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Search found 60 matches |
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Cool McCool Replies: 288 Views: 269081 |
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#3.
The original trilogy. Take that and extend "Mos Eisley" to the rest of the galaxy. It's a dirty, grimy place full of scoundrels, gamblers, dirtbags, and troublemakers all trying t ... |
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Cool McCool Replies: 32 Views: 30563 |
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I played d20 Star Wars and hated it. d6 was much better.
The Saga rules, which I have, look pretty good. I'm going to play a game in a week or two. My main complaint about the game is that 1) ... |
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Cool McCool Replies: 34 Views: 30157 |
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http://en.wikipedia.org/wiki/GNS_Theory#Narrativist
In short - it's a way of RPing that can be recognized by no use (or minimal use) of dice. Personally I don't really like this way, it may be good s ... |
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Cool McCool Replies: 11 Views: 13106 |
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Quick Draw (PER)
That's almost exactly how I used to do it, except that I didn't get rid of the -1D for drawing a weapon. Worked well in the game. |
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Cool McCool Replies: 14 Views: 14947 |
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Holy man...
I think this would be awesome for a Burning Empires/Star Wars hack. |
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Cool McCool Replies: 32 Views: 30048 |
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Do you still allow others to offer advice when the person making said "speech' is on his or her own (like say being interrogated)...?? Do you give more 'hinting/advice' for newer players?? Less for ... | |
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Cool McCool Replies: 32 Views: 30048 |
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Ah... I commend you for sticking to the dice, but what happens when someone just uses the dice, with no rping on their part for these types of 'interaction' skills?
Then I ask them to do some role- ... |
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Cool McCool Replies: 1 Views: 5590 |
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Not much else to say but...
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Cool McCool Replies: 32 Views: 30048 |
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That seems to me a little wrong.. rewarding 'trying something' but not the 'success (for lack of a better word). If someone tries to speak their way past a guard (or what ever), but sucks at doiing i ... | |
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Cool McCool Replies: 32 Views: 30048 |
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That's pretty much what I'm advocating here. However I don't see how you would modify his roll based on his roleplaying if he only roleplays AFTER the roll...
Pretty simple. You both roll; the d ... |
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Cool McCool Replies: 32 Views: 30048 |
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Like i have said elsewhere here. Sometimes i have been under screwy gms, who let personal preferances play a part in their decisions...
I have been a screwy GM at times, and I want to avoid doing ... |
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Cool McCool Replies: 32 Views: 30048 |
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It's not about impressing the GM, it's about comitting to the game. You don't need to be a great actor or incredibly cunning just because your character is meant to be those things, but you have to at ... | |
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Cool McCool Replies: 32 Views: 30048 |
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--Ok, so that's not much of a plan, but at least it's an attempt. I'd give the player an increased difficulty modifier for the shoddy plan, and if he rolled well enough, the trooper would buy the stor ... | |
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Cool McCool Replies: 32 Views: 30048 |
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Because it makes no sense at all for the trooper to let him pass just because he asked.
I see where you're coming from. The way I play it, if you beat the other guy's roll, you're good. Yeah, I ... |
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Cool McCool Replies: 23 Views: 31714 |
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Here are the stats that I use:
DEX 3D Blasters 5D (s) Blaster Rifles 6D STR 3D Everything else at 2D. Armour is normal: +1D vs. energy, +2D vs. physical, -1D to all Dex related actions. ... |
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