|
Search found 16 matches |
Author | Message |
---|---|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Thu Apr 16, 2009 3:32 am Subject: House rules for a new campaign |
So I got to try out some of my house rules last week. Some worked as expected but others need tweaking.
A bit about the game: Started the game by playing the final scene of episode IV on DVD, and ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Fri Apr 03, 2009 4:00 am Subject: House rules for a new campaign |
Oh, and I'd just like to say that I'm very grateful for all replies and critiques. You have a really good thing going on this board. It is a long time since I've stumbled across a board that is more h ... | |
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Fri Apr 03, 2009 3:56 am Subject: House rules for a new campaign |
So they may not be hittable, but neither are they doing anything back to the baddies. And if one full dodges, he cannot do crud against the one who closed in to melee/brawl range. Also as someone wh ... | |
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Fri Apr 03, 2009 3:43 am Subject: House rules for a new campaign |
Actually both schools of thought are correct at times...
This is true. Both systems are abstractions. The difference is in the initial assumptions about combat. Perhaps this is stems from the con ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Thu Apr 02, 2009 9:36 am Subject: House rules for a new campaign |
Just to work on my rank...
While that might seem intuitively true it is not so in practice. A large weapon in close quarters fighting poses significant difficulties. You are not just standing th ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Thu Apr 02, 2009 9:27 am Subject: House rules for a new campaign |
My group has a few house rules that don't get a lot of use, but are intended to add some options that are otherwise difficult to adjudicate on the fly. Most are inspired by movie action or heroic sto ... | |
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Thu Apr 02, 2009 9:18 am Subject: House rules for a new campaign |
If you read the oher threads i have commented on wild dice and complications, you would see i rarely have it actually be a complication. Most often it is just a "minus the wild dice and the high ... | |
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Thu Apr 02, 2009 9:02 am Subject: House rules for a new campaign |
I saw a suggestion for a House Rule for the Force years ago. I can't seem to find a copy of it anywhere but maybe someone here might know where its lurking on the web. Anyway, it seems to f ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Thu Apr 02, 2009 6:15 am Subject: House rules for a new campaign |
As far as your changes to lightsaber fighting goes, I don't feel that I understand enough about how it works in 1st ed to make any constructive comments.
Sorry about that. I should have explained b ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Thu Apr 02, 2009 3:30 am Subject: House rules for a new campaign |
I'm not sure why you needed to change the melee difficulties. As they are in the books its: There are two reasons for this change one is to simplify and the other is to make the system more ae ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Wed Apr 01, 2009 4:03 pm Subject: House rules for a new campaign |
Yes, fun is the goal. Always.
But no opinions on my changes to lightsaber combat or melee difficulties? Any potential pitfalls using these? |
|
Topic: "Normals" vs. Jedi... a comparison | |
Fluesopp Replies: 54 Views: 37498 |
Forum: Official Rules Posted: Wed Apr 01, 2009 5:36 am Subject: "Normals" vs. Jedi... a comparison |
One of the major reasons we re-wrote the Force rules was because we wanted a system where I could actually let players use the Force - the way it is used in the Films - by all the Jedi.
Sorry to d ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Wed Apr 01, 2009 4:29 am Subject: House rules for a new campaign |
I have always loved the wild die, and cannot see allowing it to have a benefitial effect without no corrisponding negative.
And that is the way the rule is written, so I expect most people will agr ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Wed Apr 01, 2009 4:18 am Subject: Re: House rules for a new campaign |
Welcome to the Rancorpit!
Thanks. It is good to know that there are people like you guys who keep this great game alive. I have my own house rule about the wild die:... That is a nice compro ... |
|
Topic: House rules for a new campaign | |
Fluesopp Replies: 33 Views: 26238 |
Forum: House Rules Posted: Tue Mar 31, 2009 10:30 am Subject: House rules for a new campaign |
Hi there. I’m probably going to start a Star Wars campaign in the near future using, surprisingly enough, the first edition. Having just re-read both first edition and second revised and expande ... | |
All times are GMT - 4 Hours |