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  Topic: Awarding CPs
Blue Glowie

Replies: 14
Views: 13607

PostForum: Gamemasters   Posted: Tue Nov 13, 2012 3:27 pm   Subject: Awarding CPs
My current campaign has ramped up from 8 to 20 CP's per session over the course of 60+ sessions. On one hand, I think my players would have lost interest if it hadn't been gradually increasing, becaus ...
  Topic: Bringing a campaign together
Blue Glowie

Replies: 31
Views: 26167

PostForum: Adventures and Campaigns   Posted: Sat Jun 23, 2012 7:24 pm   Subject: Bringing a campaign together
There's also the possibility of the ISB using aliens as hired out or low ranking agents, if the PC's could somehow establish or con their way into that relationship. Think Garindan.
  Topic: Is knowledge too weak?
Blue Glowie

Replies: 43
Views: 30433

PostForum: Official Rules   Posted: Wed Jun 13, 2012 8:35 pm   Subject: Is knowledge too weak?
That's okay. It ain't my quest to convince you. Just thought I'd share an alternate method.
  Topic: Is knowledge too weak?
Blue Glowie

Replies: 43
Views: 30433

PostForum: Official Rules   Posted: Wed Jun 13, 2012 4:42 am   Subject: Is knowledge too weak?
I don't know. I guess you could just say "no" to the second player, assuming the first player succeeded. Laughing

But here's a question: why is the second PC trying to ruin the fun?
  Topic: Is knowledge too weak?
Blue Glowie

Replies: 43
Views: 30433

PostForum: Official Rules   Posted: Tue Jun 12, 2012 7:52 pm   Subject: Is knowledge too weak?
Yep, how useful and outlandish. I suppose it could step on the toes of a lot of EU stuff. Then again, my group doesn't know too much EU content, so it hasn't been a problem.

I just think the benef ...
  Topic: Is knowledge too weak?
Blue Glowie

Replies: 43
Views: 30433

PostForum: Official Rules   Posted: Tue Jun 12, 2012 2:32 am   Subject: Is knowledge too weak?
Yeah, let's say the PC's come across a ravenous k'lor'slug or something, so someone decides to use Alien Species and say "I've heard that k'lor'slug's can't resist day old Huttese pizza. Good thi ...
  Topic: Is knowledge too weak?
Blue Glowie

Replies: 43
Views: 30433

PostForum: Official Rules   Posted: Mon Jun 11, 2012 8:50 pm   Subject: Is knowledge too weak?
Knowledge becomes pretty powerful (and fun) if you let your players make up the facts themselves, instead of always querying the GM. Of course, the Difficulty for the roll should be based on how much ...
  Topic: Advantages/Disadvantages
Blue Glowie

Replies: 17
Views: 16746

PostForum: House Rules   Posted: Wed Feb 15, 2012 5:20 pm   Subject: Advantages/Disadvantages
I have a list of advantages/disadvantages that I use for my campaign. I heavily modified and added to a list I think I found on the forums:
http://www.obsidianportal.com/campaign/rebelscum/wikis/adva ...
  Topic: Holiday Spirit
Blue Glowie

Replies: 115
Views: 182436

PostForum: The Rancor Pit Users/Forums Info   Posted: Sun Dec 25, 2011 3:30 pm   Subject: Holiday Spirit
You forgot Life Day. Happy Life Day, everybody!
  Topic: Give Powers to Non-Jedi
Blue Glowie

Replies: 26
Views: 19127

PostForum: House Rules   Posted: Wed Aug 31, 2011 2:30 am   Subject: Give Powers to Non-Jedi
I've posted this elsewhere, but these are some abilities I use in my game for characters with ranks in the Rebel Alliance. Feel free to cannibalize them. http://www.obsidianportal.com/campaign/rebelsc ...
  Topic: Called shot to the...
Blue Glowie

Replies: 8
Views: 7711

PostForum: House Rules   Posted: Sat Apr 02, 2011 1:47 am   Subject: Called shot to the...
Is it wrong that I really do want this to enrich my game?
  Topic: Uniform Frame of Reference
Blue Glowie

Replies: 15
Views: 13521

PostForum: The Rancor Pit Users/Forums Info   Posted: Thu Mar 31, 2011 4:57 am   Subject: Uniform Frame of Reference
One problem that immediately jumps to mind is that the game you're playing is inherently devoid of any official source material written in the last 15 years. So you're already at a disadvantage in try ...
  Topic: Rules for Dun Moch
Blue Glowie

Replies: 38
Views: 25248

PostForum: House Rules   Posted: Tue Mar 22, 2011 8:53 pm   Subject: Rules for Dun Moch
At any point during the combat before he becomes incapacitated the target may call on the dark side. If he does so successfully then he gains all the benefits of calling on the Dark Side and the penal ...
  Topic: Rules for Dun Moch
Blue Glowie

Replies: 38
Views: 25248

PostForum: House Rules   Posted: Tue Mar 22, 2011 8:44 pm   Subject: Rules for Dun Moch
This is only touching on the demoralizing aspect. It seems like there's also a corruption aspect to it too.

It would cool if a result of 16+, or something, taunted the target into gaining a DSP by ...
  Topic: Character Limits
Blue Glowie

Replies: 48
Views: 30816

PostForum: House Rules   Posted: Mon Mar 21, 2011 6:33 pm   Subject: Character Limits
I've just never understood where this training time is supposed to come from. How do you reconcile it with trying to tell a fluid, fun, cinematic story? If it's between adventures, why not just spend ...
 
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