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  Topic: SHAAK TI
FightingCorsair

Replies: 12
Views: 12053

PostForum: Official Rules   Posted: Tue Mar 10, 2009 6:25 pm   Subject: SHAAK TI
She shows up and gets killed in The Force Unleashed video game. Sorry if that spoils anything for anyone who hasn't played it yet.

Game was approved by George so it's as canon as Han shooting first ...
  Topic: Capital Ships and Docking Bays
FightingCorsair

Replies: 8
Views: 8737

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jan 21, 2009 5:06 pm   Subject: Capital Ships and Docking Bays
I'm sure some of the massive ore haulers would have the room.

Try to visually compare the capital ship with modern US aircraft carriers. You could likely fit a Falcon-sized light freighter on the ...
  Topic: WALL-E
FightingCorsair

Replies: 10
Views: 14127

PostForum: Characters, Droids, and Species   Posted: Wed Jan 21, 2009 4:46 pm   Subject: WALL-E
I might just give her Jetpack or Rocketpack Operation. Maybe both.

Or even a Dex: Flight skill like what avian characters would have. Work it like Run.

Definitely a speed increase though.

On ...
  Topic: Reference Pages
FightingCorsair

Replies: 3
Views: 6064

PostForum: Tools   Posted: Tue Jan 13, 2009 8:48 am   Subject: Reference Pages
I think I figured out how to get a file here.

http://img113.imageshack.us/my.php?image=damagetablesnp2.pdf
  Topic: Reference Pages
FightingCorsair

Replies: 3
Views: 6064

PostForum: Tools   Posted: Mon Jan 12, 2009 4:39 pm   Subject: Reference Pages
I'm putting together some reference pages to help my game flow quicker. Sometimes having to route through the main book to find things can be a bit of a pain. Some of my players want a hand at running ...
  Topic: Indexed NPCs.
FightingCorsair

Replies: 8
Views: 8343

PostForum: Gamemasters   Posted: Mon Jan 12, 2009 2:12 pm   Subject: Indexed NPCs.
This is an awesome idea. I don't know why I've never thought of doing it myself. Maybe laziness.

One of the things I enjoy most about gaming is the character creation. I think I've been inspired to ...
  Topic: Payment for services rendered
FightingCorsair

Replies: 6
Views: 6478

PostForum: Gamemasters   Posted: Mon Dec 22, 2008 10:29 am   Subject: Payment for services rendered
Most of my Star Wars gaming experiences have involved working directly for the rebellion. I've never really had need to worry about finances.

I'm running for a group of smugglers now and was wonder ...
  Topic: PC death
FightingCorsair

Replies: 25
Views: 24594

PostForum: Gamemasters   Posted: Wed Dec 17, 2008 10:40 pm   Subject: PC death
It was early in the session and I was feeling generous.

But you are absolutely correct. Next time I'll not be so kind.
  Topic: Has your experience/knowledge ever been a problem?
FightingCorsair

Replies: 18
Views: 17820

PostForum: Gamemasters   Posted: Wed Dec 17, 2008 5:17 pm   Subject: Has your experience/knowledge ever been a problem?
I've had problems in other games. Players reading the D&D Monster Manual cover to cover for example.

I always figured the SW universe is a reasonably educated place. The system is designed for ...
  Topic: Need a Scout-Planet adventure idea
FightingCorsair

Replies: 8
Views: 9312

PostForum: Adventures and Campaigns   Posted: Tue Dec 16, 2008 5:37 pm   Subject: Need a Scout-Planet adventure idea
Perhaps there is some sort of radiation or pathogen that doesn't show up on standard ship scans so if you spend time on the surface you're going to get sick (although not for a while) and what the int ...
  Topic: Befor the Shoot-Out
FightingCorsair

Replies: 9
Views: 9960

PostForum: Gamemasters   Posted: Tue Dec 16, 2008 1:02 pm   Subject: Befor the Shoot-Out
There's nothing like dumping every rule on a player to make them twist.

I tend to glaze over movement if the players are dealing with the reasonably even surface of a ship's corridor. But when that ...
  Topic: PC death
FightingCorsair

Replies: 25
Views: 24594

PostForum: Gamemasters   Posted: Tue Dec 16, 2008 11:57 am   Subject: PC death
I just had an incident this past weekend. The three players were surrounded by 12 guards armed with blaster rifles, the players had one pistol between them.

They were asked to surrender. They didn' ...
  Topic: Characters from the Films
FightingCorsair

Replies: 40
Views: 37901

PostForum: Adventures and Campaigns   Posted: Thu Dec 11, 2008 1:50 am   Subject: Characters from the Films
I've tried to avoid bringing in major characters. Mostly I've just used the denizens of Jabba's palace or the cantina. Characters that only the deep fans would recognize. Though the characters did cho ...
  Topic: Online Character Creation Tool
FightingCorsair

Replies: 14
Views: 15880

PostForum: Tools   Posted: Mon Dec 08, 2008 3:56 pm   Subject: Online Character Creation Tool
This is great. Thanks for setting this up.

Looking forward the the "edit character" feature.

BTW it seems to work/look fine in Safari.
  Topic: Lightsaber Parry
FightingCorsair

Replies: 7
Views: 8189

PostForum: House Rules   Posted: Mon Nov 10, 2008 8:38 pm   Subject: Lightsaber Parry
I always figured Lightsaber is used for both attack and defense rolls is because the skill is specific to one weapon.

Melee covers every other hand-to-hand weapon ever devised, including the impro ...
 
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