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| Search found 13 matches |
| Author | Message |
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Topic: Brawling and Stun Damage |
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| CaptainKorbak Replies: 23 Views: 21185 |
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But inless you are having brawl fights between someone at 4+2 str vs an average 2d str person, they shouldn't always be lethal... Even 4d vs 2d on average produces a wound.. Good point. I chose ... |
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Topic: Brawling and Stun Damage |
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| CaptainKorbak Replies: 23 Views: 21185 |
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| I agree on tweaks being needed for Brawling / Stun damage. In the Star Wars Introductory Adventure Game there is a "Bar Room Brawling" scene in which they basically tell you to ignore the n ... | |
Topic: The Fluency Rule |
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| CaptainKorbak Replies: 16 Views: 19518 |
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| I think it could work well for Piloting skills to represent familiarity with a craft.
If you have never flown a ship of that type before, a 1 on the Wild Die indicates that your inexperience has go ... |
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Topic: New Perception Skill: Discernment |
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| CaptainKorbak Replies: 86 Views: 96777 |
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| Here, here!
I tend to feel that flexibility is key, here. One of the tools I use to overcome the issue of inept roleplaying is to provide some means of allowing for a skill roll to produce a numer ... |
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Topic: New Perception Skill: Discernment |
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| CaptainKorbak Replies: 86 Views: 96777 |
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| This is one of my favorite arguments in roleplaying. Like most of you I have been playing RPGs for years and have run the gamut of styles. I think it is fair to say that the rule of "good argumen ... | |
Topic: New Movement Skill (Agility) |
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| CaptainKorbak Replies: 73 Views: 163432 |
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| The RAW allows, for instance, a character to use Brawling Parry against a Melee Combat Attack, but at increased Difficulty. Perhaps something similar can be used here. A Character can roll Agility ( ... | |
Topic: New Movement Skill (Agility) |
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| CaptainKorbak Replies: 73 Views: 163432 |
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I feel like the attack of opportunity is the primary reason why d20 combat feels more dynamic (mechanically) than D6. In any case, you may consider allowing a player who makes a high enough parry ... |
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Topic: New Movement Skill (Agility) |
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| CaptainKorbak Replies: 73 Views: 163432 |
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| On Burrowing, I have a different opinion... for the most part, burrowing isn't a tactical move, like Running-skill actions would be. You don't burrow as a Dodge. If anything, I'd be tempted to make Bu ... | |
Topic: New Movement Skill (Agility) |
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| CaptainKorbak Replies: 73 Views: 163432 |
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What about swimmers/burrowers and the like? Good question. For aquatic species I would probably allow them to roll Movement since moving through water is as easy as walking is for humans. Burrowi ... |
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Topic: TIE Wing Panels |
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| CaptainKorbak Replies: 11 Views: 15347 |
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Unfortunately, there is no clear conversion in the RAW for AUs to SUs. A better approach would be to make it more general, based on positioning in the stellar system. Good point. AUs aren't used ... |
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Topic: New Movement Skill (Agility) |
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| CaptainKorbak Replies: 73 Views: 163432 |
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| Ha! Anything that goes down the dark path of "attack of opportunity" rules may be a bad idea. I may have to go back to the drawing board. |
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Topic: New Movement Skill (Agility) |
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| CaptainKorbak Replies: 73 Views: 163432 |
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| I have renamed the Running skill to Movement in my games since it also covers flight in species like Geonosians and Toydarians.
I have been experimenting with making it a Reaction skill. That is ... |
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Topic: TIE Wing Panels |
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| CaptainKorbak Replies: 11 Views: 15347 |
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| Long-time reader, first time poster. I am a big fan of your Starship work!
On the subject of the solar panels, yeah I agree that the most canon friendly explanation is that they are solar collect ... |
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