|
Search found 157 matches |
Author | Message |
---|---|
![]() |
|
Delkarnu Replies: 46 Views: 39915 |
![]() |
Granted this is not listed in the description of the power, but I always interpreted the bonus to damage for lightsaber combat being the force allowing the jedi to hit critical spots to increase their ... | |
![]() |
|
Delkarnu Replies: 12 Views: 12745 |
![]() |
or at least add more standard battles droids.
battle droids(like stormtroopers) get their effectiveness through numbers, not just skill. I'd say they get to combine their actions very easily (possi ... |
|
![]() |
|
Delkarnu Replies: 16 Views: 15968 |
![]() |
I could definitely see dropping the fire rate to 1/2 for it to build up power and get a D or two of extra damage.
I'd make the extra D go to mishap tables on 1s, no bonus of 6s, that way players do ... |
|
![]() |
|
Delkarnu Replies: 16 Views: 19023 |
![]() |
A compromise could be allowing players to roll willpower to play through the pain, and ignore the wound level for the remainder of combat, easy to ignore a stun, moderate for a wound, and difficult fo ... | |
![]() |
|
Delkarnu Replies: 4 Views: 6435 |
![]() |
I always think of ion damage as an EMP, disrupts electronics, but doesn't harm organics. Force lightning to me is the the same type of damage as regular lightning, destroying electronic and organic ma ... | |
![]() |
|
Delkarnu Replies: 4 Views: 8559 |
![]() |
Don't really want them, but it looks like some sort of zombie is coming to official cannon http://starwars.wikia.com/wiki/Deathtroopers
Also, is it a DSP to use the force against undead? ![]() |
|
![]() |
|
Delkarnu Replies: 122 Views: 105691 |
![]() |
and of course, once you learn it, as you go out of phase, to pass through the wall, your armor and lightsaber don't, which is problematic since the next room holds the main Sith enemy for the campaign | |
![]() |
|
Delkarnu Replies: 51 Views: 42178 |
![]() |
Example: Thannik is getting shot at by three stormtroopers: two are at medium range (Moderate difficulty, difficulty number 13), while one
is at short range (Easy difficulty, difficulty number 8.). T ... |
|
![]() |
|
Delkarnu Replies: 51 Views: 42178 |
![]() |
Yeah, I don't use reaction skills, every roll is a MAP. I say if they want to shoot back after being shot at, they get a partial dodge with MAP. If they are acting first, they can shoot with a MAP to ... | |
![]() |
|
Delkarnu Replies: 51 Views: 42178 |
![]() |
If the enemy is acting first, and they want to dodge, its an action, if they want to do anything else they must roll it as a normal with the MAP applied.
Acting first they have the chance to kill ... |
|
![]() |
|
Delkarnu Replies: 86 Views: 75188 |
![]() |
One thing I do in my games is use the blaster-dodge to determine hit location. 0-3 hits grazes, 4-6 will hit a limb, and more than that hits chest. (limb chosen randomly) Each level is a damage reduc ... | |
![]() |
|
Delkarnu Replies: 51 Views: 42178 |
![]() |
yup, answered the wrong question. oops.
But this is one reason I never liked reaction dodges, in all games I've played, you either take the MAP to dodge if needed, or don't get to dodge. |
|
![]() |
|
Delkarnu Replies: 51 Views: 42178 |
![]() |
Full dodge is doing nothing in a round but getting out of the way, diving for cover, etc. Adds to the range difficulty.
partial dodge is doing another action while trying to avoid being shot. repla ... |
|
![]() |
|
Delkarnu Replies: 12 Views: 13327 |
![]() |
Hey Gry, was just making a Togruta character, should it be a +2 to hide? Seems like it should be +2 to sneak. | |
![]() |
|
Delkarnu Replies: 4 Views: 7184 |
![]() |
You know that PDF of almost all the ships that we discussed two days ago in the Hutt Ships thread, you might want to check that. | |
All times are GMT - 4 Hours |