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The Rancor Pit Forum Index
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  Topic: Skills and Attributes
Hyfigh

Replies: 7
Views: 10139

PostForum: House Rules   Posted: Fri Jun 17, 2016 12:00 pm   Subject: Skills and Attributes
Dredwulf60... I think you just won this thread for me. That system is simple, follows in line for what I was looking for, and seems incredibly effective. Kudo's! Very Happy
  Topic: Coup de grace
Hyfigh

Replies: 3
Views: 7102

PostForum: Official Rules   Posted: Fri Jun 17, 2016 11:44 am   Subject: Coup de grace
Yep, that's what I was after. I had just been curious because it always felt to me - even in D20 - that striking a completely helpless opponent should be automatic death. That is, if that is what th ...
  Topic: Beginner
Hyfigh

Replies: 3
Views: 5925

PostForum: Official Rules   Posted: Thu Jun 16, 2016 3:16 pm   Subject: Beginner
Hopefully I'm not necro'ing too terribly bad...

I agree with Zarn here. The first few game sessions you run should focus a little more on mechanics, rather than story progression and/or character ...
  Topic: New Scale System
Hyfigh

Replies: 244
Views: 241428

PostForum: House Rules   Posted: Thu Jun 16, 2016 12:49 pm   Subject: New Scale System
I like this new system... Where would you place air speeders? Keep them as speeder or bump them to walker?

Also, i cannot remember seeing a blast raius for walker's weaponry (other than the gren ...
  Topic: Coup de grace
Hyfigh

Replies: 3
Views: 7102

PostForum: Official Rules   Posted: Thu Jun 16, 2016 11:44 am   Subject: Coup de grace
I can't seem to find any rules for coup de grace actions in the books I have access to. I've searched the Official Rules and House Rules forums, but am only seeing references to coup de grace actions ...
  Topic: Skills and Attributes
Hyfigh

Replies: 7
Views: 10139

PostForum: House Rules   Posted: Thu Jun 16, 2016 10:51 am   Subject: Skills and Attributes
Then, to raise it from 2D to 3D costs 2cp per pip, etc. Same principle as in normal play, but the attribute itself doesn't count toward the skill when calculating cp costs.

This is just about exact ...
  Topic: Armor improvements.
Hyfigh

Replies: 12
Views: 11748

PostForum: House Rules   Posted: Wed Jun 15, 2016 5:57 pm   Subject: Armor improvements.
I would run it so that a normal skill check for the modification would provide a penalty. Using (A) *X Armor Engineering* would allow for that to be avoided since the character would have significant ...
  Topic: Skills and Attributes
Hyfigh

Replies: 7
Views: 10139

PostForum: House Rules   Posted: Wed Jun 15, 2016 5:17 pm   Subject: Skills and Attributes
I'm not sure I follow you first question... Will you rephrase it, please?

I did mention that a Skill check would "default to an Attribute", so no, it wouldn't pigeon-hole Skills at all. ...
  Topic: Skills and Attributes
Hyfigh

Replies: 7
Views: 10139

PostForum: House Rules   Posted: Wed Jun 15, 2016 4:52 pm   Subject: Skills and Attributes
I'm thinking about separating Skills from Attributes in hopes of making a slightly more dynamic system. This means skills would start at 1D. Starting investment requires 3CP to "unlock" th ...
  Topic: Shield ablation
Hyfigh

Replies: 26
Views: 19671

PostForum: House Rules   Posted: Fri Apr 12, 2013 12:31 pm   Subject: Shield ablation


The static fields of the belt-worn generators cause sterility.

That's not too bad. I was scared it was going to be something hereditary! Wink

It is hereditary! If you don't have children ...
  Topic: Shield ablation
Hyfigh

Replies: 26
Views: 19671

PostForum: House Rules   Posted: Thu Apr 11, 2013 7:51 pm   Subject: Shield ablation
I was envisioning something akin to Warhammer 40K... Having this house-rule-set would make energy weapons desirable, expensive, but not the end-all. It would also require tactical decision making, a ...
  Topic: Shield ablation
Hyfigh

Replies: 26
Views: 19671

PostForum: House Rules   Posted: Thu Apr 11, 2013 6:12 pm   Subject: Shield ablation
WoT =P

There are two reasons I ask, actually.

The first is for my current campaign. The design isn't so much for my PC's, but more-so my foe's. My campaign has lasted nearly two years now ( ...
  Topic: Shield ablation
Hyfigh

Replies: 26
Views: 19671

PostForum: House Rules   Posted: Thu Apr 11, 2013 12:30 pm   Subject: Shield ablation
That makes sense. Feel sheepish for not having just thought of that. It falls in-line with the Force Field power anyway, as it would take penalties as damage built up.

More input is welcome!
  Topic: Shield ablation
Hyfigh

Replies: 26
Views: 19671

PostForum: House Rules   Posted: Wed Apr 10, 2013 11:35 pm   Subject: Shield ablation
Yes, character scale shields: http://starwars.wikia.com/wiki/Personal_energy_shield

I know that there isn't much about the shields. That's why I feel stumped. =/ I'm curious how other forum goer ...
  Topic: Shield ablation
Hyfigh

Replies: 26
Views: 19671

PostForum: House Rules   Posted: Wed Apr 10, 2013 6:25 pm   Subject: Shield ablation
Does anyone have any rules for depleting shields, or the like? I'm trying to come up with something and am a little torn. I like the idea of shields absorbing damage - it seems reasonable. It does ...
 
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