The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 305 matches
The Rancor Pit Forum Index
Author Message
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 113
Views: 161170

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Aug 18, 2025 11:17 am   Subject: Updating X-Wing: Alliance Ship Stats
I am going to skip over the Hyperdrive multiplier translation because the task is proving to be a fragmented mess.

I was successful determining the Hyperdrive multiplier for the TIE Defender revers ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 113
Views: 161170

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Aug 12, 2025 9:38 pm   Subject: Updating X-Wing: Alliance Ship Stats


I posted a few updates.

I was still having trouble getting shield stats to translate well. The culprit was Slave II and the stock Pursuer-class. I wound up writing an article pointing out what ...
  Topic: Knockdowns??
FVBonura

Replies: 3
Views: 2261

PostForum: House Rules   Posted: Thu Jul 10, 2025 1:59 pm   Subject: Knockdowns??
Energy weapon effects should be greatly reduced if you want to include them in the context of a house rule for knockdown. Many energy weapons are nebulous, what I mean is we may call them laser weapon ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 113
Views: 161170

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jun 24, 2025 11:05 am   Subject: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Ok I have all the balanced speeds and minimum speeds on a spreadsheet and the difference when put through linear regression and rounding is essentially the same. Both sets of data are pro ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 113
Views: 161170

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 23, 2025 11:01 pm   Subject: Updating X-Wing: Alliance Ship Stats
One idea I had in the past was to make putting all power to engines a condition for going All-Out.
Interesting, I'll give that some thought.
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 113
Views: 161170

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Jun 23, 2025 10:38 am   Subject: Updating X-Wing: Alliance Ship Stats
CRMcNeill: still working on the speed stats trying to balance the TIE Defender. I made a discovery. The following chart displays the speed metrics in the strategy guide compared to the speed metrics i ...
  Topic: So Who Has an Active SW D6 Game Going On Right Now?
FVBonura

Replies: 95
Views: 186491

PostForum: Gamemasters   Posted: Sun Jun 22, 2025 9:02 am   Subject: So Who Has an Active SW D6 Game Going On Right Now?
Had a game last night. Was bit on the boring side as one of the players sent me in a direction I was not prepared for and the bulk of the session was run in off-the-top-of-my-head mode. Fortunately I ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 7504

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 4:40 pm   Subject: Space Transports in Atmosphere
Don't repulsorlifts and general anti-gravity kinda remove the need for high-speed atmo flight since those are used to break atmo anyway?
Good question Smile

I would argue that atmosphere still impar ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 7504

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 2:59 pm   Subject: Space Transports in Atmosphere
Now - that is my personal opinion - and others may have their own views - so please just take this as a differing opinion or conclusion - after all I find the body of work complied by Frank to be amaz ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 7504

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 19, 2025 12:10 am   Subject: Space Transports in Atmosphere
I developed a Proposal 3. Proposal 3 goes past Mach 8 considering we here on earth have aircraft approaching speeds of Mach 7, I believe Star Wars deflector screens can assume an aerodynamic shape and ...
  Topic: What do YOUR players do with captured prisoners?
FVBonura

Replies: 5
Views: 13054

PostForum: Star Wars Games   Posted: Wed Jun 11, 2025 9:33 am   Subject: What do YOUR players do with captured prisoners?
Prisoners are wonderful tools for storytelling. "Storytelling" is code for "Trouble" in my campaign. Wink

My player's know this all too well, and try to pass off prisoners to ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 113
Views: 161170

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jun 05, 2025 11:57 am   Subject: Updating X-Wing: Alliance Ship Stats
I added a section for Ships in Atmosphere. I went with "Proposal One" as seen in the other thread because it is the most conservative expansion into the faster ships speeds only correcting m ...
  Topic: Translating the Decipher Star Wars Collectible Card Game
FVBonura

Replies: 2
Views: 9604

PostForum: Tools   Posted: Wed Jun 04, 2025 11:23 pm   Subject: Translating the Decipher Star Wars Collectible Card Game
Can I assume "Hyperspeed" works in the CCG as it does in the RPG? I noticed the Hyperspeed rating in the CCG are the reciprocal of the Hyperdrive multiplier in the RPG.

Approximate Exampl ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 113
Views: 161170

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Jun 04, 2025 11:55 am   Subject: Updating X-Wing: Alliance Ship Stats


I posted a few updates, and I am working on Hyperdrive speeds next.

CRMcNeill: I have worked on the speed formula but I can't make anything budge. The TIE Avenger is Space: 13 and the TIE Defen ...
  Topic: Space Transports in Atmosphere
FVBonura

Replies: 8
Views: 7504

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat May 31, 2025 10:51 pm   Subject: Space Transports in Atmosphere
Proposal Two is closest to , except that I started Space 1 at 200m instead of 210m, and I have less rounding on my All-Out speeds. So my thought right now is that your second proposal is good but I st ...
 
Page 1 of 21 Goto page 1, 2, 3 ... 19, 20, 21  Next
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0