The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 25 matches
The Rancor Pit Forum Index
Author Message
  Topic: Sci-Fi Archery
Law

Replies: 58
Views: 43471

PostForum: House Rules   Posted: Wed Jan 09, 2013 2:14 pm   Subject: Sci-Fi Archery

Range: 5-25/70/300*
* cannot be used effectively at ranges closer than 5 metres

It would be more accurate to apply a penalty to fire at point-blank range, since it's just more difficult, not imp ...
  Topic: Alternate Force Point Rules
Law

Replies: 87
Views: 51988

PostForum: House Rules   Posted: Mon Jan 07, 2013 11:34 pm   Subject: Alternate Force Point Rules
I had been allowing a FP to affect only a single roll in my campaign, not wanting it to get out of hand and (specifically) ruin climactic fights or set pieces. I think that it has cheapened the FP so ...
  Topic: Practical Application for Disturbances in the Force
Law

Replies: 121
Views: 88330

PostForum: House Rules   Posted: Sun Jul 24, 2011 12:38 am   Subject: Practical Application for Disturbances in the Force
It also makes me think it would be funny to have an Indiana Jones like archeologist in Star Wars who just happened to look a lot like Han Solo without actually being at all related. Characters that me ...
  Topic: Knockdown Penalties
Law

Replies: 19
Views: 15432

PostForum: House Rules   Posted: Mon Jul 18, 2011 10:12 pm   Subject: Knockdown Penalties
As to the Kip-up, there is a reb spec force martial art maneuver for that.. so i would not give it as standard otherwise you lessen the martial art spec maneuver.

That's one of the few I dont have ...
  Topic: flash paks and lightsabers
Law

Replies: 5
Views: 6581

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 18, 2011 8:36 pm   Subject: flash paks and lightsabers
Great, I've got some good thoughts to go off of. Thanks guys.
  Topic: Characters from the Films
Law

Replies: 40
Views: 37231

PostForum: Adventures and Campaigns   Posted: Mon Jul 18, 2011 10:32 am   Subject: Characters from the Films
Our first Star Wars campaign back in the early 90's with my first group, the gm had us smuggling some weapons for the rebellion. We hit some TIE trouble and when it didn't look like we were gonna mak ...
  Topic: Looking for something new...
Law

Replies: 34
Views: 31125

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 18, 2011 9:29 am   Subject: Looking for something new...
Ebon Hawk concept (what we use):

http://www.giantbomb.com/the-ebon-hawk/93-490/all-images/52-304984/ebonhawkart/51-452684/

Ebon Hawk actual:

http://reignguild.net/gallery/?level=picture&i ...
  Topic: Looking for something new...
Law

Replies: 34
Views: 31125

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 18, 2011 7:46 am   Subject: Looking for something new...
I put our smuggler in a variationmof the dynamic class freightrt (Ebon Hawk). I found a cool concept sketch for it for kotor. I used tha game's deck plans except where the sketch diverges from the a ...
  Topic: Knockdown Penalties
Law

Replies: 19
Views: 15432

PostForum: House Rules   Posted: Mon Jul 18, 2011 1:23 am   Subject: Knockdown Penalties
I don't see a reason why a supine character couldn't roll and become prone as a free action.

I think range is a factor. At Point Blank range, the shooter is basically standing over you shooting do ...
  Topic: Campaign Idea: Jedi Academy
Law

Replies: 12
Views: 11230

PostForum: Gamemasters   Posted: Mon Jul 18, 2011 1:15 am   Subject: Campaign Idea: Jedi Academy
I'm running our group through a dark times campaign with 3 minor jedi. None started with force skills (though we were initially using saga) and I basically justified the odds of them coming together ...
  Topic: flash paks and lightsabers
Law

Replies: 5
Views: 6581

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jul 18, 2011 12:50 am   Subject: flash paks and lightsabers
Does anyone know if any of the supplement books have rules for flash paks and temporary blindness?

I am designing a dark jedi to go up against the group and I was thinking it would be a wicked litt ...
  Topic: Knockdown Penalties
Law

Replies: 19
Views: 15432

PostForum: House Rules   Posted: Mon Jul 18, 2011 12:13 am   Subject: Knockdown Penalties
Most rules I've seen (in various rpgs) for prone characters, which would specifically mean on the belly, have given a bonus against attacks at range, usually equal to about 1/4 cover, and a penalty to ...
  Topic: Feats/Talents to Advantages
Law

Replies: 4
Views: 5126

PostForum: House Rules   Posted: Mon Jul 18, 2011 12:04 am   Subject: Feats/Talents to Advantages
I'm not saying you need to just give the advantages to your players without using a balancing disadvantage. If you want to adopt any of them for your own campaign you could easily just let them buy t ...
  Topic: MAPs and Fire Arcs
Law

Replies: 10
Views: 7609

PostForum: Official Rules   Posted: Sun Jul 17, 2011 11:28 pm   Subject: MAPs and Fire Arcs
I think the idea makes sense from a simulationist perspective. You should probably consider though that if it is harder to fire on opponent's in the front and left or right fire arcs, it will be even ...
  Topic: Where are you from....originally?
Law

Replies: 36
Views: 22855

PostForum: Gamemasters   Posted: Sun Jul 17, 2011 8:44 pm   Subject: Where are you from....originally?
I havent really used any for species in general but in our ad&d game Elminster somehow came out like Sean Connery. In Star Wars, the ancient Jedi master Phineas Wolf, who shares many of the Elmin ...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0