|
Search found 13 matches |
Author | Message |
---|---|
Topic: Brawling and Stun Damage | |
CaptainKorbak Replies: 23 Views: 17691 |
Forum: House Rules Posted: Sat Nov 12, 2016 3:51 pm Subject: Brawling and Stun Damage |
But inless you are having brawl fights between someone at 4+2 str vs an average 2d str person, they shouldn't always be lethal... Even 4d vs 2d on average produces a wound.. Good point. I chose ... |
|
Topic: Brawling and Stun Damage | |
CaptainKorbak Replies: 23 Views: 17691 |
Forum: House Rules Posted: Sat Nov 12, 2016 10:21 am Subject: Brawling and Stun Damage |
I agree on tweaks being needed for Brawling / Stun damage. In the Star Wars Introductory Adventure Game there is a "Bar Room Brawling" scene in which they basically tell you to ignore the n ... | |
Topic: The Fluency Rule | |
CaptainKorbak Replies: 16 Views: 15923 |
Forum: House Rules Posted: Thu Oct 13, 2016 8:19 am Subject: The Fluency Rule |
I think it could work well for Piloting skills to represent familiarity with a craft.
If you have never flown a ship of that type before, a 1 on the Wild Die indicates that your inexperience has go ... |
|
Topic: New Perception Skill: Discernment | |
CaptainKorbak Replies: 86 Views: 74559 |
Forum: House Rules Posted: Tue Oct 11, 2016 9:45 am Subject: New Perception Skill: Discernment |
Here, here!
I tend to feel that flexibility is key, here. One of the tools I use to overcome the issue of inept roleplaying is to provide some means of allowing for a skill roll to produce a numer ... |
|
Topic: New Perception Skill: Discernment | |
CaptainKorbak Replies: 86 Views: 74559 |
Forum: House Rules Posted: Tue Oct 11, 2016 8:54 am Subject: New Perception Skill: Discernment |
This is one of my favorite arguments in roleplaying. Like most of you I have been playing RPGs for years and have run the gamut of styles. I think it is fair to say that the rule of "good argumen ... | |
Topic: New Movement Skill (Agility) | |
CaptainKorbak Replies: 73 Views: 74219 |
Forum: House Rules Posted: Fri Sep 16, 2016 7:41 am Subject: New Movement Skill (Agility) |
The RAW allows, for instance, a character to use Brawling Parry against a Melee Combat Attack, but at increased Difficulty. Perhaps something similar can be used here. A Character can roll Agility ( ... | |
Topic: New Movement Skill (Agility) | |
CaptainKorbak Replies: 73 Views: 74219 |
Forum: House Rules Posted: Thu Sep 15, 2016 10:59 pm Subject: New Movement Skill (Agility) |
I feel like the attack of opportunity is the primary reason why d20 combat feels more dynamic (mechanically) than D6. In any case, you may consider allowing a player who makes a high enough parry ... |
|
Topic: New Movement Skill (Agility) | |
CaptainKorbak Replies: 73 Views: 74219 |
Forum: House Rules Posted: Tue Sep 13, 2016 5:46 pm Subject: New Movement Skill (Agility) |
On Burrowing, I have a different opinion... for the most part, burrowing isn't a tactical move, like Running-skill actions would be. You don't burrow as a Dodge. If anything, I'd be tempted to make Bu ... | |
Topic: New Movement Skill (Agility) | |
CaptainKorbak Replies: 73 Views: 74219 |
Forum: House Rules Posted: Mon Sep 12, 2016 3:02 pm Subject: New Movement Skill (Agility) |
What about swimmers/burrowers and the like? Good question. For aquatic species I would probably allow them to roll Movement since moving through water is as easy as walking is for humans. Burrowi ... |
|
Topic: TIE Wing Panels | |
CaptainKorbak Replies: 11 Views: 11312 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Sep 12, 2016 2:01 pm Subject: TIE Wing Panels |
Unfortunately, there is no clear conversion in the RAW for AUs to SUs. A better approach would be to make it more general, based on positioning in the stellar system. Good point. AUs aren't used ... |
|
Topic: New Movement Skill (Agility) | |
CaptainKorbak Replies: 73 Views: 74219 |
Forum: House Rules Posted: Mon Sep 12, 2016 1:33 pm Subject: New Movement Skill (Agility) |
Ha! Anything that goes down the dark path of "attack of opportunity" rules may be a bad idea. I may have to go back to the drawing board. | |
Topic: New Movement Skill (Agility) | |
CaptainKorbak Replies: 73 Views: 74219 |
Forum: House Rules Posted: Mon Sep 12, 2016 8:11 am Subject: New Movement Skill (Agility) |
I have renamed the Running skill to Movement in my games since it also covers flight in species like Geonosians and Toydarians.
I have been experimenting with making it a Reaction skill. That is ... |
|
Topic: TIE Wing Panels | |
CaptainKorbak Replies: 11 Views: 11312 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Mon Sep 12, 2016 7:42 am Subject: TIE Wing Panels |
Long-time reader, first time poster. I am a big fan of your Starship work!
On the subject of the solar panels, yeah I agree that the most canon friendly explanation is that they are solar collect ... |
|
All times are GMT - 4 Hours |