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  Topic: Shields and Scale Modifiers
Darth Ginzain

Replies: 29
Views: 24339

PostForum: Official Rules   Posted: Sat Mar 08, 2014 12:41 am   Subject: Shields and Scale Modifiers
Remember though that missle weapons ignore shields. So if you're gonna shot a capital ship with your laser cannons, yea it gets a whole lotta scaling dice. Stick a torp up it's exhaust though and it ...
  Topic: Conveyor Landing Barge
Darth Ginzain

Replies: 42
Views: 27098

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Feb 26, 2014 10:34 pm   Subject: Conveyor Landing Barge
1000 troops in full kit packed into a ship 60 meters long? Where do I sign up for that trip?
  Topic: Imperial Sector Fleet
Darth Ginzain

Replies: 132
Views: 82242

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Feb 26, 2014 10:28 pm   Subject: Imperial Sector Fleet
I've played with this a few times, and as luck would have it can't find my notebook atm. It's not too hard to do once you get rolling. Start with defining the line types, then build your squadron's ...
  Topic: Optional Damage Bonuses
Darth Ginzain

Replies: 16
Views: 14100

PostForum: House Rules   Posted: Tue Nov 19, 2013 10:09 pm   Subject: Optional Damage Bonuses
Oh oh. That's a great idea.
  Topic: Starfighters Vs Capships
Darth Ginzain

Replies: 39
Views: 26813

PostForum: House Rules   Posted: Tue Sep 24, 2013 9:15 am   Subject: Starfighters Vs Capships
So in effect, the target "parries" the missle with some kind of weapon and using the normal skill dice for that weapon? I like it. I might have to "borrow" that.
  Topic: Starfighters Vs Capships
Darth Ginzain

Replies: 39
Views: 26813

PostForum: House Rules   Posted: Mon Sep 23, 2013 3:06 pm   Subject: Starfighters Vs Capships
I've never seen anything on a blast radius for torpedos. Also I've never seen anything about shooting down a torpedo. That an HR you're using as well?

Years ago I toyed around with this topic. ...
  Topic: Starfighters Vs Capships
Darth Ginzain

Replies: 39
Views: 26813

PostForum: House Rules   Posted: Sun Sep 22, 2013 8:44 am   Subject: Starfighters Vs Capships
Couple quick questions first. Which version of scaling do you use, because it sounds like 2E and not 2E R&E. There's a HUGE difference in them. Also it sounds like you're using 2E R&E for c ...
  Topic: Starfighter hitting difficulty
Darth Ginzain

Replies: 45
Views: 28094

PostForum: House Rules   Posted: Wed Jul 24, 2013 7:09 pm   Subject: Starfighter hitting difficulty
Think of it this way though. A ship traveling at thousand of kilometers a second is shooting at another ship also traveling thousands of kilometers a second. Does 6 meters or 50 meters make that muc ...
  Topic: Nightsister energy bow
Darth Ginzain

Replies: 20
Views: 18490

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Jul 23, 2013 1:52 am   Subject: Nightsister energy bow
Here's a thought. Make it a delivery device for Bolt of Hatred. Or work a power to do something similar. That would help slow the RoF and would make it pack some punch.
  Topic: Force power activation
Darth Ginzain

Replies: 7
Views: 6918

PostForum: Official Rules   Posted: Fri Jun 07, 2013 2:23 pm   Subject: Force power activation
That is technically correct. First round would have zero Map's, second round would have 1 Map since you're attacking after the power is activated, and the third round two Map's. Remember though that ...
  Topic: Force power activation
Darth Ginzain

Replies: 7
Views: 6918

PostForum: Official Rules   Posted: Thu Jun 06, 2013 2:21 pm   Subject: Force power activation
I've always done it as soon as the final roll to activate the power is made, the power is now on. So if you declare you're activating LCS and attacking once in the first round during phase one you ro ...
  Topic: Real world fighter / bomber / cargo / attack / etc jets &
Darth Ginzain

Replies: 16
Views: 14374

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed May 15, 2013 3:44 pm   Subject: Real world fighter / bomber / cargo / attack / etc jets &
The A-Wing has a Enemy Targetting Jammer. -2d to fire control. As for stealth aircraft, they would increase the difficulty in using sensors to detect it's presence. Pirates and Privaters has some g ...
  Topic: Effects of Gravity on Starship Performance
Darth Ginzain

Replies: 16
Views: 12839

PostForum: House Rules   Posted: Sun Feb 17, 2013 7:21 pm   Subject: Effects of Gravity on Starship Performance
Could always build in gravity into the movement roll. The closer to the planet you are and making combat maneuvers the more the gravity effects the difficulty. And a mishap could make for some fun t ...
  Topic: Lightsaber Base Damage
Darth Ginzain

Replies: 30
Views: 23013

PostForum: House Rules   Posted: Mon Feb 11, 2013 3:01 am   Subject: Lightsaber Base Damage
You're subject title was well choosen. Lightsaber BASE damage. There are several papers written about how to modify lightsaber damage. I prefer the one written using the Knights of the Old Republic ...
  Topic: SW Adventure journal downloads?
Darth Ginzain

Replies: 17
Views: 19276

PostForum: Tools   Posted: Tue Feb 05, 2013 3:07 am   Subject: SW Adventure journal downloads?
Which makes me wonder what is the status of the WEG books seeing as WEG doesn't even exsist anymore.
 
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