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Search found 24 matches |
Author | Message |
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Topic: Heart of The Guardian & Mantle of The Force | |
BentuSinn Replies: 14 Views: 11299 |
Forum: House Rules Posted: Tue Mar 04, 2014 12:40 pm Subject: Heart of The Guardian & Mantle of The Force |
I was thinking about giving one of them +1D to sense and the other +1D to control.
Believe I hate it when things get too mechanical and messy, so I like to keep things simple in my games. It was j ... |
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Topic: Heart of The Guardian & Mantle of The Force | |
BentuSinn Replies: 14 Views: 11299 |
Forum: House Rules Posted: Tue Mar 04, 2014 6:34 am Subject: Heart of The Guardian & Mantle of The Force |
Hi guys.
I wasn't sure if this belonged under the equipment section, but here it goes: I need some advice on how to stat out these crystals for the D6 system. They originate from The KotOR game a ... |
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Topic: Force Points and MAP | |
BentuSinn Replies: 5 Views: 4843 |
Forum: Official Rules Posted: Thu Jan 16, 2014 10:36 am Subject: Force Points and MAP |
I am not sure what your trying to say. In your example, yes you double before subtracting the MAP but as I just pointed out, RAW say you subtract the MAP before doubling. So what are you suggesting wi ... | |
Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Sat Dec 14, 2013 4:39 pm Subject: How my group will handle the lightsaber combat situation... |
I have read it, several times and there are specific things I do not understand and I have either missed in your additional posts. Hence the reason for an example of combat.
I will write up a coupl ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Fri Dec 13, 2013 8:50 pm Subject: How my group will handle the lightsaber combat situation... |
I have read it, several times and there are specific things I do not understand and I have either missed in your additional posts. Hence the reason for an example of combat.
I will write up a coupl ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Fri Dec 13, 2013 6:59 pm Subject: How my group will handle the lightsaber combat situation... |
Sure thing But do me a favor first. Read my original post again. Thoroughly. And keep the mindset that this is not more complicated than the RAW. In fact the exact opposite is the case. ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Fri Dec 13, 2013 5:32 pm Subject: How my group will handle the lightsaber combat situation... |
The way you are seeing it, its almost like me saying once a jedi learns danger sense, he never needs to activate it.. its like a spidy sense in its always available..
Not really In fact dang ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Thu Dec 12, 2013 4:06 pm Subject: How my group will handle the lightsaber combat situation... |
Even with blaster redirection etc being a "passive" aspect, should not Maps still apply though? Especially if they still need to activate the power to have it up and running.
In my versi ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Thu Dec 12, 2013 2:41 pm Subject: How my group will handle the lightsaber combat situation... |
Not really. You don't need 6D-7D to make dodging conceivably possible for instance. Blocking and redirecting is no different. Let's do an example: A stormtrooper is shooting a Jedi Rhaan, ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Thu Dec 12, 2013 2:12 pm Subject: How my group will handle the lightsaber combat situation... |
Let's look at Darth Vader as an example.
In battle he would have 24D (LSC, CS; even more with EA, -2D MAP) to attack and defend and his lightsaber would deal 14D+1 of damage. This is insane and no ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Thu Dec 12, 2013 1:45 pm Subject: How my group will handle the lightsaber combat situation... |
You are ofcourse entitled to you opinion I do not feel that way, however. Lightsaber combat, in The RAW is a serious problem for long term campaigns. It does not reflect at all what is seen ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Thu Dec 12, 2013 1:40 am Subject: How my group will handle the lightsaber combat situation... |
Even with blaster redirection etc being a "passive" aspect, should not Maps still apply though? Especially if they still need to activate the power to have it up and running.
In my versi ... |
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Topic: How my group will handle the lightsaber combat situation... | |
BentuSinn Replies: 23 Views: 18660 |
Forum: House Rules Posted: Thu Dec 12, 2013 1:34 am Subject: How my group will handle the lightsaber combat situation... |
I am intrigued by this mechanic but I am having some problem following it. Let me see if I understand this correctly.
Lightsaber Combat: 1. Passive, does not require activation or "kept up&qu ... |
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Topic: MA'ing on Force Skills? | |
BentuSinn Replies: 5 Views: 5053 |
Forum: Official Rules Posted: Fri Nov 08, 2013 3:53 pm Subject: MA'ing on Force Skills? |
A Jedi using the lightsaber combat in a round will have to use both his Control and his Sense.
When it's his turn in the initiative can he roll BOTH the skills (-1D each) or will he have to roll one ... |
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Topic: Lightwhips | |
BentuSinn Replies: 53 Views: 33515 |
Forum: Ships, Vehicles, Equipment, and Tech Posted: Wed Oct 16, 2013 2:08 pm Subject: Lightwhips |
But don't you also have to beat the opponents skill check?
For instance: Lumiya attacks Luke with her lightwhip and rolls a total of 32. Wouldn't Luke need to beat THAT total and not just the & ... |
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