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The Rancor Pit Forum Index
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  Topic: Brawling and Stun Damage
CaptainKorbak

Replies: 23
Views: 17691

PostForum: House Rules   Posted: Sat Nov 12, 2016 3:51 pm   Subject: Brawling and Stun Damage

But inless you are having brawl fights between someone at 4+2 str vs an average 2d str person, they shouldn't always be lethal... Even 4d vs 2d on average produces a wound..

Good point. I chose ...
  Topic: Brawling and Stun Damage
CaptainKorbak

Replies: 23
Views: 17691

PostForum: House Rules   Posted: Sat Nov 12, 2016 10:21 am   Subject: Brawling and Stun Damage
I agree on tweaks being needed for Brawling / Stun damage. In the Star Wars Introductory Adventure Game there is a "Bar Room Brawling" scene in which they basically tell you to ignore the n ...
  Topic: The Fluency Rule
CaptainKorbak

Replies: 16
Views: 15923

PostForum: House Rules   Posted: Thu Oct 13, 2016 8:19 am   Subject: The Fluency Rule
I think it could work well for Piloting skills to represent familiarity with a craft.

If you have never flown a ship of that type before, a 1 on the Wild Die indicates that your inexperience has go ...
  Topic: New Perception Skill: Discernment
CaptainKorbak

Replies: 86
Views: 74559

PostForum: House Rules   Posted: Tue Oct 11, 2016 9:45 am   Subject: New Perception Skill: Discernment
Here, here!

I tend to feel that flexibility is key, here. One of the tools I use to overcome the issue of inept roleplaying is to provide some means of allowing for a skill roll to produce a numer ...
  Topic: New Perception Skill: Discernment
CaptainKorbak

Replies: 86
Views: 74559

PostForum: House Rules   Posted: Tue Oct 11, 2016 8:54 am   Subject: New Perception Skill: Discernment
This is one of my favorite arguments in roleplaying. Like most of you I have been playing RPGs for years and have run the gamut of styles. I think it is fair to say that the rule of "good argumen ...
  Topic: New Movement Skill (Agility)
CaptainKorbak

Replies: 73
Views: 74219

PostForum: House Rules   Posted: Fri Sep 16, 2016 7:41 am   Subject: New Movement Skill (Agility)
The RAW allows, for instance, a character to use Brawling Parry against a Melee Combat Attack, but at increased Difficulty. Perhaps something similar can be used here. A Character can roll Agility ( ...
  Topic: New Movement Skill (Agility)
CaptainKorbak

Replies: 73
Views: 74219

PostForum: House Rules   Posted: Thu Sep 15, 2016 10:59 pm   Subject: New Movement Skill (Agility)

I feel like the attack of opportunity is the primary reason why d20 combat feels more dynamic (mechanically) than D6.

In any case, you may consider allowing a player who makes a high enough parry ...
  Topic: New Movement Skill (Agility)
CaptainKorbak

Replies: 73
Views: 74219

PostForum: House Rules   Posted: Tue Sep 13, 2016 5:46 pm   Subject: New Movement Skill (Agility)
On Burrowing, I have a different opinion... for the most part, burrowing isn't a tactical move, like Running-skill actions would be. You don't burrow as a Dodge. If anything, I'd be tempted to make Bu ...
  Topic: New Movement Skill (Agility)
CaptainKorbak

Replies: 73
Views: 74219

PostForum: House Rules   Posted: Mon Sep 12, 2016 3:02 pm   Subject: New Movement Skill (Agility)

What about swimmers/burrowers and the like?

Good question. For aquatic species I would probably allow them to roll Movement since moving through water is as easy as walking is for humans. Burrowi ...
  Topic: TIE Wing Panels
CaptainKorbak

Replies: 11
Views: 11312

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Sep 12, 2016 2:01 pm   Subject: TIE Wing Panels

Unfortunately, there is no clear conversion in the RAW for AUs to SUs. A better approach would be to make it more general, based on positioning in the stellar system.

Good point. AUs aren't used ...
  Topic: New Movement Skill (Agility)
CaptainKorbak

Replies: 73
Views: 74219

PostForum: House Rules   Posted: Mon Sep 12, 2016 1:33 pm   Subject: New Movement Skill (Agility)
Ha! Anything that goes down the dark path of "attack of opportunity" rules may be a bad idea. I may have to go back to the drawing board. Wink
  Topic: New Movement Skill (Agility)
CaptainKorbak

Replies: 73
Views: 74219

PostForum: House Rules   Posted: Mon Sep 12, 2016 8:11 am   Subject: New Movement Skill (Agility)
I have renamed the Running skill to Movement in my games since it also covers flight in species like Geonosians and Toydarians.

I have been experimenting with making it a Reaction skill. That is ...
  Topic: TIE Wing Panels
CaptainKorbak

Replies: 11
Views: 11312

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Sep 12, 2016 7:42 am   Subject: TIE Wing Panels
Long-time reader, first time poster. I am a big fan of your Starship work!

On the subject of the solar panels, yeah I agree that the most canon friendly explanation is that they are solar collect ...
 
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