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  Topic: Revamped Force Rules
DoubtBreak

Replies: 190
Views: 94986

PostForum: House Rules   Posted: Mon Jan 24, 2011 5:10 am   Subject: Revamped Force Rules
If the Jedi was using Danger Sense, he would know that no one was going to attack him, so he could just stand quietly in the middle of the room and do nothing while the bounty hunters shot it out arou ...
  Topic: Lightsaber Skill
DoubtBreak

Replies: 38
Views: 27805

PostForum: Official Rules   Posted: Sat Dec 11, 2010 9:01 pm   Subject: Lightsaber Skill
A few scenes from the current Clone Wars series seem to suggest that lightsabers aren't so different from other melee weapons as to require a separate skill - which is how the official rules from West ...
  Topic: Advantage and Disadvantages
DoubtBreak

Replies: 14
Views: 16043

PostForum: House Rules   Posted: Sun Nov 07, 2010 3:58 pm   Subject: Advantage and Disadvantages
Since I tend to obsess about small details in our rule system, I also built a list of advantages/disadvantages for characters: ZzaphodD's list, these are all taken completely out of context.

The ...
  Topic: What are your favourite Jedi takedown techniques?
DoubtBreak

Replies: 140
Views: 89976

PostForum: Gamemasters   Posted: Tue Mar 02, 2010 2:36 am   Subject: What are your favourite Jedi takedown techniques?
I read somewhere that at least some types of grenades and/or thermal detonators had unlabeled buttons on them, and arming them required the right combination, to prevent them from being used by enemy ...
  Topic: The Moral Dilemma
DoubtBreak

Replies: 2
Views: 5226

PostForum: Adventures and Campaigns   Posted: Wed Apr 16, 2008 1:24 am   Subject: Re: The Moral Dilemma
For example, the PCs have learned about a new Imperial Superweapon that could potentially threaten billions of lives and have a very brief window of opportunity to destroy it, but its destruction will ...
  Topic: Scrolls
DoubtBreak

Replies: 13
Views: 13375

PostForum: House Rules   Posted: Tue Mar 25, 2008 12:02 am   Subject: Re: Scrolls
For different #'s they can use the scroll for different things.

Say they get a 9+ for Jedi Lore, they can use it as a trainer for the first dice in Sense, and detect life (or whatever the first sen ...
  Topic: Scholar
DoubtBreak

Replies: 8
Views: 8821

PostForum: House Rules   Posted: Mon Mar 24, 2008 11:52 pm   Subject: Scholar
I came up with one use for Scholar, for my own rules- recognizing and knowing how to use an unfamiliar piece of technology (without taking the time to study it and experiment), and having a basic idea ...
  Topic: TANK characters
DoubtBreak

Replies: 10
Views: 10180

PostForum: House Rules   Posted: Mon Mar 17, 2008 2:19 am   Subject: TANK characters
It might seem a little unfair if you overuse it, but you could write up a few weapons that aren't resisted with Strength. According to many sources, the Empire has been known to keep Wookiee slaves, ...
  Topic: Alien Species stat limits?
DoubtBreak

Replies: 26
Views: 18614

PostForum: Official Rules   Posted: Mon Nov 12, 2007 4:52 am   Subject: Alien Species stat limits?
Aliens are built with their stats to represent what that species is good at, or not so good at, not to make sure that all is fair on a one to one basis.

Which is why we don't see too many Jawa gla ...
  Topic: Ambidexterity
DoubtBreak

Replies: 16
Views: 18616

PostForum: House Rules   Posted: Fri Nov 02, 2007 5:43 pm   Subject: Ambidexterity
I've never seen official rules on an off-hand penalty in the D6 SWRPG either. Like Matthias777, I've also house-ruled it as a -1D penalty, but only had to invoke it when a character was forced to use ...
  Topic: two-weapon fighting
DoubtBreak

Replies: 62
Views: 51896

PostForum: House Rules   Posted: Fri Nov 02, 2007 5:36 pm   Subject: two-weapon fighting
I apologize in advance for making this so long:

What if the two weapons are different, for example, a vibroblade (Str+3D) and a knife (Str+1D)?

To be completely honest, that is one area where my ...
  Topic: two-weapon fighting
DoubtBreak

Replies: 62
Views: 51896

PostForum: House Rules   Posted: Fri Nov 02, 2007 12:06 pm   Subject: two-weapon fighting
Yeah, in that case, I'd be inclined to not impose a penalty, but I wouldn't give a skill bonus the bonus of double damage is pretty formidible in itself.

Actually I'm not using double damage, just ...
  Topic: two-weapon fighting
DoubtBreak

Replies: 62
Views: 51896

PostForum: House Rules   Posted: Fri Nov 02, 2007 11:37 am   Subject: two-weapon fighting
As long as the character is directing both weapons' attacks at a single target, at least.

Aha, I see that wasn't specified in the bit I posted. Yes, that's the only time this rule works... using a ...
  Topic: two-weapon fighting
DoubtBreak

Replies: 62
Views: 51896

PostForum: House Rules   Posted: Fri Nov 02, 2007 11:27 am   Subject: two-weapon fighting
Difference being that the combined effort is a result of two+ beings focusing their efforts on a single task. Two weapon fighting, one mind is being split between two tasks that have a similar goal. ...
  Topic: two-weapon fighting
DoubtBreak

Replies: 62
Views: 51896

PostForum: House Rules   Posted: Fri Nov 02, 2007 11:08 am   Subject: two-weapon fighting
Proper grip dictates two hands; using one just makes it harder.

Which is one of the reasons I've flip-flopped between pistols as "small" or "medium" size. (for "medium&quo ...
 
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