|
Search found 173 matches |
Author | Message |
---|---|
![]() |
|
Krapou Replies: 7 Views: 11815 |
![]() |
I also like the idea ! Nicely done ! 8)
As I might use your system for my games, I'd also like to know if you 'rebuilt' existing starship design to check if the final prices matched 'canon' values ... |
|
![]() |
|
Krapou Replies: 12 Views: 14457 |
![]() |
Do you mind if I post what I'm working on to get input from everyone else here? I will of course give you full credit. (Something along the lines of "Modified by Fallon Kell from a system by Krap ... | |
![]() |
|
Krapou Replies: 12 Views: 14457 |
![]() |
Under Krapou's system, A 500 foot (155 m) long vessel requires between 250 and 3500 crewmen, while a real life sea freighter of similar length might require only 20. Are the crew requirements of a fre ... | |
![]() |
|
Krapou Replies: 9 Views: 8244 |
![]() |
What version of the D6 rules are you using ? In the 2nd edition R&E, I don't recall the effect of ionized controls other than lowering manoeuvrability or completely shutting down the ship for a fe ... | |
![]() |
|
Krapou Replies: 62 Views: 58867 |
![]() |
By the way, some maps and information of the Essential Atlas are available to download :
http://www.starwars.com/atlas/index.html (this atlas is awesome, and since wookieepedia used its map coordina ... |
|
![]() |
|
Krapou Replies: 15 Views: 15454 |
![]() |
Yes, that is indeed what the rules say.
In fact, according to the rules, the character uses his/her full strength to resist damage, even if wounded : A character always rolls his or her full ... |
|
![]() |
|
Krapou Replies: 139 Views: 101796 |
![]() |
Thoughts? Comments?
I like it ! IMHO, the only thing missing (when compared to the movies) is the opportunity to land a kick or punch sometimes (for example after a successful series of blows). ... |
|
![]() |
|
Krapou Replies: 687 Views: 1440792 |
![]() |
You're welcome ! ![]() |
|
![]() |
|
Krapou Replies: 687 Views: 1440792 |
![]() |
Here's where the problem comes in. The page number suddenly seems to reset for some reason. Here's the result
Page 28 - two columns - Page 28 in the footer Page 29 - three columns - Page 1 in th ... |
|
![]() |
|
Krapou Replies: 25 Views: 19803 |
![]() |
I like his idea, but what do you think would be a good range increment for a weapon designed to leave a blast radius, like a pro torp or a missile?
Usually, for such weapons, our GM has some pre-se ... |
|
![]() |
|
Krapou Replies: 25 Views: 19803 |
![]() |
Say, for whatever reason, your character is being shot at by a Starfighter-Scale laser cannon. With current scale rules, there is a pretty good chance that the character can dodge the shot. However, ... | |
![]() |
|
Krapou Replies: 11 Views: 11989 |
![]() |
Hi ! (back from the dead !)
If you're still looking around fo pricing correctly the engines, you could look there : http://krapz.free.fr/data/Starships_Pricing.pdf With this system, I get a pr ... |
|
![]() |
|
Krapou Replies: 14 Views: 17384 |
![]() |
It's been a long time I didn't post on the Rancor Pit's forums but my website is still online ![]() So you can find this file and some others just there : http://krapz.free.fr/ enjoy ! ![]() |
|
![]() |
|
Krapou Replies: 7 Views: 18370 |
![]() |
For the p&p Star Wars version, you could find it there :
http://krapz.free.fr/data/Starships_Pricing.pdf The final pricing is reletively close of 'official' SW pricing AFAIK ![]() |
|
![]() |
|
Krapou Replies: 5 Views: 10785 |
![]() |
and have also been 'noted' as being able to be used to fight jediWhere does this info comes from ? this could help to find answers ![]() I just remember force pikes being described in the Imperial Sou ... |
|
All times are GMT - 4 Hours |