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Search found 27 matches |
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LTAaripJasall Replies: 72 Views: 78772 |
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I logged in to mention it sounds like the project is in good hands.
Some common sense skills being slimmed, the fonts correct, and a focus on the original material sounds like a great time. The RR ... |
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LTAaripJasall Replies: 11 Views: 15298 |
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As a follow-up, we handled the surrender with minimal imperial in-fighting in front of the players.
In lieu of the imperial officer's struggles to get supplies, and looking out for his crew's well ... |
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LTAaripJasall Replies: 1 Views: 3657 |
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This question is for those who designed Reup, or the Adventurers Journal. Did you need to get approval from anyone at Lucasfilm/Disney/or other current IP holder for their blessing before embarking on ... | |
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LTAaripJasall Replies: 8 Views: 5727 |
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I may have been so enamored with the idea of subtracting pips that I didn’t think through how it would work all the way.
Perhaps emitters that weak can only cover one arc. |
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LTAaripJasall Replies: 8 Views: 5727 |
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You could subtract pips from the shield rating. (Minimum 0)
18-33 Shield: 1D-1 1-17 Shield: 1D-2 |
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LTAaripJasall Replies: 11 Views: 15298 |
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I was actually remarking on that (the ease at which the FarStar could thrash the lancer) during the fight. If you’re familiar with that encounter: the PCs are busy fending off some invasive plant mo ... | |
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LTAaripJasall Replies: 14 Views: 17792 |
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I approve! I hope to hear how it goes. | |
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LTAaripJasall Replies: 11 Views: 15298 |
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These are good ideas.
I really like the idea of fanatics planted in the captains' own ranks who will try to cause trouble for the surrender. |
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LTAaripJasall Replies: 36 Views: 54523 |
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I saw this post rise to the top recently and I can follow up with how this worked out, since I asked the original question. It worked great!
My fears of them using a small fleet of two transpor ... |
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LTAaripJasall Replies: 11 Views: 15298 |
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GM here, middle of DarkStryder campaign. Looking for some help with an Imperial officer's motivations.
The situation: The time period is during the imperial remnant around 8ABY, four years after th ... |
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LTAaripJasall Replies: 14 Views: 17792 |
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I'm following this too. We recently finished a Minos Cluster game, that moved away from the minutiae of buying/selling into a traditional star wars story of our smugglers vs scary imperial dark side b ... | |
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LTAaripJasall Replies: 14 Views: 12277 |
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I have been running games in Roll20 for several years now, and to speak to a few points here:
- Try and play it fast, and set the mood with fast battle music built into roll20 playing in the backgr ... |
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LTAaripJasall Replies: 12 Views: 27629 |
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These are good ideas. The campaign has a very Battlestar Galactica 2004, or Star Trek Voyager feel to it. I liked the ideas here about making gravity not work on parts of the ship, and that has encour ... | |
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LTAaripJasall Replies: 12 Views: 27629 |
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Hello, GM running Darkstryder here. We are approaching the end of the first book, and its been a blast to run through this old campaign so far. We've added some of our own flavor to the original publi ... | |
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LTAaripJasall Replies: 36 Views: 54523 |
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I've recently introduced an ISB ship that relies heavily on Electronic Warfare against PCs. When this ship shows up the players expect to lose fire control dice and receive false sensor readings. (Fou ... | |
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