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The Rancor Pit Forum Index
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  Topic: Speed Rules and Ship/Vehicle Actions
DarthOmega

Replies: 19
Views: 22929

PostForum: Official Rules   Posted: Fri Feb 26, 2016 7:59 am   Subject: Speed Rules and Ship/Vehicle Actions
I was looking through the 1st edition version of the rules and noticed they don't have the more in depth movement rules that the 2nd edition has. Would there be any real harm done to the game balance- ...
  Topic: A quick question about the REUP
DarthOmega

Replies: 4
Views: 8505

PostForum: Tools   Posted: Tue Feb 16, 2016 3:34 am   Subject: A quick question about the REUP
Hopefully. If not that's cool too, like I said it was more of a curiosity so I can leave books at home. I mean they may not even have a working list of what they used or if they did they may have tras ...
  Topic: Replacements & Upgrades
DarthOmega

Replies: 4
Views: 6514

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Feb 16, 2016 3:32 am   Subject: Replacements & Upgrades
Yeah that's what I was figuring. I may take bits and pieces of Fallon Kell's stuff and a modified version of the emplacement system from the SAGA Starships of the Galaxy and see what I can come up wit ...
  Topic: A quick question about the REUP
DarthOmega

Replies: 4
Views: 8505

PostForum: Tools   Posted: Sun Feb 07, 2016 8:19 am   Subject: A quick question about the REUP
To clarify, I want to know this information so I can leave some books on my shelf and not have to drag them with me if I'm running a game elsewhere (and thus also save them from any potential damage t ...
  Topic: Replacements & Upgrades
DarthOmega

Replies: 4
Views: 6514

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Feb 07, 2016 5:42 am   Subject: Replacements & Upgrades
So after going through the REUP which has a nice section on upgrading EXISTING equipment on a ship or vehicle, I was wondering if there were any official rules on how to completely replace an item to ...
  Topic: Question about die code penalties
DarthOmega

Replies: 4
Views: 7311

PostForum: Official Rules   Posted: Mon Jan 11, 2016 7:57 pm   Subject: Question about die code penalties
See I knew it would be one line that I missed somewhere lol.
  Topic: Question about die code penalties
DarthOmega

Replies: 4
Views: 7311

PostForum: Official Rules   Posted: Mon Jan 11, 2016 5:14 pm   Subject: Question about die code penalties
I've been digging through both the REUP and the 2nd edition revised books and I can't find anything that pertains to a question that came up in last night's session. Likely it's one or two lines and I ...
  Topic: Multiple Action Penalties Redux
DarthOmega

Replies: 4
Views: 7453

PostForum: House Rules   Posted: Mon Jan 11, 2016 3:02 am   Subject: Multiple Action Penalties Redux
I'm wondering what you mean by "round." In our games, we do it almost exactly like you describe, but each "round" represents a series of actions and reactions which starts with th ...
  Topic: A quick question about the REUP
DarthOmega

Replies: 4
Views: 8505

PostForum: Tools   Posted: Thu Jan 07, 2016 4:48 am   Subject: A quick question about the REUP
So my gaming group has been having some scheduling conflicts so I had to pause our previous Star Wars game (which we had JUST started using the REUP book) and we're now getting back to it with the hyp ...
  Topic: The Force Awakens (original spoilers thread)
DarthOmega

Replies: 203
Views: 161922

PostForum: General Star Wars   Posted: Sun Jan 03, 2016 3:21 am   Subject: The Force Awakens (original spoilers thread)
I can see and agree with where you are coming from in that regard Whill. The Interceptors definitely had a wider field of view, and having flown both in several games, I've seen the difference myself. ...
  Topic: The Force Awakens (original spoilers thread)
DarthOmega

Replies: 203
Views: 161922

PostForum: General Star Wars   Posted: Sat Jan 02, 2016 7:37 pm   Subject: The Force Awakens (original spoilers thread)
@Whill - Back to the topic of the starfighters - I think the TIE was a perfect evolution. I think personally that they would have stuck with the classic design rather than a Interceptor or Advanced de ...
  Topic: Hyperspace
DarthOmega

Replies: 62
Views: 64833

PostForum: Official Rules   Posted: Wed Dec 30, 2015 8:55 am   Subject: Hyperspace
Thanks for the info Whill, I actually was not aware that they had actually covered that in Trek canon in the past, or didn't remember. There are a LOT of Trek episodes if you figure all of the T.V. se ...
  Topic: Hyperspace
DarthOmega

Replies: 62
Views: 64833

PostForum: Official Rules   Posted: Tue Dec 29, 2015 8:52 am   Subject: Hyperspace
My questioning wasn't about any of that that personally - it was more the going into and coming out of hyperspace while in the gravity shadow of another object which by all accounts up until this poin ...
  Topic: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
DarthOmega

Replies: 115
Views: 173702

PostForum: Tools   Posted: Fri Aug 14, 2015 2:35 am   Subject: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
Well.... I think using lulu will be exponentially cheaper... this project is on the same technical and visual scale as REUP, but page count is far more of a consideration... 250 maybe 300 pages.

R ...
  Topic: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
DarthOmega

Replies: 115
Views: 173702

PostForum: Tools   Posted: Tue Aug 11, 2015 11:42 pm   Subject: Star Wars D6 2nd Edition: Revised, Expanded, and Updated
Thanks, it's great to hear people are using the rules.... wait till you see what we have coming this fall...

My printer is going to hate you guys...isn't it?
 
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