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Dr. Bidlo Replies: 73 Views: 115128 |
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Yeah, I thought that sounded familiar... I have been MIA for a long time since my group has migrated to another game system, but I am waiting for the day we come back to Star Wars. | |
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Dr. Bidlo Replies: 73 Views: 115128 |
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I have been applying a simple adjustment to the dodge rolls to address the concerns listed above. If the dodge is greater than the base difficulty, before any modifiers for lighting, cover, etc. Then ... | |
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Dr. Bidlo Replies: 29 Views: 25717 |
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Their ships are still hideous looking.
Which is a shame, because “sea turtle in space” has real aesthetic possibilities. It’d be nice to see an artist redo the Ghtroc into something players mig ... |
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Dr. Bidlo Replies: 31 Views: 41813 |
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That has been the most intriguing section of the ISB to me from the very start. I reread that little section on the two-way gravshock device more times than I recall. And while I was interested in gam ... | |
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Dr. Bidlo Replies: 31 Views: 41813 |
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This is a timely post for my games, as thete is a torpedo sphere with a two-way gravshock device being constructed as a secret weapons development project... nice work. | |
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Dr. Bidlo Replies: 61 Views: 93464 |
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I do like the idea of encumbrance reducing the Move value of a person or even vehicle as well. | |
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Dr. Bidlo Replies: 56 Views: 70150 |
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Yes, that. I had forgotten where that house rule of yours had gone. Thanks.
No problem. I think the general premise is sound, but is in need of a rewrite. I did an update I would like to see that ... |
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Dr. Bidlo Replies: 56 Views: 70150 |
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Reminds me of what I was getting at
Yes, that. I had forgotten where that house rule of yours had gone. Thanks. |
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Dr. Bidlo Replies: 56 Views: 70150 |
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I had to go back to the 1E rulebook to verify, but yes, any hit with a damage roll less than the Strength roll resulted in a Stun (or -1D shields/controls ionized). Of could, the loophole is that four ... | |
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Dr. Bidlo Replies: 189 Views: 214135 |
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zWell, if they stand there, they just get the range mods to worry about..
Yeah, those range mods always bothered me too... I run scaled games, so when you see to scale what that 100 meter range is. ... |
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Dr. Bidlo Replies: 8 Views: 14873 |
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I rarely roll for players, and when I do it is mostly for Perception rolls to see if they passively notice something the players wouldn't otherwise know is there. And other times I just roll dice behi ... | |
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Dr. Bidlo Replies: 8 Views: 14873 |
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Those are good suggestions. Thanks. | |
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Dr. Bidlo Replies: 56 Views: 70150 |
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Blaster-proof? No, Krrsantan was thermal detonator-proof. That was just over the top... however, the way Mando soaks shots with his armor does fairly accurately portray how PC can shrug blaster shots ... | |
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Dr. Bidlo Replies: 25 Views: 35095 |
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I ran a 6-player rebel squadron campaign back in the mid-90's following the excitement created by the X-wing, and TIE Fighter PC games and the Rogue Squadron novels. The players were each assigned the ... | |
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Dr. Bidlo Replies: 8 Views: 14873 |
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I have been thinking about the implications of players rolling dice and wanted to get the thoughts from the community. Even with GM determined difficulties, players generally know if they rolled high ... | |
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