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JawaMan Replies: 9 Views: 19158 |
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I don't think you need to introduce house rules in order to have an interesting narrative. If you set things up properly, then you won't need things like Success at a Cost, i.e. failing forward. The ... | |
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JawaMan Replies: 9 Views: 19158 |
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Success At a Cost
The first of these rules is to add Success At a Cost as a possible result for a skill check. When the result of a check is between the target Difficulty and the Difficulty level und ... |
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JawaMan Replies: 14 Views: 13597 |
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This is awesome and it's so easily portable into 1E too! Thanks for this!
I agree with other posts saying that this template generally works for all kinds of ground chases. This has a lot of poten ... |
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JawaMan Replies: 9 Views: 19158 |
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Honestly, I find backporting the Wild Die to be an easier implementation for staged successes. A success with a WD1 has a complication/cost. A failure with a WD1 is a critical failure. A success with ... | |
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JawaMan Replies: 9 Views: 19158 |
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Hey everyone. This is my first post here, and I wanted to share some house rules I came up with for feedback / discussion.
Inspired by the 'Powered by the Apocalypse' and 'Forged in the Dark' sys ... |
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