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The Rancor Pit Forum Index
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  Topic: Aliens/predators/stargate crossover campaigns
Hexx

Replies: 23
Views: 22934

PostForum: Gamemasters   Posted: Wed Dec 15, 2010 1:11 am   Subject: Aliens/predators/stargate crossover campaigns
I used the Xenomorphs in a campaign, the Pc's had a high mortality rate, but hey, they are a Horror Scifi creature. They spray acid when hurt, run up walls, see in the dark, breed by kidnapping people ...
  Topic: force armor?
Hexx

Replies: 18
Views: 17878

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Jun 25, 2010 12:22 am   Subject: force armor?
I say let em do it. put a limit on it. Remember though, it's either a mcguffen, (holocron of lost lore) or flavor text, Imperial Knight armor, Consular robes of shining light etc. Keep it away from th ...
  Topic: Clone Wars SE Fan Sourcebook (Droids)
Hexx

Replies: 29
Views: 34394

PostForum: Star Wars Games   Posted: Thu Jun 24, 2010 11:31 pm   Subject: Fandom comics
I have downloaded everything. You guys have been doing a better job with Saga than Wizards did. (my opinion) Give us a taste of those skills in D6!
  Topic: Pitch me a Clone Wars adventure
Hexx

Replies: 13
Views: 15172

PostForum: Adventures and Campaigns   Posted: Thu Jun 24, 2010 11:05 pm   Subject: Clone wars campaign idea
I am putting together a campaign with two Mandolorians, one of which was raised in the Jedi Temple, but passed over as a youngling. Thus he focuses on his guns, and is force sensitive. The other is a ...
  Topic: Taming the Bulletproof Wookie...
Hexx

Replies: 119
Views: 98224

PostForum: House Rules   Posted: Thu Jun 24, 2010 10:57 pm   Subject: Taming the Bulletproof Wookie...
My game uses +1d per 5 points ovethe target number. But always remember this, Wookies are over two meters tall, and extremely tough.(well represented in the movies) A sporting blaster, unless well aim ...
  Topic: The Influence of the Dark Side...and how you fall..
Hexx

Replies: 46
Views: 47567

PostForum: House Rules   Posted: Thu Jun 24, 2010 10:24 pm   Subject: atoning
Atonement in my games is never as simple as meditating on your actions. Heck, in my games players ge darkside points for not trying to stop evil when and where they find it.
 
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