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FVBonura Replies: 115 Views: 267805 |
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Well I am working on weapons which means the translation is almost complete. We have fighters with more than 2 weapon systems. This brings up fire linking and game balance. Second edition and Revised ... | |
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FVBonura Replies: 6 Views: 1062 |
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Flying is a dexterity skill for alien races capable of natural flight. I would use that. | |
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FVBonura Replies: 8 Views: 2445 |
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Oh great more reading. ![]() I'm never going to get my thesis done. ![]() Let me finish commenting on Impaler's initial post, here, and I will migrate and comment over there. |
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FVBonura Replies: 8 Views: 2445 |
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Lightspeed is clearly NOT 'c' the speed of light in real physics, but rather an in universe slang for hyperdrive as Han repeatedly uses 'jump to lightspeed' to refer to the process of initiating hyper ... | |
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FVBonura Replies: 8 Views: 2445 |
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You have my name on the top of one of the quotes I did not say in the previous post. You might want to clean that up to prevent confusion for other readers please.
Ultimately we got maps and they are ... |
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FVBonura Replies: 8 Views: 2445 |
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StarWars hyperdrive is key part of the fictional setting but the core movies scrupulusly avoid giving any numbers for a travel time between locations or even any hint of a speed scale which could be u ... | |
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FVBonura Replies: 8 Views: 2445 |
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I have a great amount of interest in this topic as well as a great deal to say. I will try to express this in small increments:
The factors I see as most important are implementation, adoption by t ... |
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FVBonura Replies: 47 Views: 64829 |
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I love when I am reading something that is relevant to the current discussion. I just finished "Ambush at Corellia" and noticed this:
"You clearly have no flair at all for the dramat ... |
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FVBonura Replies: 47 Views: 64829 |
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I think West End games was smart not to specify what speed the particular space transport was traveling when the benchmarks were set. It is the purview of the game master to assign a speed that those ... | |
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FVBonura Replies: 47 Views: 64829 |
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I treat those benchmarks as if they are minimum sublight speed, that is to say “Space: 1”, an A-Wing (RAW) travels 12 times faster at cruising speed. At all out speed, it’s moving 48 times faste ... | |
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FVBonura Replies: 115 Views: 267805 |
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So after exhaustive comparisons of every metric in the X-wing Alliance PC Game to the West End Games Hyperdrive Multiplier, I could not find a correlation better than about 7%. The results with 7% cor ... | |
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FVBonura Replies: 115 Views: 267805 |
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I am going to skip over the Hyperdrive multiplier translation because the task is proving to be a fragmented mess.
I was successful determining the Hyperdrive multiplier for the TIE Defender revers ... |
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FVBonura Replies: 115 Views: 267805 |
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I posted a few updates. I was still having trouble getting shield stats to translate well. The culprit was Slave II and the stock Pursuer-class. I wound up writing an article pointing out what ... |
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FVBonura Replies: 3 Views: 7167 |
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Energy weapon effects should be greatly reduced if you want to include them in the context of a house rule for knockdown. Many energy weapons are nebulous, what I mean is we may call them laser weapon ... | |
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FVBonura Replies: 115 Views: 267805 |
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CRMcNeill
Ok I have all the balanced speeds and minimum speeds on a spreadsheet and the difference when put through linear regression and rounding is essentially the same. Both sets of data are pro ... |
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