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Search found 14 matches |
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Ardrikk Replies: 13 Views: 12715 |
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He has this, but I haven't had time to compare and see if it's significantly different from the normal Affect Mind:
http://moonswing.starwars-rpg.net/205-homemade/power-csa-affectmind.htm |
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Ardrikk Replies: 13 Views: 12715 |
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You're welcome. ![]() Glad you liked them. I am curious what people think of this guy's alternate version of Lightsaber Combat. I think I'm going to try using it in the campaign I'm starting up t ... |
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Ardrikk Replies: 13 Views: 12715 |
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One of the more perplexing things I saw in the prequels is the "reflect Force Lightning with a lightsaber". I figure a little Absorb/Dissipate, couple with an I-don't-know-what. ![]() I would simp ... |
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Ardrikk Replies: 25 Views: 31020 |
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That's how I play it. Though, in your example, the player should just use one of his remaining 2 actions, which he planned to used for shots, to perform a dodge. We never play it that you have to decl ... | |
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Ardrikk Replies: 17 Views: 21846 |
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Example: Ana is entering combat: she has a
lightsaber skill of 4D, a control of 5D and a sense of 4D+2. She activates lightsaber combat by making her Moderate control roll and her Easy sense roll; ... |
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Ardrikk Replies: 17 Views: 21846 |
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Pretty much, when a Jedi cuts at someone with his lightsaber, he kills them....period. The exception: He doesn't *want* to kill them, for whatever reason.
So allowing the Jedi to pile on the dama ... |
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Ardrikk Replies: 25 Views: 31020 |
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If you're using the Revised & Expanded rulebook, though, you don't even need your house rule.
They added Reaction Skills. Things like Dodge, Melee Parry, Lightsaber (for parrying), and whatnot ... |
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Ardrikk Replies: 111 Views: 110865 |
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Actually, I was wondering that as well, Gry. I haven't read through the R&E rulebook yet, though, so I thought it might be in there.
Regardless, I like it. It seems to be a reasonable penalty ... |
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Ardrikk Replies: 111 Views: 110865 |
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The way I'll be running it is that all 3 ways (2 lightsabers [or any melee weapons, actually], dual-bladed lightsaber, and 2 blasters) give you one free action before mutli-action dice penalties kick ... | |
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Ardrikk Replies: 111 Views: 110865 |
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I still think, however, that any parry bonuses/attack bonuses should only be conferred by a force power. But then how would you handle two blasters, which ought to really use the same system? ... |
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Ardrikk Replies: 111 Views: 110865 |
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The main problem with making them specializations, that we realized after discussing it some, is that specializations cost half as much to improve as normal skills. So basically, as long as someone a ... | |
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Ardrikk Replies: 111 Views: 110865 |
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After reading this thread and then discussing it with some of the players in my upcoming game, I think here's what we've decided to do.
Make them separate skills, under Dexterity: Two Lightsaber ... |
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Ardrikk Replies: 3 Views: 6328 |
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Hmm, I suppose that makes some sense, sadly. It just annoys me that you would base it off a person's physical strength when the way this power works is irrelevant to someone's strength and directly p ... | |
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Ardrikk Replies: 3 Views: 6328 |
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I just recently got to read the entry for this Force Power and I was surprised that it actually used the Force User's physical Strength stat for hurling someone back or stunning them or whatnot. I ca ... | |
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