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Search found 29 matches |
Author | Message |
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Topic: Awarding CPs | |
Blue Glowie Replies: 14 Views: 13607 |
Forum: Gamemasters Posted: Tue Nov 13, 2012 3:27 pm Subject: Awarding CPs |
My current campaign has ramped up from 8 to 20 CP's per session over the course of 60+ sessions. On one hand, I think my players would have lost interest if it hadn't been gradually increasing, becaus ... | |
Topic: Bringing a campaign together | |
Blue Glowie Replies: 31 Views: 26167 |
Forum: Adventures and Campaigns Posted: Sat Jun 23, 2012 7:24 pm Subject: Bringing a campaign together |
There's also the possibility of the ISB using aliens as hired out or low ranking agents, if the PC's could somehow establish or con their way into that relationship. Think Garindan. | |
Topic: Is knowledge too weak? | |
Blue Glowie Replies: 43 Views: 30433 |
Forum: Official Rules Posted: Wed Jun 13, 2012 8:35 pm Subject: Is knowledge too weak? |
That's okay. It ain't my quest to convince you. Just thought I'd share an alternate method. | |
Topic: Is knowledge too weak? | |
Blue Glowie Replies: 43 Views: 30433 |
Forum: Official Rules Posted: Wed Jun 13, 2012 4:42 am Subject: Is knowledge too weak? |
I don't know. I guess you could just say "no" to the second player, assuming the first player succeeded.
But here's a question: why is the second PC trying to ruin the fun? |
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Topic: Is knowledge too weak? | |
Blue Glowie Replies: 43 Views: 30433 |
Forum: Official Rules Posted: Tue Jun 12, 2012 7:52 pm Subject: Is knowledge too weak? |
Yep, how useful and outlandish. I suppose it could step on the toes of a lot of EU stuff. Then again, my group doesn't know too much EU content, so it hasn't been a problem.
I just think the benef ... |
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Topic: Is knowledge too weak? | |
Blue Glowie Replies: 43 Views: 30433 |
Forum: Official Rules Posted: Tue Jun 12, 2012 2:32 am Subject: Is knowledge too weak? |
Yeah, let's say the PC's come across a ravenous k'lor'slug or something, so someone decides to use Alien Species and say "I've heard that k'lor'slug's can't resist day old Huttese pizza. Good thi ... | |
Topic: Is knowledge too weak? | |
Blue Glowie Replies: 43 Views: 30433 |
Forum: Official Rules Posted: Mon Jun 11, 2012 8:50 pm Subject: Is knowledge too weak? |
Knowledge becomes pretty powerful (and fun) if you let your players make up the facts themselves, instead of always querying the GM. Of course, the Difficulty for the roll should be based on how much ... | |
Topic: Advantages/Disadvantages | |
Blue Glowie Replies: 17 Views: 16746 |
Forum: House Rules Posted: Wed Feb 15, 2012 5:20 pm Subject: Advantages/Disadvantages |
I have a list of advantages/disadvantages that I use for my campaign. I heavily modified and added to a list I think I found on the forums:
http://www.obsidianportal.com/campaign/rebelscum/wikis/adva ... |
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Topic: Holiday Spirit | |
Blue Glowie Replies: 115 Views: 182436 |
Forum: The Rancor Pit Users/Forums Info Posted: Sun Dec 25, 2011 3:30 pm Subject: Holiday Spirit |
You forgot Life Day. Happy Life Day, everybody! | |
Topic: Give Powers to Non-Jedi | |
Blue Glowie Replies: 26 Views: 19127 |
Forum: House Rules Posted: Wed Aug 31, 2011 2:30 am Subject: Give Powers to Non-Jedi |
I've posted this elsewhere, but these are some abilities I use in my game for characters with ranks in the Rebel Alliance. Feel free to cannibalize them. http://www.obsidianportal.com/campaign/rebelsc ... | |
Topic: Called shot to the... | |
Blue Glowie Replies: 8 Views: 7711 |
Forum: House Rules Posted: Sat Apr 02, 2011 1:47 am Subject: Called shot to the... |
Is it wrong that I really do want this to enrich my game? | |
Topic: Uniform Frame of Reference | |
Blue Glowie Replies: 15 Views: 13521 |
Forum: The Rancor Pit Users/Forums Info Posted: Thu Mar 31, 2011 4:57 am Subject: Uniform Frame of Reference |
One problem that immediately jumps to mind is that the game you're playing is inherently devoid of any official source material written in the last 15 years. So you're already at a disadvantage in try ... | |
Topic: Rules for Dun Moch | |
Blue Glowie Replies: 38 Views: 25248 |
Forum: House Rules Posted: Tue Mar 22, 2011 8:53 pm Subject: Rules for Dun Moch |
At any point during the combat before he becomes incapacitated the target may call on the dark side. If he does so successfully then he gains all the benefits of calling on the Dark Side and the penal ... | |
Topic: Rules for Dun Moch | |
Blue Glowie Replies: 38 Views: 25248 |
Forum: House Rules Posted: Tue Mar 22, 2011 8:44 pm Subject: Rules for Dun Moch |
This is only touching on the demoralizing aspect. It seems like there's also a corruption aspect to it too.
It would cool if a result of 16+, or something, taunted the target into gaining a DSP by ... |
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Topic: Character Limits | |
Blue Glowie Replies: 48 Views: 30816 |
Forum: House Rules Posted: Mon Mar 21, 2011 6:33 pm Subject: Character Limits |
I've just never understood where this training time is supposed to come from. How do you reconcile it with trying to tell a fluid, fun, cinematic story? If it's between adventures, why not just spend ... | |
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