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Search found 33 matches |
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Effex Seven Replies: 11 Views: 13338 |
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Segments... (flashes back to the glory days of 1st Edition AD&D) mmmm...
It's from 1st Edition Star Wars (page 46): "first action segment, second action segment, subsequent action segments.. ... |
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Effex Seven Replies: 0 Views: 4841 |
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I'm wondering if anyone has a spreadsheet with every weapon in it. I can make one from Gry's PDF but that will take some time... | |
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Effex Seven Replies: 11 Views: 13338 |
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Take the "Any character wounded (or worse) by a quickdraw shot is in too much pain or too badly distracted to return fire", for example. Well, that's just silly. Any character wounded by any ... | |
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Effex Seven Replies: 11 Views: 13338 |
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The thing is, how do you define that a segment is over and another has begun. How soon can a character be eligible for his quickdrawing benefits? If there's a lull in combat and he holsters his weapon ... | |
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Effex Seven Replies: 11 Views: 13338 |
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I'd rather stick to the Quickdraw rules in Han Solo and the Corporate Sector Sourcebook...
Just checked them out (thanks for the reference.) I like the idea of splitting dice into "speed" ... |
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Effex Seven Replies: 11 Views: 13338 |
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but you also ditch the -1D MAP for drawing a weapon.
I coudn't decide if I wanted to keep the penalty in effect or not. If you keep it in effect then you're making players buy 1d in a skill for noth ... |
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Effex Seven Replies: 11 Views: 13338 |
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(Note: I don't use initaitive as written on page 78. Instead, every character rolls PER each round and characters act in descending order.)
Quick Draw (PER) 1. On the first segment of comb ... |
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Effex Seven Replies: 119 Views: 99502 |
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An answer I have been toying with to challange characters who rely on a high strength instead of dodge was simply to have a +1 damage increase each time they are hit. This means the first time you get ... | |
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Effex Seven Replies: 22 Views: 18984 |
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FX, what if the standard human was a Sabre Rake from the Tapani Sector where Lightfoils are used? There IS precedent WITHIN THE GAME for non-force using lightsabre wielders.
![]() In that case, ... |
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Effex Seven Replies: 22 Views: 18984 |
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Do you allow them do do things like parry blaster bolts with this skill?
Yes. I let the Jedi add or subtract Control to the damage for free (like First Edition.) |
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Effex Seven Replies: 22 Views: 18984 |
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So making Jedi learn another lightsaber skill called Lightsaber Parry would slow down Jedi even more, in my book.
I use Lightsaber Parry instead of Lightsaber Combat. No one in our group likes LS Co ... |
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Effex Seven Replies: 22 Views: 18984 |
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Even a standard Human can, as a starting character, start out with 6D Lightsabre skill ...
I'd never allow that in my game, personally. (I'm assuming "standard human" means non-Jedi.) |
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Effex Seven Replies: 33 Views: 28597 |
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am i right on the following Example:
Dodge = 6D Blaster = 5D I shoot someone on my round and i roll 5D I get shot at on the Storm troop round, the first tries to hit me i roll Dodge 5D (first ... |
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Effex Seven Replies: 14 Views: 12878 |
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...and you will have -D to all you skills, including strength
One of the game designers has said that wound penalties don't apply to STR rolls to resist damage. I think it was in one of the Star War ... |
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Effex Seven Replies: 105 Views: 80512 |
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though I don't know if a cap is necessary. Any character that takes much more than that (or even that) out of their Attribute dice is going to be pretty badly off in every area when not using the For ... | |
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