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  Topic: De-powering Lightsaber Combat
Galen_Paratus

Replies: 128
Views: 73734

PostForum: House Rules   Posted: Mon Jun 20, 2011 5:37 pm   Subject: De-powering Lightsaber Combat
Compared to other things characters can do in a round, is there a reason why parrying blasters can be done en masse... I think there should be more to Jedi combat than just running straight at the ene ...
  Topic: De-powering Lightsaber Combat
Galen_Paratus

Replies: 128
Views: 73734

PostForum: House Rules   Posted: Mon Jun 20, 2011 1:41 pm   Subject: De-powering Lightsaber Combat
Also, what says that even Yoda is supposed to be able to parry 20 shots per round? If hes so powerful he wouldnt end up in that situation to begin with, use telekinesis to jump out of the way or come ...
  Topic: De-powering Lightsaber Combat
Galen_Paratus

Replies: 128
Views: 73734

PostForum: House Rules   Posted: Sun Jun 05, 2011 7:31 pm   Subject: De-powering Lightsaber Combat
Thus far I've never had a problem dealing with Jedi characters. If things ever get too far out of hand in regards to their power, I break out the stun grenades and disruptor rifles. That generally p ...
  Topic: De-powering Lightsaber Combat
Galen_Paratus

Replies: 128
Views: 73734

PostForum: House Rules   Posted: Sun Jun 05, 2011 3:19 pm   Subject: De-powering Lightsaber Combat
If the power is only half of what it once was, there needs to be some sort of balancing factor to make it worthwhile (aside from the ability to parry blaster bolts). Hence the lack of a power roll to ...
  Topic: De-powering Lightsaber Combat
Galen_Paratus

Replies: 128
Views: 73734

PostForum: House Rules   Posted: Sun Jun 05, 2011 9:04 am   Subject: De-powering Lightsaber Combat
Because it makes no sense that in order for a jedi to be able to effectively use their signature weapon. A weapon that 99.9% of jedi use, they have to gimp themselves in every other department. Ther ...
  Topic: De-powering Lightsaber Combat
Galen_Paratus

Replies: 128
Views: 73734

PostForum: House Rules   Posted: Sat Jun 04, 2011 3:39 pm   Subject: De-powering Lightsaber Combat
This is how I've done it for awhile. Much like the above posts, this requires no roll and is always up incurring no penalty to other rolls. It adds a nice effect of diminishing returns to "assist ...
  Topic: De-powering Lightsaber Combat
Galen_Paratus

Replies: 128
Views: 73734

PostForum: House Rules   Posted: Mon May 30, 2011 9:38 am   Subject: De-powering Lightsaber Combat
This is how I've done it for awhile. Much like the above posts, this requires no roll and is always up incurring no penalty to other rolls. It adds a nice effect of diminishing returns to "assi ...
  Topic: Parrying blaster shots..a new angle
Galen_Paratus

Replies: 146
Views: 87887

PostForum: House Rules   Posted: Mon May 23, 2011 12:09 pm   Subject: Parrying blaster shots..a new angle
This does seem to work very well (it seems I should have actually read the first post and not just skimmed before skipping to the end...)

Reaction skills diminishing returns: The TN of a rolled rea ...
  Topic: two-weapon fighting
Galen_Paratus

Replies: 62
Views: 52160

PostForum: House Rules   Posted: Mon May 23, 2011 12:02 pm   Subject: two-weapon fighting
Here's how it works for my games:

Two weapon fighting: If wielding two one-handed weapons (must qualify as a real weapon. i.e. not a pencil, plastic spoon, tree branch, etc.) a character has two op ...
 
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