The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Search found 14 matches
The Rancor Pit Forum Index
Author Message
  Topic: Force Powers
Ardrikk

Replies: 13
Views: 12715

PostForum: Official Rules   Posted: Wed Jun 15, 2005 5:53 pm   Subject: Force Powers
He has this, but I haven't had time to compare and see if it's significantly different from the normal Affect Mind:

http://moonswing.starwars-rpg.net/205-homemade/power-csa-affectmind.htm
  Topic: Force Powers
Ardrikk

Replies: 13
Views: 12715

PostForum: Official Rules   Posted: Wed Jun 15, 2005 3:23 pm   Subject: Force Powers
You're welcome. Smile

Glad you liked them.

I am curious what people think of this guy's alternate version of Lightsaber Combat. I think I'm going to try using it in the campaign I'm starting up t ...
  Topic: Force Powers
Ardrikk

Replies: 13
Views: 12715

PostForum: Official Rules   Posted: Wed Jun 15, 2005 2:03 am   Subject: Force Powers

One of the more perplexing things I saw in the prequels is the "reflect Force Lightning with a lightsaber". I figure a little Absorb/Dissipate, couple with an I-don't-know-what. Confused

I would simp ...
  Topic: General Rules Philosophy
Ardrikk

Replies: 25
Views: 31020

PostForum: House Rules   Posted: Sat Jun 04, 2005 2:41 pm   Subject: General Rules Philosophy
That's how I play it. Though, in your example, the player should just use one of his remaining 2 actions, which he planned to used for shots, to perform a dodge. We never play it that you have to decl ...
  Topic: Is this right?
Ardrikk

Replies: 17
Views: 21846

PostForum: Official Rules   Posted: Mon May 30, 2005 9:36 pm   Subject: Is this right?
Example: Ana is entering combat: she has a
lightsaber skill of 4D, a control of 5D and a sense
of 4D+2. She activates lightsaber combat by making
her Moderate control roll and her Easy sense
roll; ...
  Topic: Is this right?
Ardrikk

Replies: 17
Views: 21846

PostForum: Official Rules   Posted: Mon May 30, 2005 9:26 pm   Subject: Is this right?
Pretty much, when a Jedi cuts at someone with his lightsaber, he kills them....period. The exception: He doesn't *want* to kill them, for whatever reason.

So allowing the Jedi to pile on the dama ...
  Topic: General Rules Philosophy
Ardrikk

Replies: 25
Views: 31020

PostForum: House Rules   Posted: Mon May 30, 2005 9:12 pm   Subject: General Rules Philosophy
If you're using the Revised & Expanded rulebook, though, you don't even need your house rule.

They added Reaction Skills. Things like Dodge, Melee Parry, Lightsaber (for parrying), and whatnot ...
  Topic: Two Lightsabers
Ardrikk

Replies: 111
Views: 110865

PostForum: Official Rules   Posted: Tue May 24, 2005 5:37 pm   Subject: Two Lightsabers
Actually, I was wondering that as well, Gry. I haven't read through the R&E rulebook yet, though, so I thought it might be in there.

Regardless, I like it. It seems to be a reasonable penalty ...
  Topic: Two Lightsabers
Ardrikk

Replies: 111
Views: 110865

PostForum: Official Rules   Posted: Tue May 24, 2005 4:10 pm   Subject: Two Lightsabers
The way I'll be running it is that all 3 ways (2 lightsabers [or any melee weapons, actually], dual-bladed lightsaber, and 2 blasters) give you one free action before mutli-action dice penalties kick ...
  Topic: Two Lightsabers
Ardrikk

Replies: 111
Views: 110865

PostForum: Official Rules   Posted: Tue May 24, 2005 3:39 pm   Subject: Two Lightsabers


I still think, however, that any parry bonuses/attack bonuses should only be conferred by a force power.

But then how would you handle two blasters, which ought to really use the same system? ...
  Topic: Two Lightsabers
Ardrikk

Replies: 111
Views: 110865

PostForum: Official Rules   Posted: Mon May 23, 2005 12:31 pm   Subject: Two Lightsabers
The main problem with making them specializations, that we realized after discussing it some, is that specializations cost half as much to improve as normal skills. So basically, as long as someone a ...
  Topic: Two Lightsabers
Ardrikk

Replies: 111
Views: 110865

PostForum: Official Rules   Posted: Sun May 22, 2005 12:35 am   Subject: Two Lightsabers
After reading this thread and then discussing it with some of the players in my upcoming game, I think here's what we've decided to do.

Make them separate skills, under Dexterity:

Two Lightsaber ...
  Topic: Projected Fighting uses Strength?
Ardrikk

Replies: 3
Views: 6328

PostForum: Official Rules   Posted: Thu May 19, 2005 7:08 pm   Subject: Projected Fighting uses Strength?
Hmm, I suppose that makes some sense, sadly. It just annoys me that you would base it off a person's physical strength when the way this power works is irrelevant to someone's strength and directly p ...
  Topic: Projected Fighting uses Strength?
Ardrikk

Replies: 3
Views: 6328

PostForum: Official Rules   Posted: Wed May 18, 2005 5:36 am   Subject: Projected Fighting uses Strength?
I just recently got to read the entry for this Force Power and I was surprised that it actually used the Force User's physical Strength stat for hurling someone back or stunning them or whatnot. I ca ...
 
Page 1 of 1
All times are GMT - 4 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group


v2.0