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FVBonura Replies: 113 Views: 161170 |
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I am going to skip over the Hyperdrive multiplier translation because the task is proving to be a fragmented mess.
I was successful determining the Hyperdrive multiplier for the TIE Defender revers ... |
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FVBonura Replies: 113 Views: 161170 |
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I posted a few updates. I was still having trouble getting shield stats to translate well. The culprit was Slave II and the stock Pursuer-class. I wound up writing an article pointing out what ... |
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FVBonura Replies: 3 Views: 2261 |
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Energy weapon effects should be greatly reduced if you want to include them in the context of a house rule for knockdown. Many energy weapons are nebulous, what I mean is we may call them laser weapon ... | |
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FVBonura Replies: 113 Views: 161170 |
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CRMcNeill
Ok I have all the balanced speeds and minimum speeds on a spreadsheet and the difference when put through linear regression and rounding is essentially the same. Both sets of data are pro ... |
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FVBonura Replies: 113 Views: 161170 |
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One idea I had in the past was to make putting all power to engines a condition for going All-Out.
Interesting, I'll give that some thought. |
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FVBonura Replies: 113 Views: 161170 |
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CRMcNeill: still working on the speed stats trying to balance the TIE Defender. I made a discovery. The following chart displays the speed metrics in the strategy guide compared to the speed metrics i ... | |
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FVBonura Replies: 95 Views: 186491 |
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Had a game last night. Was bit on the boring side as one of the players sent me in a direction I was not prepared for and the bulk of the session was run in off-the-top-of-my-head mode. Fortunately I ... | |
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FVBonura Replies: 8 Views: 7504 |
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Don't repulsorlifts and general anti-gravity kinda remove the need for high-speed atmo flight since those are used to break atmo anyway?
Good question ![]() I would argue that atmosphere still impar ... |
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FVBonura Replies: 8 Views: 7504 |
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Now - that is my personal opinion - and others may have their own views - so please just take this as a differing opinion or conclusion - after all I find the body of work complied by Frank to be amaz ... | |
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FVBonura Replies: 8 Views: 7504 |
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I developed a Proposal 3. Proposal 3 goes past Mach 8 considering we here on earth have aircraft approaching speeds of Mach 7, I believe Star Wars deflector screens can assume an aerodynamic shape and ... | |
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FVBonura Replies: 5 Views: 13054 |
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Prisoners are wonderful tools for storytelling. "Storytelling" is code for "Trouble" in my campaign. ![]() My player's know this all too well, and try to pass off prisoners to ... |
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FVBonura Replies: 113 Views: 161170 |
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I added a section for Ships in Atmosphere. I went with "Proposal One" as seen in the other thread because it is the most conservative expansion into the faster ships speeds only correcting m ... | |
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FVBonura Replies: 2 Views: 9604 |
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Can I assume "Hyperspeed" works in the CCG as it does in the RPG? I noticed the Hyperspeed rating in the CCG are the reciprocal of the Hyperdrive multiplier in the RPG.
Approximate Exampl ... |
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FVBonura Replies: 113 Views: 161170 |
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I posted a few updates, and I am working on Hyperdrive speeds next. CRMcNeill: I have worked on the speed formula but I can't make anything budge. The TIE Avenger is Space: 13 and the TIE Defen ... |
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FVBonura Replies: 8 Views: 7504 |
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Proposal Two is closest to , except that I started Space 1 at 200m instead of 210m, and I have less rounding on my All-Out speeds. So my thought right now is that your second proposal is good but I st ... | |
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