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Search found 18 matches |
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Hellbent Replies: 1 Views: 5644 |
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I had always thought, as a kid, that the Clone Wars would have been fought against the Clones when it was briefly mentioned by Obi-Wan and Luke in Kenobi’s hut in Episode III. There’s still a part ... | |
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Hellbent Replies: 17 Views: 11089 |
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Sure, I can compile them into a document when I am done, but I'll post them piecemeal first so everyone can argue why each one is wrong first, lol.
Proper proofreading! 😁 |
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Hellbent Replies: 17 Views: 11089 |
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That sounds like a nice balancer.. Do you have a rundown of what some of those 'racial packages' are?
It's one of my many ongoing projects. Most of I would be very interested in this, should you ... |
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Hellbent Replies: 17 Views: 11089 |
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If you play games during the empire era, the humans already HAVE a major advantage built in. THE EMPIRE HATES ALIENS!
New Republic Era, because the Mandalorian exists and is their favourite show. ... |
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Hellbent Replies: 17 Views: 11089 |
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In my general gamer experience, it seems that taking disadvantages to gain more skill dice tends to be a calculated munchkin move (hoping disadvantages will have minimal impact), so that has left me w ... | |
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Hellbent Replies: 17 Views: 11089 |
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I thought that was how Advantages & Disadvantages worked, though; as in, each one has a set value that has to be offset, either in part or whole, so that the cost and benefit balance out to zero. ... | |
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Hellbent Replies: 17 Views: 11089 |
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Hey everybody. Just looking for some feedback on an idea I’ve had to give Humans and other species without Special Abilities a bit of a bump, to avoid a “best build” kind of scenario. My kids ... | |
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Hellbent Replies: 86 Views: 144561 |
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I just recently started a game with a friend of mine, his son and my eldest. It’s been going pretty well so far! We’ve incorporated house rules found on this forum, and are toying with a few of ou ... | |
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Hellbent Replies: 15 Views: 36709 |
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I like it... Do you allow the option to go 'above that damage cap value', BUT ANY excess over it, is applied TO THE WEAPON as damage to IT?
I haven’t gotten that far, but I do dig this. Maybe as ... |
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Hellbent Replies: 15 Views: 36709 |
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I can't remember where i saw it, but i thought Force pikes DID have a cap (6d+2)...
I think there have been some specific models that may have had a cap, but the standard one in the Sourcebook has ... |
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Hellbent Replies: 15 Views: 36709 |
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Thanks for all the replies, everyone! Sorry for not providing a specific example; I’ll own that mistake.
My immediate thought was that the 2nd Edition Sourcebook added the Force Pike, which I dig ... |
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Hellbent Replies: 15 Views: 36709 |
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Hey,all.
Quick question; was there ever any official list of weapon damage caps that included all Melee weapons? If not, was a reason why some Melee weapons have damage caps and some don’t ever p ... |
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Hellbent Replies: 8 Views: 17676 |
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One potential starting point for generic mishap results would be the Damaged Armor / Weapons rules on pg. 95 of 2R&E. They don't provide specifics, but they do provide varying degrees of penalty t ... | |
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Hellbent Replies: 193 Views: 271413 |
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Hey, all.
Been a SW fan since childhood; was a bit too young for A New Hope or Empire in the theatres, but my first theatre movie was Return of the Jedi with my Old Man. I got into WEG Star Wars ... |
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Hellbent Replies: 8 Views: 17676 |
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Thanks! | |
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