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Search found 20 matches |
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CmdrDarmic Replies: 50 Views: 50393 |
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No big deal. Simple mistake, easily corrected. If that is the worst that happens to you, then you have it made. I made a big screw-up once that nearly crashed our old (very old and decrepit) mainframe ... | |
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CmdrDarmic Replies: 15 Views: 19480 |
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We also allowed the Jedi/Force-Users to learn skills covering unarmed combat and melee weapons, though the melee weapons were one difficulty level higher to use than a lightsaber or unarmed combat. Al ... | |
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CmdrDarmic Replies: 50 Views: 50393 |
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Some good stuff there. I like what you have done. I plan to read more of your work over the next few days.
You need to check some of your links. I found one on the Gamemasters page that was linked ... |
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CmdrDarmic Replies: 15 Views: 19480 |
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We addressed the issue of mounting damage by changing the rules. The Control skill no longer adds to damage (which always seemed a little odd to me) but to the Dodge skill (and dodge works against a l ... | |
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CmdrDarmic Replies: 687 Views: 1467760 |
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Well, I managed to get two copies of the R&E Core book (in excellent condition, I might add) off of eBay for only a couple of US$ each. (Heh, shipping cost more than the books!) So, I would sugges ... | |
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CmdrDarmic Replies: 5 Views: 10785 |
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Does anyone have the Essential Guide to Weapons book? Is there any information in there? | |
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CmdrDarmic Replies: 10 Views: 12212 |
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Have you tried D6Universe? Here is the link: http://www.dimfuture.net/d6universe/index.php
I know they don't have a Star Trek topic, but there may be some stuff hidden in there you can use. |
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CmdrDarmic Replies: 5 Views: 9126 |
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Have you tried looking in Gry's Starship Stats book from the fan-made sourcebooks thread? If it from an official source, he's got it in the compilation. I don't know if that will help, but you can try ... | |
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CmdrDarmic Replies: 11 Views: 10987 |
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Just remember, things have no weight outside of a gravity well, but they still have mass. This makes tow cables a rather chancy proposition. You may be able to get that starship/other object you are t ... | |
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CmdrDarmic Replies: 19 Views: 18041 |
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Hey, I think I read about your campaign in another thread. It sounds like fun.
Thanks for answering all my questions. I like the thought you have put into this. It is all well reasoned out, and it ... |
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CmdrDarmic Replies: 19 Views: 18041 |
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I disagree that OB1 didn't know ahead of time that he was going to use Affect Mind. The 2 uses I can think of, in Mos Eisely on the Stormtroopers and on the Death Star tractor beam catwalk, he had amp ... | |
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CmdrDarmic Replies: 19 Views: 18041 |
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We made the change based on the previously mentioned affect mind power. This power is generally one that needs to be used quickly. I mean, how much time does OB1 have to prepare to use the power all o ... | |
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CmdrDarmic Replies: 19 Views: 18041 |
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OK, that was a poor example, but you get the idea. In general, do you allow Force powers to be used as a reaction?
The second part of the question is this: When activating (and maintaining) a Force ... |
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CmdrDarmic Replies: 74 Views: 61606 |
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This is all a classic example of: Do the ends justify the means?
For a NFS character: usually yes. For a FS Character: almost always no. This is what truly sets a FS character apart, not the ... |
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CmdrDarmic Replies: 86 Views: 58451 |
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Well, speaking as one whose martial arts studies did cover some weapons (although I never made it to the sword ![]() |
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