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  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 115
Views: 267805

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 10, 2025 10:42 pm   Subject: Updating X-Wing: Alliance Ship Stats
Well I am working on weapons which means the translation is almost complete. We have fighters with more than 2 weapon systems. This brings up fire linking and game balance. Second edition and Revised ...
  Topic: Wingsuits?
FVBonura

Replies: 6
Views: 1062

PostForum: House Rules   Posted: Fri Oct 10, 2025 5:54 pm   Subject: Wingsuits?
Flying is a dexterity skill for alien races capable of natural flight. I would use that.
  Topic: A Radical Reinterpretation of Hyperdrive Classes
FVBonura

Replies: 8
Views: 2445

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 10, 2025 11:35 am   Subject: A Radical Reinterpretation of Hyperdrive Classes

Oh great more reading. Laughing

I'm never going to get my thesis done. Laughing

Let me finish commenting on Impaler's initial post, here, and I will migrate and comment over there.
  Topic: A Radical Reinterpretation of Hyperdrive Classes
FVBonura

Replies: 8
Views: 2445

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 10, 2025 11:26 am   Subject: Re: A Radical Reinterpretation of Hyperdrive Classes
Lightspeed is clearly NOT 'c' the speed of light in real physics, but rather an in universe slang for hyperdrive as Han repeatedly uses 'jump to lightspeed' to refer to the process of initiating hyper ...
  Topic: A Radical Reinterpretation of Hyperdrive Classes
FVBonura

Replies: 8
Views: 2445

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 10, 2025 8:17 am   Subject: Re: A Radical Reinterpretation of Hyperdrive Classes
You have my name on the top of one of the quotes I did not say in the previous post. You might want to clean that up to prevent confusion for other readers please.
Ultimately we got maps and they are ...
  Topic: A Radical Reinterpretation of Hyperdrive Classes
FVBonura

Replies: 8
Views: 2445

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Oct 09, 2025 11:42 pm   Subject: Re: A Radical Reinterpretation of Hyperdrive Classes
StarWars hyperdrive is key part of the fictional setting but the core movies scrupulusly avoid giving any numbers for a travel time between locations or even any hint of a speed scale which could be u ...
  Topic: A Radical Reinterpretation of Hyperdrive Classes
FVBonura

Replies: 8
Views: 2445

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Oct 08, 2025 10:06 am   Subject: A Radical Reinterpretation of Hyperdrive Classes
I have a great amount of interest in this topic as well as a great deal to say. I will try to express this in small increments:

The factors I see as most important are implementation, adoption by t ...
  Topic: Hyperspace & Astrogation Project
FVBonura

Replies: 47
Views: 64829

PostForum: House Rules   Posted: Tue Sep 30, 2025 9:08 am   Subject: Hyperspace & Astrogation Project
I love when I am reading something that is relevant to the current discussion. I just finished "Ambush at Corellia" and noticed this:

"You clearly have no flair at all for the dramat ...
  Topic: Hyperspace & Astrogation Project
FVBonura

Replies: 47
Views: 64829

PostForum: House Rules   Posted: Mon Sep 29, 2025 12:02 am   Subject: Hyperspace & Astrogation Project
I think West End games was smart not to specify what speed the particular space transport was traveling when the benchmarks were set. It is the purview of the game master to assign a speed that those ...
  Topic: Hyperspace & Astrogation Project
FVBonura

Replies: 47
Views: 64829

PostForum: House Rules   Posted: Wed Sep 24, 2025 6:32 pm   Subject: Hyperspace & Astrogation Project
I treat those benchmarks as if they are minimum sublight speed, that is to say “Space: 1”, an A-Wing (RAW) travels 12 times faster at cruising speed. At all out speed, it’s moving 48 times faste ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 115
Views: 267805

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Aug 27, 2025 10:26 am   Subject: Updating X-Wing: Alliance Ship Stats
So after exhaustive comparisons of every metric in the X-wing Alliance PC Game to the West End Games Hyperdrive Multiplier, I could not find a correlation better than about 7%. The results with 7% cor ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 115
Views: 267805

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Aug 18, 2025 11:17 am   Subject: Updating X-Wing: Alliance Ship Stats
I am going to skip over the Hyperdrive multiplier translation because the task is proving to be a fragmented mess.

I was successful determining the Hyperdrive multiplier for the TIE Defender revers ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 115
Views: 267805

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Aug 12, 2025 9:38 pm   Subject: Updating X-Wing: Alliance Ship Stats


I posted a few updates.

I was still having trouble getting shield stats to translate well. The culprit was Slave II and the stock Pursuer-class. I wound up writing an article pointing out what ...
  Topic: Knockdowns??
FVBonura

Replies: 3
Views: 7167

PostForum: House Rules   Posted: Thu Jul 10, 2025 1:59 pm   Subject: Knockdowns??
Energy weapon effects should be greatly reduced if you want to include them in the context of a house rule for knockdown. Many energy weapons are nebulous, what I mean is we may call them laser weapon ...
  Topic: Updating X-Wing: Alliance Ship Stats
FVBonura

Replies: 115
Views: 267805

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jun 24, 2025 11:05 am   Subject: Updating X-Wing: Alliance Ship Stats
CRMcNeill

Ok I have all the balanced speeds and minimum speeds on a spreadsheet and the difference when put through linear regression and rounding is essentially the same. Both sets of data are pro ...
 
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