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  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 111
Views: 142495

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jun 24, 2025 11:05 am   Subject: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Ok I have all the balanced speeds and minimum speeds on a spreadsheet and the difference when put through linear regression and rounding is essentially the same. Both sets of data are pro ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 111
Views: 142495

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 23, 2025 11:01 pm   Subject: Updating X-Wing: Alliance Ship Stats
One idea I had in the past was to make putting all power to engines a condition for going All-Out.
Interesting, I'll give that some thought.
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 111
Views: 142495

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 23, 2025 10:38 am   Subject: Updating X-Wing: Alliance Ship Stats
CRMcNeill: still working on the speed stats trying to balance the TIE Defender. I made a discovery. The following chart displays the speed metrics in the strategy guide compared to the speed metrics i ...
  Topic: So Who Has an Active SW D6 Game Going On Right Now?
FVBonura

Replies: 95
Views: 163947

PostForum: Gamemasters   Posted: Sun Jun 22, 2025 9:02 am   Subject: So Who Has an Active SW D6 Game Going On Right Now?
Had a game last night. Was bit on the boring side as one of the players sent me in a direction I was not prepared for and the bulk of the session was run in off-the-top-of-my-head mode. Fortunately I ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 3228

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 4:40 pm   Subject: Space Transports in Atmosphere
Don't repulsorlifts and general anti-gravity kinda remove the need for high-speed atmo flight since those are used to break atmo anyway?
Good question Smile

I would argue that atmosphere still impar ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 3228

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 2:59 pm   Subject: Space Transports in Atmosphere
Now - that is my personal opinion - and others may have their own views - so please just take this as a differing opinion or conclusion - after all I find the body of work complied by Frank to be amaz ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 3228

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 12:10 am   Subject: Space Transports in Atmosphere
I developed a Proposal 3. Proposal 3 goes past Mach 8 considering we here on earth have aircraft approaching speeds of Mach 7, I believe Star Wars deflector screens can assume an aerodynamic shape and ...
  Topic: What do YOUR players do with captured prisoners?
FVBonura

Replies: 5
Views: 3685

PostForum: Star Wars Games   Posted: Wed Jun 11, 2025 9:33 am   Subject: What do YOUR players do with captured prisoners?
Prisoners are wonderful tools for storytelling. "Storytelling" is code for "Trouble" in my campaign. Wink

My player's know this all too well, and try to pass off prisoners to ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 111
Views: 142495

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 05, 2025 11:57 am   Subject: Updating X-Wing: Alliance Ship Stats
I added a section for Ships in Atmosphere. I went with "Proposal One" as seen in the other thread because it is the most conservative expansion into the faster ships speeds only correcting m ...
  Topic: Translating the Decipher Star Wars Collectible Card Game
FVBonura

Replies: 2
Views: 6809

PostForum: Tools   Posted: Wed Jun 04, 2025 11:23 pm   Subject: Translating the Decipher Star Wars Collectible Card Game
Can I assume "Hyperspeed" works in the CCG as it does in the RPG? I noticed the Hyperspeed rating in the CCG are the reciprocal of the Hyperdrive multiplier in the RPG.

Approximate Exampl ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 111
Views: 142495

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jun 04, 2025 11:55 am   Subject: Updating X-Wing: Alliance Ship Stats


I posted a few updates, and I am working on Hyperdrive speeds next.

CRMcNeill: I have worked on the speed formula but I can't make anything budge. The TIE Avenger is Space: 13 and the TIE Defen ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 3228

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 31, 2025 10:51 pm   Subject: Space Transports in Atmosphere
Proposal Two is closest to , except that I started Space 1 at 200m instead of 210m, and I have less rounding on my All-Out speeds. So my thought right now is that your second proposal is good but I st ...
  Topic: I don't like the official Star Wars galaxy map
FVBonura

Replies: 14
Views: 4817

PostForum: General Star Wars   Posted: Fri May 30, 2025 6:19 pm   Subject: I don't like the official Star Wars galaxy map
I award a character point to CRMcNeill. That publication is insanely rare.
  Topic: I don't like the official Star Wars galaxy map
FVBonura

Replies: 14
Views: 4817

PostForum: General Star Wars   Posted: Fri May 30, 2025 11:26 am   Subject: I don't like the official Star Wars galaxy map
I agree, be it a TTRPG or a video game. We are playing a game and most games have a game board or something that serves as an equivalent. The game board be it an abstract grid on carboard, a placemat ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 3228

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri May 30, 2025 10:55 am   Subject: Space Transports in Atmosphere
I was able to reverse engineer the speed chart finding all the mistakes. Unfortunately the speed charts were made in 1991 when the entries were made by handheld calculator not a spreadsheet. Manual en ...
 
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