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Search found 60 matches |
Author | Message |
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Topic: Revamped Force Rules | |
DoubtBreak Replies: 190 Views: 102543 |
Forum: House Rules Posted: Mon Jan 24, 2011 5:10 am Subject: Revamped Force Rules |
If the Jedi was using Danger Sense, he would know that no one was going to attack him, so he could just stand quietly in the middle of the room and do nothing while the bounty hunters shot it out arou ... | |
Topic: Lightsaber Skill | |
DoubtBreak Replies: 38 Views: 29789 |
Forum: Official Rules Posted: Sat Dec 11, 2010 9:01 pm Subject: Lightsaber Skill |
A few scenes from the current Clone Wars series seem to suggest that lightsabers aren't so different from other melee weapons as to require a separate skill - which is how the official rules from West ... | |
Topic: Advantage and Disadvantages | |
DoubtBreak Replies: 14 Views: 16637 |
Forum: House Rules Posted: Sun Nov 07, 2010 3:58 pm Subject: Advantage and Disadvantages |
Since I tend to obsess about small details in our rule system, I also built a list of advantages/disadvantages for characters: ZzaphodD's list, these are all taken completely out of context.
The ... |
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Topic: What are your favourite Jedi takedown techniques? | |
DoubtBreak Replies: 140 Views: 97872 |
Forum: Gamemasters Posted: Tue Mar 02, 2010 2:36 am Subject: What are your favourite Jedi takedown techniques? |
I read somewhere that at least some types of grenades and/or thermal detonators had unlabeled buttons on them, and arming them required the right combination, to prevent them from being used by enemy ... | |
Topic: The Moral Dilemma | |
DoubtBreak Replies: 2 Views: 5489 |
Forum: Adventures and Campaigns Posted: Wed Apr 16, 2008 1:24 am Subject: Re: The Moral Dilemma |
For example, the PCs have learned about a new Imperial Superweapon that could potentially threaten billions of lives and have a very brief window of opportunity to destroy it, but its destruction will ... | |
Topic: Scrolls | |
DoubtBreak Replies: 13 Views: 14476 |
Forum: House Rules Posted: Tue Mar 25, 2008 12:02 am Subject: Re: Scrolls |
For different #'s they can use the scroll for different things.
Say they get a 9+ for Jedi Lore, they can use it as a trainer for the first dice in Sense, and detect life (or whatever the first sen ... |
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Topic: Scholar | |
DoubtBreak Replies: 8 Views: 9262 |
Forum: House Rules Posted: Mon Mar 24, 2008 11:52 pm Subject: Scholar |
I came up with one use for Scholar, for my own rules- recognizing and knowing how to use an unfamiliar piece of technology (without taking the time to study it and experiment), and having a basic idea ... | |
Topic: TANK characters | |
DoubtBreak Replies: 10 Views: 10802 |
Forum: House Rules Posted: Mon Mar 17, 2008 2:19 am Subject: TANK characters |
It might seem a little unfair if you overuse it, but you could write up a few weapons that aren't resisted with Strength. According to many sources, the Empire has been known to keep Wookiee slaves, ... | |
Topic: Alien Species stat limits? | |
DoubtBreak Replies: 26 Views: 19903 |
Forum: Official Rules Posted: Mon Nov 12, 2007 4:52 am Subject: Alien Species stat limits? |
Aliens are built with their stats to represent what that species is good at, or not so good at, not to make sure that all is fair on a one to one basis.
Which is why we don't see too many Jawa gla ... |
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Topic: Ambidexterity | |
DoubtBreak Replies: 16 Views: 19822 |
Forum: House Rules Posted: Fri Nov 02, 2007 5:43 pm Subject: Ambidexterity |
I've never seen official rules on an off-hand penalty in the D6 SWRPG either. Like Matthias777, I've also house-ruled it as a -1D penalty, but only had to invoke it when a character was forced to use ... | |
Topic: two-weapon fighting | |
DoubtBreak Replies: 62 Views: 55788 |
Forum: House Rules Posted: Fri Nov 02, 2007 5:36 pm Subject: two-weapon fighting |
I apologize in advance for making this so long:
What if the two weapons are different, for example, a vibroblade (Str+3D) and a knife (Str+1D)? To be completely honest, that is one area where my ... |
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Topic: two-weapon fighting | |
DoubtBreak Replies: 62 Views: 55788 |
Forum: House Rules Posted: Fri Nov 02, 2007 12:06 pm Subject: two-weapon fighting |
Yeah, in that case, I'd be inclined to not impose a penalty, but I wouldn't give a skill bonus the bonus of double damage is pretty formidible in itself.
Actually I'm not using double damage, just ... |
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Topic: two-weapon fighting | |
DoubtBreak Replies: 62 Views: 55788 |
Forum: House Rules Posted: Fri Nov 02, 2007 11:37 am Subject: two-weapon fighting |
As long as the character is directing both weapons' attacks at a single target, at least.
Aha, I see that wasn't specified in the bit I posted. Yes, that's the only time this rule works... using a ... |
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Topic: two-weapon fighting | |
DoubtBreak Replies: 62 Views: 55788 |
Forum: House Rules Posted: Fri Nov 02, 2007 11:27 am Subject: two-weapon fighting |
Difference being that the combined effort is a result of two+ beings focusing their efforts on a single task. Two weapon fighting, one mind is being split between two tasks that have a similar goal. ... | |
Topic: two-weapon fighting | |
DoubtBreak Replies: 62 Views: 55788 |
Forum: House Rules Posted: Fri Nov 02, 2007 11:08 am Subject: two-weapon fighting |
Proper grip dictates two hands; using one just makes it harder.
Which is one of the reasons I've flip-flopped between pistols as "small" or "medium" size. (for "medium&quo ... |
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