat a roll above stunned as unconscious. Characters only went unconscious once they had filled in all of their st ...
  Topic: D6 space
Law964

Replies: 8
Views: 8421

PostForum: House Rules   Posted: Thu May 28, 2015 6:44 pm   Subject: D6 space
True20 (and I would assume, Mutants and Masterminds) has a similar system to the Funds in D6 Space. It is a little less swingy, but doesn't alleviate anyone's issues with not knowing their exact bank ...
  Topic: Stun Damage Revision
Law964

Replies: 27
Views: 21300

PostForum: House Rules   Posted: Thu May 28, 2015 6:14 pm   Subject: Stun Damage Revision
Our group has previously used a system where a character could sustain one stun level, plus one level for each full 1D in their Strength attribute, before going unconscious. If they fell unconscious, ...
 
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