|
Search found 153 matches |
Author | Message |
---|---|
![]() |
|
Lane Arroway Replies: 15 Views: 19779 |
![]() |
Hey, thanks for your interest garhkal. Your last question has made me really think about this and I think I've exaggerated the area of effect by a lot. I think character and speeder scale would be l ... | |
![]() |
|
Lane Arroway Replies: 1 Views: 5149 |
![]() |
Even though the damages are set based on speed, type of collision and if you are the rammer or not, the damage system, IMO, works pretty good. It has happened a lot in my games recently, whether it b ... | |
![]() |
|
Lane Arroway Replies: 15 Views: 19035 |
![]() |
Another thing to consider about Dark Side points, is that an evil character can be redeemed and lose all but 5 of his/her Dark Side points. So it doesn't matter how many points they have, if you inte ... | |
![]() |
|
Lane Arroway Replies: 15 Views: 19779 |
![]() |
The first one seems the simplest, but I haven't thought about doing a long set of areas like that. For the adventure with the cannons, I used the system I use for grenades.
Ex. the cannon does 6D ... |
|
![]() |
|
Lane Arroway Replies: 9 Views: 11091 |
![]() |
IMHO, Yoda shouldn't have been swinging his lightsaber around at all. I agree, that those fights he's in are pointless. If Yoda was going to break character and attack, he should have ended it. He' ... | |
![]() |
|
Lane Arroway Replies: 21 Views: 24587 |
![]() |
Quote:
The weakness in the modular design is not in it's hull, but in the fact that when a system is damaged it effects the whole module rather than just a single weapon, or battery of weapons/system ... |
|
![]() |
|
Lane Arroway Replies: 18 Views: 21642 |
![]() |
Most of my players in the past have always played humans. I don't mind if they want to play an alien, but they have to work that out with me before they assume it's alright. Naturally, I'm fine with ... | |
![]() |
|
Lane Arroway Replies: 18 Views: 21642 |
![]() |
Whill Wrote:
No, this isn't D&D, but that doesn't mean that Star Wars PC abilities shouldn't have some degree of balance. No, not all alien species evolve equally. But the vast majority of member ... |
|
![]() |
|
Lane Arroway Replies: 68 Views: 48664 |
![]() |
I'm not saying be inconsistent all the time. If this comes up, like in every other session, then pick a time and use it. That's it. But if it's once in a while, especially with new players or pcs e ... | |
![]() |
|
Lane Arroway Replies: 15 Views: 19779 |
![]() |
Just experimental so far,
character and speeder scale cannons are at five meters, walker scale ten meters, starfighter scale fifteen meters, capital scale 30+meters. If capital ships are firing at t ... |
|
![]() |
|
Lane Arroway Replies: 21 Views: 24587 |
![]() |
OK, so you just made up your own ship so this has no bearing in a WEG Star Wars game.
The weakness in the modular design is not in it's hull, but in the fact that when a system is damaged it effect ... |
|
![]() |
|
Lane Arroway Replies: 68 Views: 48664 |
![]() |
To answer how long? The speed of plot. It takes as long as you want it to take. If you want it fast, its fast. If you want it slow, its slow. If you want a standard for the Imperial military use ... | |
![]() |
|
Lane Arroway Replies: 15 Views: 19779 |
![]() |
I recently changed the effect of the weapon based on type. Cannons, for example, have an area of effect which goes up as with scale. This way character scale weapons may do the same or more than the ... | |
![]() |
|
Lane Arroway Replies: 18 Views: 21642 |
![]() |
let's be real here, only a few races in this game are "balanced". This isn't DnD. Aliens should be wonky and different. So Verpine and Sluissi have tech bonuses (the Verpine has the bette ... | |
![]() |
|
Lane Arroway Replies: 21 Views: 24587 |
![]() |
Interesting, thanks.
So, did you just make these up, or is there some justification for the adjustments to the stats? |
|
All times are GMT - 4 Hours |