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Search found 38 matches |
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Giant Tourtiere Replies: 14 Views: 20253 |
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FWIW that's exactly what I do with on the fly repairs: you can take one shot at a hasty patch job. If you succeed, it's duct-taped together and will operate for the rest of combat (unless the system ... | |
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Giant Tourtiere Replies: 49 Views: 37557 |
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In my SWU the B-Wing quickly proved a) impractical and b) a nightmare to maintain in service and so was replaced by a (homebrew) strike fighter called the V-Wing.
The concept behind the B-Wing's sp ... |
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Giant Tourtiere Replies: 41 Views: 36482 |
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I agree with Sutehp, but you know your players better than we do so if they are ok with that kind of stuff then it could be an interesting campaign.
Out of interest, how sure are you that they won' ... |
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Giant Tourtiere Replies: 42 Views: 47011 |
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FWIW turbolasers were established as not being effective against starfighters in ANH so that part of it is not a problem as far as I'm concerned. Turbolasers are, I take it, intended for blowing up l ... | |
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Giant Tourtiere Replies: 40 Views: 40780 |
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It's an interesting question, especially since 'maneuverable' doesn't necessarily mean 'easy to fly'. It's a far different context but apparently Sopwith Camels were crazy hard to learn to fly wi ... |
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Giant Tourtiere Replies: 40 Views: 40780 |
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Giant, that' something me and Crm have bartered over for a while. Should some craft Generally be more difficult to operate than others? IE should someone who has 2d Mechanical get the full 4d Mane ... |
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Giant Tourtiere Replies: 40 Views: 40780 |
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That's obviously less of a rules question and more of a game setting question... my gut feeling would be that the proportion of people who can fly a starship is roughly the same as the proportion that ... | |
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Giant Tourtiere Replies: 40 Views: 40780 |
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Since Luke is whining about transmitting his application to the Academy in ANH, some kind of simulator training is plausible IMO. | |
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Giant Tourtiere Replies: 42 Views: 47011 |
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Do we ever see *any* of the Star Destroyers open up with anything like the armaments they are supposed to have though?
Arguably in the old X-Wing/TIE Fighter games they do, but I don't think so in ... |
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Giant Tourtiere Replies: 40 Views: 40780 |
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Yeah basically Luke's skills are 'because he's the protagonist'.
I guess you could argue he's got natural gifts for space-fightin' things or that it reflects the Force being strong with him, but re ... |
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Giant Tourtiere Replies: 40 Views: 40780 |
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The RAW answer is that they can absolutely attempt it, and how good they are at it depends on their inherent aptitude for piloting (the attribute). The difference between piloting different stuff is ... | |
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Giant Tourtiere Replies: 34 Views: 37471 |
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I wouldn't ever put a max on anything. There's kind of diminishing returns past a certain point raising skills anyway; once it becomes likely you can hit Heroic Difficulties reliably there's kind of ... | |
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Giant Tourtiere Replies: 115 Views: 96506 |
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There's always a tension between what it makes sense for Jedi to be able to do based on what we know of their abilities and what makes sense for Jedi to be able to do in terms of game balance. It mak ... | |
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Giant Tourtiere Replies: 160 Views: 136754 |
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Twitter also says Hamill recorded that line specifically for the trailer, so expect to see something different in the movie. | |
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Giant Tourtiere Replies: 45 Views: 36623 |
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Fighters that took forever to get to their targets would be fairly lackluster from a usefulness standpoint, as well. Especially if those targets were starships that could move around faster than the ... | |
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