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Caladar Replies: 105 Views: 81835 |
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We did to start with, but found that, even with the reduced cost of specialisations, it was too expensive that way. (We'd slowed the power inprovements down already and found that we were letting some ... | |
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Caladar Replies: 105 Views: 81835 |
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I should have mentioned that we're using a system like the one that started this thread, and overall it's given us some interesting results.
We allow up to 3D to go into the Force attribute, in the ... |
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Caladar Replies: 105 Views: 81835 |
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I can see this idea having alot of potential. The use of a Force Sensitive attribute instead of a simple Y/N has several good gaming benefits.
During creation, a character who wishes to be force se ... |
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