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The Rancor Pit Forum Index
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  Topic: Floating stupidity...
Akari

Replies: 11
Views: 9820

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Thu Jan 07, 2010 5:15 am   Subject: Floating stupidity...
I think its really more of an anti-vehicle or anti-structure fortress, or some sort of armored troup transport. AT-ST's usually do their job of anti-personel quite well, unless they are threatened by ...
  Topic: Lightsaber Crystals - Customization
Akari

Replies: 15
Views: 31923

PostForum: House Rules   Posted: Tue Dec 01, 2009 4:08 am   Subject: Lightsaber Crystals - Customization
Awesome collection! Thanks a bunch!

But erm... would it be possible to put that in a PDF or excel/open office table of some sort? That would be really helpful in game! Very Happy
  Topic: Conversion books - general discussion
Akari

Replies: 170
Views: 102254

PostForum: Tools   Posted: Thu Nov 26, 2009 8:33 am   Subject: Conversion books - general discussion
Erm... what kind of money are we talking here? Rolling Eyes

Might be a thing to consider, but I doubt we will find more then a dozen people here willing to invest over 100 bucks here.
  Topic: Blasters.. Does anyone not max out this skill?
Akari

Replies: 25
Views: 22236

PostForum: Characters, Droids, and Species   Posted: Thu Oct 22, 2009 4:57 am   Subject: Blasters.. Does anyone not max out this skill?
Standard blaster skills in our groups are usually between 4d and 7d. We have a few characters specializing in different weapons, like slugthrowers, melee weapons, lightsabers or heavy weapons.

The ...
  Topic: Travelling the hyperspace in an A-wing
Akari

Replies: 30
Views: 34758

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Tue Oct 20, 2009 12:57 pm   Subject: Travelling the hyperspace in an A-wing
Stalwart class freighters are in Gry's Starship Stats. They look kinda fighter-like with four wings on the back and a tubular body.

There are a few pointers you have to look at, which might not imm ...
  Topic: Travelling the hyperspace in an A-wing
Akari

Replies: 30
Views: 34758

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Mon Oct 19, 2009 12:32 pm   Subject: Travelling the hyperspace in an A-wing
Well, in my experience, players rarely like to keep the starship they first have, so in my games, I make a habit of describing it as a barely space-worthy pile of debris, kept together by rust, paint ...
  Topic: Travelling the hyperspace in an A-wing
Akari

Replies: 30
Views: 34758

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sun Oct 18, 2009 2:23 pm   Subject: Travelling the hyperspace in an A-wing
How exactly does one travel a full week (or even a month!!) in a fighter cockpit anyways? Its like really cramped, its gotta reek like hell (as there are no toilets, or showers), and your butt is prob ...
  Topic: Travelling the hyperspace in an A-wing
Akari

Replies: 30
Views: 34758

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Sat Oct 17, 2009 4:14 am   Subject: Travelling the hyperspace in an A-wing
Ok, wolfe you are forgiven... Wink

Anyway, if you aren't dead set on an A-Wing, you might try checking out the Star Viper, a fighter with extendable wings, 1 ton of cargo space, a passenger seat and ...
  Topic: Travelling the hyperspace in an A-wing
Akari

Replies: 30
Views: 34758

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 16, 2009 7:20 pm   Subject: Travelling the hyperspace in an A-wing
A docking port (not bay) can solve some of them.

Sue me! I'm not a native speaker! =p
  Topic: Travelling the hyperspace in an A-wing
Akari

Replies: 30
Views: 34758

PostForum: Ships, Vehicles, Equipment, and Tech   Posted: Fri Oct 16, 2009 9:48 am   Subject: Travelling the hyperspace in an A-wing
Ok, the A-Wing doesnt really have much of a cargo space to modify. 40 kilograms is about the size of a motorcycle helmet compartment, if memory serves me right.

I have a few alternatives you might ...
  Topic: Conversion - Galaxy at War
Akari

Replies: 126
Views: 89990

PostForum: Tools   Posted: Sat Oct 03, 2009 12:55 pm   Subject: Conversion - Galaxy at War
How could the Blaster skill be useful to prod someone with a bayonet?

Pointing the weapon in the right direction can be helpful... Wink But you're right, thats just a way for crafty players to skip o ...
  Topic: Angels of Iego question
Akari

Replies: 8
Views: 7980

PostForum: Tools   Posted: Sat Oct 03, 2009 12:45 pm   Subject: Angels of Iego question
I do remember a time where they even thought of Rancors as beasts and not as an intelligent species! Can you believe that? Wink
  Topic: Shard
Akari

Replies: 39
Views: 35554

PostForum: Characters, Droids, and Species   Posted: Thu Oct 01, 2009 4:33 pm   Subject: Shard
Isn't he worried about darkside points? As I understand it, every part of technology that is part of your body increases the drift to the dark side. A Jedi master would likely forsee this and forgo in ...
  Topic: Query: How many Character Points would you suggest....
Akari

Replies: 13
Views: 11988

PostForum: Characters, Droids, and Species   Posted: Fri Sep 18, 2009 4:13 am   Subject: Query: How many Character Points would you suggest....
For essential NPC's (in my humble but nonetheless steadfast opinion) character points do not apply.

Give them skills, attributes, force points and unspent character points as you see fit and thats ...
  Topic: Battle Meditation
Akari

Replies: 9
Views: 9072

PostForum: Official Rules   Posted: Sat Sep 12, 2009 11:36 am   Subject: Battle Meditation
That must definately be a typo. Otherwise it would be so overpowered, its not playable anymore. Giving all your allies only +4d or more to dex or strength (very easily possible) is practically nigh-in ...
 
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