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Search found 16 matches |
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Fluesopp Replies: 33 Views: 28696 |
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So I got to try out some of my house rules last week. Some worked as expected but others need tweaking.
A bit about the game: Started the game by playing the final scene of episode IV on DVD, and ... |
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Fluesopp Replies: 33 Views: 28696 |
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Oh, and I'd just like to say that I'm very grateful for all replies and critiques. You have a really good thing going on this board. It is a long time since I've stumbled across a board that is more h ... | |
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Fluesopp Replies: 33 Views: 28696 |
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So they may not be hittable, but neither are they doing anything back to the baddies. And if one full dodges, he cannot do crud against the one who closed in to melee/brawl range. Also as someone wh ... | |
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Fluesopp Replies: 33 Views: 28696 |
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Actually both schools of thought are correct at times...
This is true. Both systems are abstractions. The difference is in the initial assumptions about combat. Perhaps this is stems from the con ... |
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Fluesopp Replies: 33 Views: 28696 |
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Just to work on my rank... ![]() While that might seem intuitively true it is not so in practice. A large weapon in close quarters fighting poses significant difficulties. You are not just standing th ... |
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Fluesopp Replies: 33 Views: 28696 |
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My group has a few house rules that don't get a lot of use, but are intended to add some options that are otherwise difficult to adjudicate on the fly. Most are inspired by movie action or heroic sto ... | |
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Fluesopp Replies: 33 Views: 28696 |
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If you read the oher threads i have commented on wild dice and complications, you would see i rarely have it actually be a complication. Most often it is just a "minus the wild dice and the high ... | |
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Fluesopp Replies: 33 Views: 28696 |
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![]() I saw a suggestion for a House Rule for the Force years ago. I can't seem to find a copy of it anywhere but maybe someone here might know where its lurking on the web. Anyway, it seems to f ... |
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Fluesopp Replies: 33 Views: 28696 |
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As far as your changes to lightsaber fighting goes, I don't feel that I understand enough about how it works in 1st ed to make any constructive comments.
Sorry about that. I should have explained b ... |
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Fluesopp Replies: 33 Views: 28696 |
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I'm not sure why you needed to change the melee difficulties. As they are in the books its: There are two reasons for this change one is to simplify and the other is to make the system more ae ... |
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Fluesopp Replies: 33 Views: 28696 |
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Yes, fun is the goal. Always.
But no opinions on my changes to lightsaber combat or melee difficulties? Any potential pitfalls using these? |
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Fluesopp Replies: 54 Views: 41718 |
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One of the major reasons we re-wrote the Force rules was because we wanted a system where I could actually let players use the Force - the way it is used in the Films - by all the Jedi.
Sorry to d ... |
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Fluesopp Replies: 33 Views: 28696 |
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I have always loved the wild die, and cannot see allowing it to have a benefitial effect without no corrisponding negative.
And that is the way the rule is written, so I expect most people will agr ... |
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Fluesopp Replies: 33 Views: 28696 |
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Welcome to the Rancorpit!
Thanks. It is good to know that there are people like you guys who keep this great game alive. I have my own house rule about the wild die:... That is a nice compro ... |
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Fluesopp Replies: 33 Views: 28696 |
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Hi there. I’m probably going to start a Star Wars campaign in the near future using, surprisingly enough, the first edition. Having just re-read both first edition and second revised and expande ... | |
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