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  Topic: Heart of The Guardian & Mantle of The Force
BentuSinn

Replies: 14
Views: 11299

PostForum: House Rules   Posted: Tue Mar 04, 2014 12:40 pm   Subject: Heart of The Guardian & Mantle of The Force
I was thinking about giving one of them +1D to sense and the other +1D to control.
Believe I hate it when things get too mechanical and messy, so I like to keep things simple in my games.
It was j ...
  Topic: Heart of The Guardian & Mantle of The Force
BentuSinn

Replies: 14
Views: 11299

PostForum: House Rules   Posted: Tue Mar 04, 2014 6:34 am   Subject: Heart of The Guardian & Mantle of The Force
Hi guys.
I wasn't sure if this belonged under the equipment section, but here it goes:
I need some advice on how to stat out these crystals for the D6 system.
They originate from The KotOR game a ...
  Topic: Force Points and MAP
BentuSinn

Replies: 5
Views: 4843

PostForum: Official Rules   Posted: Thu Jan 16, 2014 10:36 am   Subject: Force Points and MAP
I am not sure what your trying to say. In your example, yes you double before subtracting the MAP but as I just pointed out, RAW say you subtract the MAP before doubling. So what are you suggesting wi ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Sat Dec 14, 2013 4:39 pm   Subject: How my group will handle the lightsaber combat situation...
I have read it, several times and there are specific things I do not understand and I have either missed in your additional posts. Hence the reason for an example of combat.

I will write up a coupl ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Fri Dec 13, 2013 8:50 pm   Subject: How my group will handle the lightsaber combat situation...
I have read it, several times and there are specific things I do not understand and I have either missed in your additional posts. Hence the reason for an example of combat.

I will write up a coupl ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Fri Dec 13, 2013 6:59 pm   Subject: How my group will handle the lightsaber combat situation...


Sure thing Very Happy
But do me a favor first. Read my original post again. Thoroughly. And keep the mindset that this is not more complicated than the RAW. In fact the exact opposite is the case.

...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Fri Dec 13, 2013 5:32 pm   Subject: How my group will handle the lightsaber combat situation...
The way you are seeing it, its almost like me saying once a jedi learns danger sense, he never needs to activate it.. its like a spidy sense in its always available..

Not really Very Happy
In fact dang ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Thu Dec 12, 2013 4:06 pm   Subject: How my group will handle the lightsaber combat situation...
Even with blaster redirection etc being a "passive" aspect, should not Maps still apply though? Especially if they still need to activate the power to have it up and running.

In my versi ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Thu Dec 12, 2013 2:41 pm   Subject: How my group will handle the lightsaber combat situation...


Not really.
You don't need 6D-7D to make dodging conceivably possible for instance. Blocking and redirecting is no different.

Let's do an example:
A stormtrooper is shooting a Jedi Rhaan, ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Thu Dec 12, 2013 2:12 pm   Subject: How my group will handle the lightsaber combat situation...
Let's look at Darth Vader as an example.
In battle he would have 24D (LSC, CS; even more with EA, -2D MAP) to attack and defend and his lightsaber would deal 14D+1 of damage.
This is insane and no ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Thu Dec 12, 2013 1:45 pm   Subject: How my group will handle the lightsaber combat situation...


You are ofcourse entitled to you opinion Very Happy
I do not feel that way, however. Lightsaber combat, in The RAW is a serious problem for long term campaigns. It does not reflect at all what is seen ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Thu Dec 12, 2013 1:40 am   Subject: How my group will handle the lightsaber combat situation...
Even with blaster redirection etc being a "passive" aspect, should not Maps still apply though? Especially if they still need to activate the power to have it up and running.

In my versi ...
  Topic: How my group will handle the lightsaber combat situation...
BentuSinn

Replies: 23
Views: 18660

PostForum: House Rules   Posted: Thu Dec 12, 2013 1:34 am   Subject: How my group will handle the lightsaber combat situation...
I am intrigued by this mechanic but I am having some problem following it. Let me see if I understand this correctly.

Lightsaber Combat:
1. Passive, does not require activation or "kept up&qu ...
  Topic: MA'ing on Force Skills?
BentuSinn

Replies: 5
Views: 5053

PostForum: Official Rules   Posted: Fri Nov 08, 2013 3:53 pm   Subject: MA'ing on Force Skills?
A Jedi using the lightsaber combat in a round will have to use both his Control and his Sense.
When it's his turn in the initiative can he roll BOTH the skills (-1D each) or will he have to roll one ...
  Topic: Lightwhips
BentuSinn

Replies: 53
Views: 33515

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Wed Oct 16, 2013 2:08 pm   Subject: Lightwhips
But don't you also have to beat the opponents skill check?

For instance:
Lumiya attacks Luke with her lightwhip and rolls a total of 32.
Wouldn't Luke need to beat THAT total and not just the & ...
 
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